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Betting Rules V1.9 (Active from 23.04.26)

Betting Rules

I. General rules

1.Introduction

1.1. These Betting Rules govern the use of the Sportsbook. By placing a Bet, the End User confirms that they have read, understood, and agreed to be bound by these Betting Rules. The Betting Rules consist of the following main sections: ● 1.1.1. General Rules (including Definitions, Settlement logic, and Betting Integrity); ● 1.1.2. Sports Related Rules; ● 1.1.3. Esports Related Rules; ● 1.1.4. Esports solution betting rules; ● 1.1.5. Greyhound, Horse and Harness Racing rules; ● 1.1.6. Predictions;

1.2. The use of the Sportsbook is at all times subject to applicable laws and regulations, including those imposed by the regulatory authority overseeing the Operator and/or the Sportsbook. 1.3. The Sportsbook reserves the right to amend these Betting Rules, as well as Sportbook content, betting limits and maximum winnings per Bet or Market at any time. Any material changes will be communicated to End Users via the Operator’s platform and will take effect upon publication, unless stated otherwise. 1.4. Severability: If any provision of these Betting Rules is found by any court or regulatory authority or other competent institution of competent jurisdiction to be invalid or unenforceable, such invalidity or unenforceability shall not affect the other provisions of these Betting Rules, which shall remain in full force and effect. 1.5. Any reference to words in the singular shall include the plural and vice versa. References to gender are non-binding and intended for informational purposes only. The purpose of these Betting Rules is to ensure that all Bets are processed and settled fairly, honestly, and in accordance with these terms. 1.6. These Betting Rules govern exclusively the betting mechanics, market settlement and related sportsbook functionality provided by the Sportsbook. Matters relating to account registration, deposits, withdrawals, KYC and responsible gambling are governed by the Operator’s Terms and Conditions. These Betting Rules must be read in conjunction with the Operator’s General Terms and Conditions. The Sportsbook bears no responsibility for the content, implementation or compliance of the Operator’s General Terms and Conditions or any services provided by the Operator outside the scope of these Betting Rules.

2. Definitions

Entities and Platform

2.1. Operator – legal entity engaged in B2C (business to End User) betting activities in accordance with the licensing and legislative requirements of the jurisdiction of operation and providing betting services via its operated Website.

2.2. Sportsbook – means an online platform and all components connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed among other) for the provision of fixed odds betting services.

2.3. End User – An individual who uses the services of the Sportsbook via the Website and has agreed to be bound by these Betting Rules as part of Operator’s Terms and Conditions.

Betting Mechanics and Types

2.4. Bet – risk-based agreement concluded between the End User and the Operator on the outcome of an Event, Market or set of the mentioned which involves placement by the End User of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake, the Operator’s decision being subject to Sportsbook and these Betting Rules. Bets are made on Odds and/or terms proposed by the Sportsbook.

2.5. Stake – monetary value wagered by an End User on an Event, Market or set of the mentioned forming a proposal for a Bet and in case of acceptance of the Bet - basis for calculating potential Winning or Loss in accordance with these Rules.

2.6. Odds – the coefficient as determined by the Sportsbook related to probability of outcome of an Event or Market expressed in a numeric value.

2.7. Winnings – amount of money won by the End User as a result of a Bet in case the End User predicted the Outcome of an Event or Market correctly.

2.8. Loss – The final status of a Bet where the End User’s prediction is incorrect, resulting in the total or partial forfeiture of the Stake to the Operator in accordance with these Rules. 2.9. Line – The total set of Events, Markets, and Odds offered at any point in time on the Website of the Operator for fixed odds betting.

2.10. Outright (Long-term Bet) – A Bet placed on the Outcome of an entire tournament, competition, or series (e.g., Winner of the World Cup) rather than an individual match.

2.11. Related Outcomes (Dependent Outcomes) – Market selections where the Outcome of one choice directly influences or is influenced by the Outcome of another (e.g., a team to win the match and the same team to win by a specific score). Combining such Outcomes into a standard Combo Bet is prohibited unless offered via a specific feature (e.g., Bet Builder).

Event and Market Status

2.12. Event –a sports, esports, virtual sports, political, entertainment or other event (match, game etc.) taking place in a real time on which Odds are offered for fixed odds betting in the Sportsbook.

2.13. Market – A specific betting proposition or type of prediction within an Event (e.g., Total Goals, Match Result, Handicap) on which Odds are offered for fixed odds betting in the Sportsbook.

2.14. Outcome – A specific betting selection or potential scenario within a Market upon which an End User can place a Bet (e.g., Home Win, Over 2.5 Goals).

2.15. Result – The final score, statistics, or official data of an Event or Market as declared by official sources, used to determine which Outcome(s) are winning or losing for the purpose of Bet settlement.

2.16. Abandoned Event – An Event that started but was interrupted before its natural conclusion and was not resumed within the timeframe specified in these Rules (typically 48 hours).

2.17. Postponed Event – An Event that did not start at its officially scheduled time but started at a different time eventually defined by the Organizer.

2.18. Unconditionally Determined – A Market outcome that has already occurred on the field of play and cannot be changed by any further action or by the subsequent interruption/abandonment of the Event (e.g., "First Goal Scorer" once the first goal is scored).

2.19. Runner / Non-Runner – Term defining whether a participant (player or team) has (Runner) or has not (Non-Runner) physically participated in the Event (e.g., entered the field of play, court, or ice) according to the specific rules of that sport , unless otherwise stated in specific Sport Rules (e.g., Section 12.10 for NRL).

2.20. Mercy Rule – A provision where a match ends prematurely because one competitor has a very large and insurmountable lead over the other (as per the specific league's regulations).

Data and Informational Services

2.21. Live Scoreboard – An informational tool within the Sportsbook interface showing the live score, elapsed time and other statistics of an Event.

2.22. Broadcast (Live Stream) – Any visual and/or audio transmission of an Event provided through the Sportsbook platform or Operator’s Website otherwise (as applicable from case to case). Broadcasts have informational and entertainment character only, may be subject to delays or technical inaccuracies for which neither the Sportsbook, nor Operator is responsible.

Settlement and Integrity

2.23. Settlement – The final process of determining the Outcome of a Bet based on Result of an Event or Market, and consecutive calculation as applicable of a Winning, recording of a Loss or a Refund of a Void Bet in accordance with these Rules.

2.24. Void Bet – A Bet that cannot be settled as a Winning or a Loss and is voided in accordance with the terms of these Rules. Voiding of Bets may occur in the following cases: ● (i) Administrative/Technical: When a Bet is declared Void or Cancelled in accordance with these Rules (e.g., due to an Abandoned Event, a Non-Runner, or an Error). ● (ii) Market-Based: As a natural result of the Market's logic where the Outcome leads to a tie or a "no action" scenario (e.g., Draw No Bet, or whole-number Asian Handicaps and Totals). In such instances, the Refund is a legitimate Outcome of the Bet rather than a cancellation.

2.25. Refund – The return of the original Stake of a Void Bet to the End User’s account balance, but technically settled at Odds of 1.00.

2.26. Dead Heat Rule – A settlement rule applied when two or more competitors share a finishing position relevant to a Bet. In this case, the Stake is divided by the number of tied competitors before applying the Odds.

2.27. Syndicate – A group of End Users acting in concert to bypass individual limits or take advantage of an Error or insider information.

2.28. Fair Play Principle – The fundamental requirement that End Users act in good faith, fair manner, without engagement in fraud, Syndicate, abuse of insider information, participation in match-fixing, collusion, arbitrage abuse, use of automated systems (bots) to gain an unfair advantage, abuse of Error or any other activity or method that compromises the integrity of fixed odds betting.

2.29. Error – Any mistake, technical glitch, misprint, or human error (e.g., inverted Home/Away teams, incorrect Odds, or software bugs) that results in Odds, Market parameters, or Bet settlements that differ significantly from the actual Market average or the factual Outcome of the Event.

2.30. Limit – The maximum or minimum values established by the Operator or Sportsbook regarding the amount of a Stake, the maximum Winnings per Bet or per Event, or the maximum Odds permitted for a specific selection or parlay. Limits may be general (applied to all End Users) or individual (applied to a specific End User account) and may vary depending on the sport, league or Market type.

2.31. Regular Time – refers to the scheduled duration of an Event as defined by the relevant governing body, including any stoppage or injury time where applicable, but excluding any form of Overtime, Extra Time, or Penalty Shootouts, unless otherwise explicitly stated.

3. General rules:

3.1. Any person who has not reached the legal gambling age in the applicable jurisdiction is prohibited from using the Sportsbook services or placing Bets.

3.2. In the event of any discrepancy between the English version of these Betting Rules and any other language version, the English version shall prevail.

3.3. Once a Bet is accepted and confirmed by the Sportsbook, it cannot be reversed or changed by the End User. The Operator is not responsible for misplaced or duplicated Stakes made by an End User. The Sportsbook platform will not review any requests for alteration of Stakes for the reason of misplaced or duplicated bets.

3.4. All accepted Bets can be reviewed in the “My Bets” section of the End User interface to ensure all requested Bets were successfully accepted.

3.5. Any information provided on the Sportsbook, including but not limited to Live Scoreboards, Broadcasts (Live Streams), scores, time, statistical data, or editorial texts, is for informational and entertainment purposes only. The Sportsbook does not warrant the accuracy, completeness or real-time nature of such information. The Operator accepts no liability for any betting decisions based on the data provided on the Sportsbook. It is the End User’s sole responsibility to remain informed about the actual circumstances of an Event or Market.

3.6. The use of any automated systems (including, but not limited to, robots, bots, scanners, or similar automated tools) to place or assist in placing Bets on the Sportsbook is strictly prohibited. Bets placed using such systems shall be Void.

3.7. The use of multiple accounts or third-party accounts for the purpose of bypassing limits, restrictions or these Betting Rules is strictly prohibited. Any Bets placed by an End User or an End User in a Syndicate in violation of this clause shall be void.

3.8. The availability of Events and Markets on the Sportsbook may vary by jurisdiction, as the offering of Sportsbook services is subject at all times to applicable laws and regulations.

3.9. The Sportsbook uses reputable and legitimate data sources to determine results. While data sources are not always expressly disclosed, they may be provided to the End User upon reasonable request at the Operator’s discretion in the event of a dispute.

3.10. Hierarchy of Rules: In case of any contradiction, the order of precedence shall be:

  1. Market Rules (Specific to a certain market);
  2. Sport Rules (Specific to a certain sport);
  3. General Rules (This Section). In the absence of specific Market or Sport rules, General Rules shall apply. 3.11. Any reference to “X” within a Market description in these Rules refers to the specific numeric value defined in the Sportsbook offering at the time the Stake is placed.

4. Placing a Stake/making a Bet

4.1. General Conditions

● 4.1.1. All Stakes placed by an End User and all Bets accepted by the Sportsbook are subject to these Betting Rules and applicable law.

● 4.1.2. For a Bet to be considered valid, it must be expressly confirmed as accepted by the Sportsbook with a respective statement in the betslip and recorded in the End User’s account history.

● 4.1.3. The Sportsbook reserves the exclusive right, at its sole discretion, to accept or reject any Bet or Stake.

4.2. Basic Bet Types

● 4.2.1. Single (Ordinary) – a Bet placed on a single Outcome within or of an Event. If the choice of the Outcome in the Bet is correct, the Winning equals the Stake multiplied by the Odds.

● 4.2.2. Combo (Parlay/Accumulator) – A Bet combining two or more independent Market selections from one or multiple Events. All Market selections must be correct for the Bet to win and settled as winning in accordance with these Rules. If any of the Market selections loses, the entire Combo Bet is lost.Winning is calculated as: Stake × Total Odds (where Total Odds equals the multiplication of all included Odds).

● 4.2.3. System – A Bet consisting of multiple combinations (Combos) generated from Market selection from different Outcomes. Each combination includes a fixed number of Market selections from the total set chosen by the End User. A System Bet uses the same Stake for each combination. The End User must specify the total number of selections and the number of selections included in each combination.

4.3. Named Systems (Multi-Bets) To simplify the placement of complex Systems, the following standard combinations are available:

Type Selections Breakdown of Bets Trixie 3 3 Doubles and 1 Treble (4 bets total) Patent 3 3 Singles, 3 Doubles, and 1 Treble (7 bets total) Yankee 4 6 Doubles, 4 Trebles, and 1 Fourfold (11 bets total) Canadian 5 10 Doubles, 10 Trebles, 5 Fourfolds, and 1 Fivefold (26 bets total) Heinz 6 15 Doubles, 20 Trebles, 15 Fourfolds, 6 Fivefolds, and 1 Sixfold (57 bets total) Super Heinz 7 21 Doubles, 35 Trebles, 35 Fourfolds, 21 Fivefolds, 7 Sixfolds, and 1 Sevenfold (120 bets total) Goliath 8 28 Doubles, 56 Trebles, 70 Fourfolds, 56Fivefolds, 28 Sixfolds, 8 Sevenfolds, and 1 Eightfold (247 bets total)

4.4. Payouts and Rounding

4.4.1. If the calculated amount of Winning involves more than two decimal digits, the amount may be rounded to the nearest two decimal places in accordance with standard mathematical rounding rules.

4.5. Cash Out

● 4.5.1. “Cash Out” is an option offered by the Sportsbook that allows the End User to settle a Bet before the Event is completed on terms offered by the Sportsbook.

● 4.5.2. The Cash Out offer may be accepted or declined by the End User. By selecting “Cash Out,” the End User agrees to settle the Bet at the offered terms and the Bet is considered settled.

● 4.5.3. Cash Out may be available for both pre-match and live Bets. The Sportsbook reserves the right to offer, adjust, suspend, or withdraw Cash Out offers at any time and at its sole discretion, without providing a reason.

4.6. Bet Builder

● 4.6.1. Bet Builder is a Bet combining multiple selections from different Markets within the same Event. To win Bet Builder, every Outcome of selected Markets within the Bet Builder Bet must be predicted correctly.

● 4.6.2. Bet Builder availability remains at the Sportsbook’s sole discretion. The Sportsbook reserves the right to amend, suspend, or remove the Bet Builder feature at any time.

● 4.6.3. If any selection within the Bet Builder is settled incorrectly, the provisions relating to Errors under these Betting Rules shall apply.

● 4.6.4. If any Market selection within a Bet Builder is declared void, that Market selection will be removed from the Bet Builder, and the remaining (non-voided) Market selections will continue to stand.

● 4.6.5. Bet Builder Bets may be combined within Combo or System Bets, either with other Bet Builder Bets or with standard (non-Bet Builder) Bets.

4.7. Early Payout Early Payout is a special offer that allows a Bet to be settled as a winner early if predefined settlement conditions (one or several), as listed in the special tag attached to the respective Event and Market, are met , irrespective of the actual final outcome of the Event. ● a) Markets eligible for Early Payout will be identified accordingly. The applicable Early Payout conditions will be made available within the Sportsbook interface via special Early Payout tag (including on the Event page or “My Bets” section). ● b) The availability of the Early Payout tag, including applicable conditions and eligible Events or Markets, is determined solely at the discretion of the Sportsbook and may vary. ● c) Early Payout may apply to Single Bets and multiple Bets (including Combo, System, and Bet Builder Bets), whether consisting entirely of Early Payout selections or a combination of Early Payout and non-Early Payout selections. Early Payout may also be available in conjunction with certain bonus types (e.g., ComboBoost, Bet Refund, Free Money, No Risk). ● d) For Single Bets, once the Early Payout condition is met, the Bet is settled as a winning Bet regardless of the final outcome of the Event. No additional payout will be made if the original selection also wins. ● e) For multiple Bets (e.g., Combo, System, or Bet Builder Bets) containing both Early Payout and non-Early Payout selections, only the selections meeting the Early Payout conditions will be settled early. The remaining selections will continue to be settled in accordance with these Betting Rules. ● f) The Sportsbook reserves the right to suspend, modify or withdraw any Early Payout market at any time including for reasons such as technical issues, human error, betting integrity, legal compliance, or other. Bets on Early Payout markets already accepted shall remain subject to the conditions applicable at the time of acceptance of the respective Bet, unless otherwise stated in these Betting Rules. ● g) The Sportsbook reserves the right to reject or void any Bet on Early Payout markets in accordance with these Betting Rules. In such cases, the general provisions relating to void Bets shall apply.

● h) In the event of an erroneous settlement due to technical issues, human error, or game-related circumstances (including, but not limited to, VAR decisions), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement of Errors. ● i) Any matters not expressly addressed in this section shall be governed by these Betting Rules.

5. Market Types

5.1. Match (1X2)

This market allows betting on the Outcome of a Match or Event within Regular Time. ● “1” – Home Team (or the participant listed on the left side). ● “X” – Draw (the selection in the middle). ● “2” – Away Team (or the participant listed on the right side). Example: You bet on "1" in a football match. ● If the score is 1:0, your bet Wins. ● If the score is 1:1 or 0:2, your bet Loses. Note: Unless otherwise stated in the specific Sport Rules, this market is settled based on the Result at the end of Regular Time.

5.2. Double Chance A Market that allows to cover two of the three possible outcomes of an Event in a single Bet. ● “1X” – Home Team wins or Draw. ● “12” – Either Home or Away Team wins. ● “X2” – Draw or Away Team wins. Example: The Bet on "12". If the match ends 2:1 or 0:3, the Bet Wins. If it ends 1:1, the Bet Loses.

5.3. 2 Way Markets (Winner, Draw No Bet, Head-to-Head)

This Market type offers only two possible outcomes to bet on. ● The "Missing Outcome" Rule: If an Outcome occurs that was not available for selection in the Markets (e.g., a Draw occurs in a Market with only "Home" and "Away" options), the Stake is Refunded (Odds 1.00). ● Timeframe & Extra Periods: By default, Bets are settled based on Regular Time. Additional periods (Overtime, Penalties, Super Overs) are only included if explicitly stated in the Market name. ● Implicit Inclusion: Certain 2-way Markets by their nature include all stages necessary to determine a final winner, such as “To Qualify” or “To Lift the Trophy”. Examples of Settlement: Example 1 Sport: Basketball Market : Winner (incl.overtime) Outcomes: Team A vs Team B ● Team A wins 110:105. ● Result: Win for Team A. Example 2 Sport: Football

Market : Draw No Bet Outcomes: Team A vs Team B ● The match ends 1:1. ● Result: Bet is Void since "Draw" was not a selection, the Stake is refunded. Example 3 Sport: Formula 1 Market : H2H Outcomes: Driver A vs Driver B ● Driver A finishes 4th, Driver B finishes 7th. ● Result: Win for Driver A. Example 4 Sport: Football Market: To Qualify Outcomes: Team A to Qualify ● The match ends 1:1 in Regular Time. Team A eventually wins the Penalty Shootout and progresses to the next stage. ● Result: Win. Markets on tournament progression inherently include all extra stages (Overtime and Penalties) required to determine which team advances.5.4. The result of an Event will be determined on the date of the Event’s conclusion, unless the official resulting is provided later. The result of an Event will be the final determination by the Event’s governing body on the date of the Event’s completion, except where expressly stated otherwise in these Betting rules. In the case if any Event is provided outside of official competitions, then bets shall be settled using the information provided by the Event organizer.

5.4. Totals (Over/Under) A Bet on the total number of occurrences (goals, points, corners, bookings, rebounds, assists, fouls, etc.) in an Event. The End User predicts whether the final count will be higher (Over) or lower (Under) than the specified Line.

5.4.1. Standard Fractional Totals (e.g., 0.5, 1.5, 2.5) For this Market the Market outcomes have no "middle ground." The Bet either wins or loses. Example: Total Over 2.5 goals ● 3 or more goals were scored in the Match (e.g., 2:1, 3:0): The Bet Wins. ● 2 or fewer goals were scored in the Match (e.g., 1:1, 2:0): The Bet Loses.

5.4.2. Whole Totals (e.g., 1.0, 2.0, 3.0) These Market outcomes allow for a Void if the final count exactly matches the relevant Market outcome. Example: Total Over 2.0 goals ● 3 or more goals were scored in the Match: the Bet Wins. ● Exactly 2 goals (e.g., 1:1, 2:0) were scored in the Match: The Bet is Void. ● 1 or 0 goals were scored in the Match: the Bet Loses.

5.4.3. Asian Totals (Quarter lines: e.g., 2.25, 2.75) In these Markets, the Stake is automatically divided into two equal halves between the two closest half-number Market outcomes. A) Market outcomes ending in .25 (e.g., 2.25) One half of the Stake is on a whole number (2.0), the other half of the Stake is on the fractional number (2.5).

Example: A Stake in amount of $100 is placed on "Total Over 2.25" ( Part of the Stake in amount of $50 goes to Over 2.0 and part of the Stake in amount of $50 goes to Over 2.5). The Bet is accepted. ● 3 or more goals are scored in the Match: Both halves of the Stake win. ● Exactly 2 goals are scored in the Match: The Over 2.0 part of the Stake is a Void Bet, but the Over 2.5 part of the Stake is a Loss. The Bet gets $50 back (Half Loss). ● 1 or 0 goals are scored in the Match: Both halves of the Stake lose. The Bet loses in full. B) Lines ending in .75 (e.g., 2.75) One half of the Stakeis on a fractional number (2.5), the other half of the Stake is on a whole number (3.0). Example: A Stake in amount of $100 is placed on "Total Over 2.75" ($50 goes to Over 2.5 and $50 goes to Over 3.0). Bet is accepted. ● 4 or more goals are scored in a Match: Both halves of the Stake win. Bet wins in full. ● Exactly 3 goals are scored in a Match: The part of the Stake on Over 2.5 part wins, but the part of the Stake on Over 3.0 part is a Refund. The Bet gets a winnings for $50 + $50 as a Refund (Half Win). ● 2 or fewer goals are scored in a Match: Both halves of the Stake lose. Bet loses in full.

5.5. Handicaps

“Handicap” is a Market where a selected Outcome is adjusted by a predefined Handicap, which is added to or subtracted from the final score of the Event, Period, or Total, as applicable, to determine whether the selection Wins or Loses.

5.5.1. European Handicap (3-Way Handicap) In this format, the Handicap is presented as a score (e.g., 0:1, 1:0, 0:2) in the description of the Market. Three outcomes are available: Home, Draw or Away. ● Settlement Rule: Result of the Match + Handicap = Result for Settlement. ● No Refunds: If the Result for Settlement is a Draw, only Bets on the "Draw" selection wins. Example: Team A vs Team B | Handicap 0:1 (This means Team B starts the Match with a 1-goal advantage) ● Result of the Match 1:0, Add the Handicap (0:1) = Result for Settlement 1:1. ○ Bets on "Draw" win. Bets on Team A or Team B lose. ● Result of the Match 2:0, Add the Handicap (0:1) = Result for Settlement 2:1. ○ Bets on "Team A" win. ● Result of the Match 0:0, Add the Handicap (0:1) = Result for Settlement 0:1. ○ Bets on "Team B" win.

5.5.2. Asian Handicap (Whole and Half Market selections) This is a 2-way market (no "Draw" option). ● The "Void" Rule: If the Result for Settlement after applying the Handicap is exactly equal to the relevant Market selection, all Bets placed on this Market selection are Void and refunded at Odds 1.00. Example 1 (Half Line -1.5): > * Team A wins by 2 or more: Win. ● Team A wins by 1 goal, draws, or loses: Loss. Example 2 (Whole Line -3.0): ● Team A wins by 4 or more goals (4:0, 5:1): Win. ● Team A wins by exactly 3 goals (3:0, 4:1, 5:2): Void/Refund. Since the victory margin is exactly equal to the Line, the Stake is refunded.

● Team A wins by 2 goals or less, draws, or loses: Loss.

5.5.3. Asian Handicap (Quarter Lines: e.g., -0.75, +1.25) The Stake is divided into two equal halves between the two closest half-number Market selections. A) Lines ending in .25 (e.g., -1.25) One half of the Stake is on -1.0, the other half of the Stake is on -1.5. Example: A Stake in amount of $100 is placed on Team A (-1.25). Bet is accepted. ● Win by 2+ goals: Both halves win. Full Win. ● Win by exactly 1 goal: The -1.0 part is a Refund, the -1.5 part is a Loss. You get $50 back (Half Loss). B) Lines ending in .75 (e.g., -0.75) One half of the bet is on -0.5, the other half is on -1.0. Example: $100 on Team A (-0.75) ● Win by 2+ goals: Both halves win. Full Win. ● Win by exactly 1 goal: The -0.5 part wins, the -1.0 part is a Refund. You get your winnings for $50 + your $50 refund (Half Win).

5.6. Correct Score This Market requires predicting the exact final Result of a Match or a specific part of it (e.g., 1st Half, 2nd Half, Set, or Period).

● 5.6.1. Selection List: The Sportsbook offers a list of Markets - Potential Scores. For a Bet to win, the Result of the Match has to be equal to the potential score mentioned in the Market. “Any other score”/”Other”. In addition to Markets with a defined score, Sportsbook may offer a Market "Any Other Score" (or "Other") . In case the Result of the Match was none of the scores mentioned in the Markets of the Selection list Bets (if any) placed on “Any other score” (or “Other”) win. If no such option is provided and the final Score is not listed among the Selection List Markets, all the relevant Markets will be settled as Lost, subject to the specific sport rules.

● 5.6.2. Team Order: All Scores are settled based on the official order of teams or participants (Home Team score : Away Team score). Example: A Bet on 2:1 is only a Winner if the Home team scores 2 and the Away team scores 1. A Bet on a Score of 1:2 results in a Loss.

● 5.6.3. Regular Time: Unless the Market name explicitly states otherwise (e.g., "Correct Score incl. OT"), all Bets are settled based on the Result at the end of Regular Time.

● 5.6.4. Specific Periods (Quarter, Set, Period etc.): Correct Score can be offered for specific segments of a match/game/Event e.g.:

○ Half-Time Correct Score: Only goals scored in the first half count. ○ 2nd Half Correct Score: Only goals scored in the second half count (the "score" for this market starts at 0:0 at the beginning of the half). Example 1 (Standard): A Bet is on "2:1" for a Soccer match. ● Final score of the match is 2:1. Result: The Bet wins. ● Final score is the match 1:2 or 1:1. Result: The Bet is lost. ● Final score is of the match is 2:1 in Overtime (after 0:0 in regular time). Result: The Bet is Lost (since the regular time score was 0:0). Example 2 ("Any Other Score"): A Bet is on "Any Other Score". The offered Selection List went up to 6:6.

● The Match ends 7:3 or 8:2. Result: The Bet wins since the Results of the Match were not individually listed in the Selection List and the Results of the Match fall under "Any Other Score".

5.7. Both Teams to Score (BTTS) A Market where the End User predicts whether both Teams will score at least one goal/point each within the specified timeframe.

● 5.7.1. Market "Yes" Outcome: Bets on this Market win if both Teams score at least one goal/point during the selected timeframe each. For settlement purposes, own goals are counted to the Team that receives the point on the scoreboard.

● 5.7.2. Market "No" Outcome: Bets on this Market win if at least one team (or both) fails to score.

● 5.7.3. Score 0:0 settlement: If the match ends 0:0 in regular time, the "No" selection is deemed the winner. Example: A Bet is on "BTTS: Yes". ● Match ends 1:1. Result: The Bet wins. ● Match ends 2:0. Result: The Bet is lost. ● Match ends 1:1 in Overtime (after 0:0 in Regular Time). Result: The Bet is lost (Should the Market explicitly include Overtime, the Bet would win)

5.8. Odd/Even The Market provides betting on whether the total number of goals, points, or other specified stats (e.g., corners, cards) in a Match or a specific period of a Match will be an Odd or Even number.

● 5.8.1. Odd: Any Total Result that results in an odd number (1, 3, 5, 7, 9, etc.).

● 5.8.2. Even: Any Total Result that results in an even number (0, 2, 4, 6, 8, etc.).

● 5.8.3. The "Zero" Rule: For the purposes of Settlement, a total Result of zero (0) is always considered an Even number. This applies to Markets of all sports and all stat categories (e.g., 0:0 score, 0 corners, 0 cards). Examples of Settlement: Example 1 (Football): The Bet is on "Total Goals: Odd". ● The match ended 2:1. Total goals scored during the Match 3. The Bets placed on this Market win. Example 2 (Basketball): The Bet is on "Total Points: Even". ● The match ends 102:98. Total points scored during the Matchs is 200.The Bets placed on this Market win. Example 3 (The 0:0 Scenario): The Bet is on "Total Goals: Even". ● The match ends 0:0. Total goals scored during the Match is 0. The Bets placed on this Market win.

5.9. Period & Interval Markets These Markets provide betting on the Outcome of specific timeframes (Halves, Quarters, Periods) or minute intervals (e.g., "Total after 75 minutes").

5.9.1. Half Time / Full Time (HT/FT) The Market offers predicting the Result at half-time and the final outcome of a Match. Format Protection: If the Match format changes (e.g., 3 periods instead of 2 halves), Bets on the relevant Match are Void.

5.9.2. Independent Period Betting (e.g., "2nd Half Winner") For this Market only events occurring strictly within that timeframe count for the purposes of Settlement - as if the score "resets" to 0:0 at the start of that period.

5.9.3. Result at end of Period (Cumulative) The Bets on this Market are settled based on the total Result on the scoreboard at the moment the specified period ends (i.e. the Result includes all points/goals scored from the start of the Match).

5.9.4. Minute Intervals (e.g., "1-15 min", "after 75 min") Bets on these Markets are settled based on Results in accordance with the official mMatch clock. For the avoidance of doubt, the following timing rules apply: ● Minute Definition: The 1st minute is from 00:00 to 00:59 of the Match time. ○ The 15th minute is from 14:00 to 14:59 of the Match time. ○ The 75th minute is from 74:00 to 74:59 of the Match time. ● Interval Boundaries: "1-15 min" interval: Includes all betting Events and Market Outcomes occurring strictly from 00:00 to 14:59 of the Match time. A goal at 15:00 of the Match time is considered to have occurred in the 16th minute (the next interval) of the Match time. ● "After 75 minutes": The interval includes all betting Events and Market Outcomes occurring strictly from 75:00 until the end of the Match time. Any event occurring up to 74:59 is outside the Market interval. ● Injury Time (Stoppage Time): Events taking place during the injury time are settled as having occurred at the final second of the last minute of that half of the Match. ○ A goal at 45+1' of the Match time is settled as occurring at 44:59 (45th minute) of the Match time. ○ A goal at 90+3' of the Match time is settled as occurring at 89:59 (90th minute) of the Match time. For the avoidance of doubt, injury time is not included in single-minute markets or intervals of one minute or less unless expressly stated otherwise.

Examples of Settlement: Example 1 (The 15:00 Rule): The Bet is on "Goal between 1-15 min". ● Goal is being scored at 14:59 of the Match time: Result: The Bet wins. ● Goal is being scored at 15:00 of the Match time: Result: The Bet is lost. The goal was scored during the start of the 16th minute of the Match. Example 2 (Total after 75 minutes): The Bet is on "Over 2.5 goals after 75 minutes". ● The 3rd goal is scored at 74:59 of the Match time: Result: The Bet is lost . The 3rd goal is scored at 75:00 of the Match time: Result: The Bet wins . Example 3 (Single-Minute Market): Bet on "Goal in the 15th Minute" (covers the exact timeframe from 14:00 to 14:59). ● Goal scored at 14:59. Result: The Bet Wins. ● Goal scored at 15:00. Result: The Bet Loses (this is the start of the 16th minute).

5.10. Dynamic & Event Markets These Markets provide betting on specific occurrences or reaching specific milestones during the Match.

5.10.1. Race to X (Points, Goals, Corners, etc.) Market provides betting on which Team or participant will be the first to reach a specific tally of a predefined occurrence by the end of the Match or in a specified timeframe.

● Settlement: The Bet is settled as won as soon as one participant reaches the specified number. ● The "Neither" Condition: If the specified tally is not reached by the end of the Match or the specified timeframe and no "Neither" or "None" Markets were offered, all Bets on that Market are declared Void .

5.10.2. Next Occurrence (Next Goal, Next Point, Next Scorer) Market provides betting on which participant will be responsible for the very next specific Event in the Match as defined in the description of the Market. The "No Event" Rule: If the Match ends or the specified timeframe expires before the relevant Event occurs, the Bet is Void, unless a "No further goal/point" (or similar) option was available for selection.

5.10.3. Chronological Events Market provides betting on which Team or participant will be the "First" or "Next" to achieve a specific Event (e.g., First Card, First Corner, First Penalty). Settlement: Settlement of the Market is based on the chronological order in which the Event mentioned in the description of the Market occurs according to official Match data. Simultaneous Events Rule: If it is not possible without any reasonable doubt to determine the winning Outcome (for example, in the case of players from different Teams being shown a card simultaneously in the same interruption of play), all affected Bets will be Void.

5.11. Outright & Comparison Markets These Markets provide betting on the final results of a tournament, league, or specific competition, rather than a single Match.

5.11.1. Outright (Winner) The Market provides betting on the winner of a specific competition, tournament, or league. Settlement: The Market is settled based on the official final standings or podium at the time of the Event's conclusion. Non-Runner Rule: If a participant listed in the Market does not take any part in the competition (e.g., withdraws before the tournament starts), bets involving that participant are Void, unless Specific-Sports rules determine otherwise.

5.11.2. Place (Top Finish) Market provides betting on participant finishing the Event within a specified range of positions in the final classification (e.g., Top 3, Top 5, Top 10). Settlement: The Bets on the Market are settled as winning as long as the participant finishes within the defined range (e.g., 2nd place for a "Top 3" market).

5.11.3. Head-to-Head (H2H) The Market provides betting on a comparison between two specific participants - which of the two will achieve a better final position or result in an Event. Settlement: If one participant finishes higher than the other according to the official Result of the Event, Bets on the participant finishing in the higher position win. Both must start: For the Bet to stand, both participants must start the Event. If one or both do not participate, the Market is Voided.

5.11.4. Triple-Head The Market provides the betting on which one of the three listed participants will achieve the best result among them. If one participant finishes higher than the others according to the Result of the Event, Bets on the participant finishing in the higher position win.

Participation Rule: All three participants must start the Event for the Bet to stand; otherwise, the Bets on this Market shall be Voided.

5.12. Special Team Markets These Markets provide betting on specific performance conditions for a Team or participant during an Event.

5.12.1. Team to Score First and Win The Market provides betting on that the specified Team will score the very first goal (point and other type of scoring metrics) of the Match and also will win the Match. ● Settlement: Both conditions must be met for the Bet to win. ● The "No Goal" Rule: If the Match ends in a 0:0 draw , all Bets on this Market are Voided.

5.12.2. Clean Sheet The Market provides betting on that a specific Team will not concede a single goal during the entire Match (Regular Time). ● Market Selection "Yes": The specified team must keep its score at zero for the specified opponent team (e.g., Match ends 1:0, 0:0, 3:0). ● Market Selection "No": The specified Team concedes at least one goal.

5.12.3. Team to Win From Behind The Market provides betting on that a specific Team mentioned in the Market description will win the Match after having trailed by at least one goal at any point during the Event. ● Winning Condition: The Team must be losing (e.g., 0:1, 1:2) at some point, but the final result must be a win for them. ● Draws/Losses: If the Team makes a comeback but only manages a draw, the Bet is a Loss.

5.12.4. Team to Win All Halves/Periods (e.g., "Win Both Halves") The Market provides betting on that a Team will score more goals than its opponent in every stipulated period of the Match separately. ● Independent Calculation: For the purposes of this Market, each half/period is treated as a separate "mini-match" starting at 0:0. ● Settlement: For a Bet to be settled as winning, The team mentioned in the Market must "win" the first half and "win" the second half independently. Example (Team A Win Both Halves): Scenario A 1st Half score: 1:0 (Team A wins the half). 2nd Half score: 1:0 (Final Score 2:0. Team A wins the half). Result: Bets placed on the Market are settled as winning. Scenario B: 1st Half ends 2:0. 2nd Half ends 0:0 (Final Score 2:0). Result: Bets placed on the Market are settled Lost, because Team A did not "win" the second half; it was a draw.

5.13. Additional Market Definitions

5.13.1. Injury Time (Stoppage Time)

Any reference to "Injury Time" in a Market refers to the amount of time displayed by the designated official (e.g., the fourth official's board) and not to the actual duration of match.

5.13.2. Awards (Man of the Match, MVP, etc.) Settlement of Bets on Markets such as "Man of the Match", "Most Valuable Player" (MVP), etc., shall be based solely if and to whom any respective awards are awarded based on the official Event Organizer’s decision, unless expressly stated otherwise in the Market.

6. Events and Resulting

6.1. Result Determination & Finality

6.1.1. Informational Data (Dates, Times and Live Scores): The dates,times, live scores, clocks, match statistics of Events posted in the Sportsbook are strictly for informational purposes. Neither the Sportsbook nor the Operator guarantees the accuracy of such information. An time or date incorrectly posted in the Market description is not a valid reason for voiding bets, with the exception of Late Bets. Incorrectly posted dates or times, or live scores, clocks, or statistics, are not valid reasons to void Bets.

6.1.2. Basis for Settlement All Bets on an Event (including all Markets within such an Event) shall be settled after the respective Event has completed and the official Result has been announced.

● Timeline of Result: The official Result is determined on the date of the Event’s completion, unless the governing body provides the Result at a later date. ● Governing Body Authority: The official Result as determined by the Event’s governing body is final for settlement purposes, except where these Betting Rules expressly state otherwise. ● Non-Official Events: Bets on Events outside of official professional competitions (e.g., friendly or exhibition matches) shall be settled based on information provided by the specific Event organizer.

6.1.3. No Recognition of Protests (The "First Official Result" Rule) For settlement purposes, the Sportsbook recognizes only the result achieved on the field of play. Any subsequent protested, overturned, or overturned decisions (due to doping, technical appeals, or disciplinary actions) that change the result after the official announcement will not be recognized.

6.1.4. Finality of Settlements (The 72-Hour Window) Settled Markets are final after 72 hours from the Settlement. Within this period, the Sportsbook may only correct Settlements due to human error, system error, or errors in the referenced source of Results. After 72 hours from Settlement, all Settlements are final, and no queries regarding Settlement will be accepted.

6.1.5. Changes of Venue ● Neutral Ground: If an Event is moved to a neutral venue, all bBets will stand, provided the Home and Away teams are still designated as such. ● Swapped Teams: If the Home and Away teams for a listed match are reversed (i.e., the match is played at the original Away team’s ground), bets placed based on the original listing will be Voided. ● City Change: If an Event is moved to a different city but the designated Home team remains unchanged, Bets will stand.

6.1.6. Inclusion of Overtime. All Match Markets DO NOT include overtime, unless expressly stated otherwise in the Market name or in the applicable Sport-Specific Rules.

6.2. Postponements, Cancellations, and Delays

6.2.1. Events not starting at scheduled time If an Event does not start at its scheduled time, the following rules apply: ● Official Cancellation: If an Event is officially cancelled before it starts, all Bets will be Voided. ● Delay: If the Event is delayed and Event organizer has not provided updates regarding rescheduled time of the respective Event within 12 hours of its originally scheduled start time, all Bets related to the affected Event shall be

void. If the Event organizer reschedules the Event within 12 hours of the initially planned start time, and the Event commences within 48 hours of the original start time, all Bets shall stand. ● Sports Exceptions: Where sport-specific rules provide otherwise, those sport-specific rules shall prevail and settlement of Bets placed on the relevant Event shall be determined in accordance with the respective sport rules.

6.2.2. Interrupted, Postponed, or Suspended Events If an Event has started but is interrupted, postponed or suspended, and is not completed within 48 hours of its official start time, all Bets placed on the respective Event shall be voided, with the following exceptions: ● Settled Periods: Bets on Markets related to completed periods, sets, rounds, or segments of the Event that have been completed and settled prior to the interruption or suspension (e.g., 1st Half in football). ● Decided Outcomes: Markets where the Result is already determined by the official score at the time of interruption or suspension (e.g., "Total Over 2.5" if 3 goals were already scored). ● Long-duration Events: Markets related to Events which, under their official format, normally extend beyond 30 hours (e.g., golf tournaments). Sport-Specific Settlement: If Sport-Specific Rules provide otherwise, those rules shall prevail. Where no such rules apply, this clause shall govern the Settlement.

6.2.3. "Unconditionally Determined" Outcomes For the avoidance of doubt, a Bet is considered Unconditionally Determined if no possible future Events in the match can change the relevant outcome. ● Example 1 (Over/Under): The Bet is on "Total Over 2.5 goals". The match is interrupted at the 60th minute with a score of 2:1. ○ Result: The Bet is settled as winning Since 3 goals have already been scored, the Outcome relevant to the Market has already taken place regardless whether the match continues or not. ● Example 2 (Over/Under): The Bet is on "Total Over 2.5 goals". The match is interrupted at the 60th minute with a score of 0:0. ○ Result: The Bet is Void. The Outcome relevant to the Market was not decided at the time of interruption, but should the match be continued - the end Result might be different. ● Example 3 (1X2): The Bet is on "Team A to win". The match is interrupted at the 80th minute with a score of 3:0. ○ Result: The Bet is Void. Even though Team A was leading, the Event was not completed to its official duration and the final Result of the match as it would be upon completion thereof remains unknown.

6.3. In-Play Scores and Period Settlement

6.3.1. Scores at Time of Placement Any incorrect scores displayed during the match or roll back of the in-play score (with the exception of soccer goals and red cards, which may lead to Market suspension) are not grounds for voiding Bets.

6.3.2. Independence of Periods Bets placed on Markets relevant to a specific period shall apply only to the events occurring within that period and shall not be affected by events in any prior or subsequent periods , unless the Market name or Sport-Specific Rules state otherwise.

6.4. Draw Scenarios and Winner Markets

6.4.1. Outcome when "Draw" is Offered

If a Draw outcome is offered within a Winner Market and the Event ends in a Draw, all Bets placed on the competing teams of a Winner market shall be settled as lost.

6.4.2. Outcome when "Draw" is NOT Offered If a Draw outcome is not offered within a Winner Market and the Event ends in a Draw, all Bets on the relevant Market shall be voided, unless expressly stated otherwise in the applicable Sport-Specific Rules.

6.5. Technical Issues and Forfeits

6.5.1. Forfeits and Walkovers If any Event involves a forfeit, walkover, or any other situation where the Event is considered complete without having been played, all Bets on that Event and its Markets will be void, regardless of the score awarded by the Event organizer.

6.5.2. Errors in Names and Leagues Misspellings, typographical errors, teams changing names, and incorrect leagues shall not be a reason for a Bet to be voided as long as it is reasonably clear which Event and competitors were initially intended and they reasonably judging have not changed, unless otherwise stated in specific Sport Rules.

6.5.3. Incorrect Match Format If an Event takes place with an incorrect number of sections (e.g., periods, sets, etc.) or a non-standard duration, and this deviation is not indicated in the Market, all Bets on such an Event shall be void.

6.6. Aggregate and Multi-way Markets

6.6.1. Aggregate Home/Away Markets For the Market “Aggregate Home/Away score of a league on a day (or week in the case of American football)”, if all Events on that day/week in that league are not played to completion, all Bets on the impacted Market shall be void. ● "Completion" for the purpose of this clause is defined according to the rules in Section 6.2 (e.g., played within 48 hours or according to sport-specific duration). Example: In a "Football Matchday: Home vs Away goals" Market, if 9 out of 10 matches are finished, but one match is abandoned and not completed within the timeframe of 48 hours from its scheduled time, all Bets on the aggregate Market shall be void.

6.6.2. Multi-way Betting Action For the Market “Multi-way betting”, Bets shall be valid, unless the Market specifies that a particular competitor must participate for action. If such a stipulation exists and the competitor does not start, then all Bets on that Market shall be void.

6.6.3. Multi-way Payouts: This rule applies to Markets designed for multiple winners (e.g., "Top 3 Finish"). The Settlement shall be based on full amount of the relevant Odds for all Markets where the relevant competitors finish clearly within the designated range. However, if there is a tie for the final remaining position(s) in such a Market (e.g., three players tie for the 3rd spot in a "Top 3" market), Dead Heat rules (Section 6.7.2) will be applied only to those participants involved in the tie.

6.6.4. “The Field” Selection If a Market is offered with “The Field” as a betting option, the team or competitor named in the Market must beat every other competitor for a Bet on that competitor to win. If a competitor named in the Market ties for a win, the relevant Bets will be void, and Bets on “the Field” will be lost. Example: In a "Top Scorer" Market a Bet on Player A, Player B, and "The Field" (all other players) are offered. ● If Player A scores 5 goals and everyone else scores 4 or less during the same Event, Bets on Player A for this Marketshall win.

● If Player A and Player B both score 5 goals (a tie), bets on both A and B shall be void.

6.7. Outright Markets, Racing, and Dead Heat Rules

6.7.1. Outright Betting (Participation and Finality) The Market provides betting on the winner of a competition or a specific placement within an Event. ● Non-Runner Rule (Refund): If a participant or a team listed in an Outright market does not take any part in the competition (does not start), all Bets on the relevant Market selections shall be voided. ○ Note: If the participant competes in any part of the Event (e.g., plays one second or starts one qualifying heat) and then withdraws or is disqualified, the Bet stands and will be settled as a Lost. ● Steward Inquiries & Pending Decisions: Settlement may be delayed if the official Result is subject to an ongoing investigation or "steward inquiry" by the governing body. In such cases, The Sportsbook will settle Bets upon the first official confirmation. ● The Podium Rule: All Outright markets are settled based on the official Result at the time of the podium presentation, medal ceremony, or official award announcement. ○ Any subsequent disqualifications, appeals, or changes to the standings made after the initial official result (e.g., due to doping or technical breaches discovered days later) will not be recognized for betting purposes. ● Shortened Competitions: If a tournament or season is shortened or interrupted, Bets will be settled according to the official winner declared by the governing body. If no official winner is declared, all Bets shall be void.

6.7.2. Dead Heat Rule Dead heat rules apply where there is more than one winner in an Event for a specific position. Settlement Logic: If multiple participants tie for a position, for the purposes of Settlement the Stake is divided with a number of participants who tied the relevant position. The portion of the Stake attributable to the Market selection is settled at the full Odds as a Win; the remainder of the Stake is settled as a Loss. Example 1: 2 Winners: The amount of the Stake in a Bet is $100 at Odds 6.00. ● Two participants tie for 1st place. ● Calculation: $100 / 2 = 50$ ● $50 is settled as a Win at 6.00 ($50 x 6.00 = 300$) ● $50 is settled as a Loss. ● Total Payout: $300. Example 2: Top 5 Finish The amount of the Stake in a Bet on Player D is: $100 at Odds 5.00. ● Market: Top 5 Finish. ● Scenario: Positions 1, 2, 3, and 4 are clearly occupied by individual players. However, for the 5th (and final) position, five players (including Player D) have finished with the exact same score/time. ● Settlement: ○ The Stake is divided by the number of participants tied for the remaining winning position -> 100/5 = 20 ○ $20 is settled as a Win at odds 5.00 -> 20 x 5 = 100 ○ $80 is settled as a Loss.

● Total Payout: $100 6.7.2.1. Dead Heat in Combo (Accumulator) Bets If a selection within a Combo Bet is settled under Dead Heat rules, the potential winnings are adjusted according to the Dead Heat factor applicable to that specific selection. Example: ● Total Combo Odds: 2.44 ● Stake: €172.00 ● Dead Heat Event: One of the selections in the combo resulted in a tie where 2 participants shared 1 position (Factor = 2). Settlement: If the relevant Combo Bet is winning, The Dead Heat terms are applied to the entire Combo Bet. The calculation can be expressed in two equivalent ways:

  1. Settlement based on Stake Adjustment: (€172.00 / 2) × 2.44 = €209.84; or
  2. Settlement based on Odds Adjustment: €172.00 × (2.44 / 2) = €209.84 Important Note: For the purposes of Combo Bets, the Dead Heat Rule does not Void the relevant Market selection. Instead, the Stake or Odds (either of them) for that Combo Bet isproportionally reduced based on the number of tied participants. If multiple legs in a Combo are subject to Dead Heat rule, all reductions are applied cumulatively.

6.7.3. Head-to-Head (H2H) and Triple-Head Participation A "Head-to-Head" and/or "Triple-Head" allows betting on a competition between two or three participants/Outcomes. ● Non-Starter Rule: If one of the competitors of an Event did not start, the Sportsbook shall void Bets on this head-to-head Market. ● Exact Names Rule: If a Market includes exact names of one of two competitors, then all listed competitors must participate in the Event for the Bet to be stand.

6.7.4. Racing Sports (F1, MotoGP, Cycling, etc.) Unless otherwise expressly provided in the respective Sport-Specific rules, the following rules apply for Head-to-Head (H2H) markets in racing: ● Better Position: If both competitors finish the race, the winner is the one who achieves the higher official position. ● Number of Laps: If both competitors of an Event did not finish, the winner of the Event will be the competitor who has completed more laps. ● Same Lap Rule: If both competitors are out in the same lap (or retire during the same lap), the Sportsbook shall void Bets on this head-to-head Market.

6.7.5. Ties in H2H Position If competitors are in the same position at the end of the Event (e.g. same time, same points, same rank), and no "Draw" or "Tie" option was offered among the Market selection, the Sportsbook shall void Bets on this head-to-head Market. If a Draw/Tie option is offered among the Market selection, the Bets shall be settled according to Draw/Tie option.

6.8. Placeholder and Bracket-Based Resulting

● 6.8.1. Slot Priority: In tournaments or events where participants qualify through a bracket or group stage, the Sportsbook may offer markets before the specific participants are confirmed. In such cases, the Bet is placed on the bracket position (slot), regardless of which team or individual eventually fills it.

● 6.8.2. Confirmation of Teams: Once the official participants for a bracket position are confirmed by the governing body of the respective tournament, the competitor titles will be updated respectively. For the purpose of this market the identity of the specific participants at the time the Bet was accepted is irrelevant and does not affect the validity of the Bet.

● 6.8.3. Change of Participant: If a team/player is replaced, disqualified, or substituted by the tournament organizer after they have been confirmed for a slot but before the match starts (e.g., a "Lucky Loser" in tennis or a replacement team in a cup), all Bets remain valid and will be settled based on the performance of the actual competitors of the match.

6.8.4. Finality of Position: Settlement is based strictly on the official progress of the tournament according to the initial rules of the respective tournament. If due to the change of the tournament rules prior or during the tournament the bracket is fundamentally changed in comparison to the initial version (e.g., the tournament format is altered from knockout to round-robin), the Sportsbook shall void all affected Bets.

7. Bet Acceptance, Integrity, and Prohibited Practices

7.1. Acceptance, Limits, and Right of Refusal

7.1.1. Discretionary Acceptance

All Bets will be accepted or rejected purely at the Sportsbook’s sole discretion and subject to these Rules and the Sportsbook’s risk management policies (as applicable from time to time).

7.1.2. Right to Refuse or Limit

The Sportsbook reserves the right to refuse, restrict, cancel, or limit any Bet or Stake for any Event, Market, or End User.

7.1.3. Maximum Stake Limits Maximum Bet/Stake limits are subject to change without prior written notice at the Sportsbook’s discretion for any Event, Market, Operator, or End User individually. Any such changes will not apply to Bets that have already been accepted.

7.1.4. Suspension of User IDs The Sportsbook reserves the right to suspend the acceptance of Bets from any unique End User ID without prior notice.

7.1.5. Live (In-Play) Delay Acceptance of live (in-play) Bets may be delayed or temporarily held suspended during high-risk situations (e.g. free-kick, 1:1 attack, etc.) at the Sportsbook’s discretion.

7.2. Errors, Software Faults, and Data Gaps

7.2.1. General Right to Void due to Error The Sportsbook reserves the right to void Bets (or a part of them) or to suspend Settlement until the end of a trial (including judicial) due to Errors or deviations from the Rules during acceptance.

7.2.2. Typographical and Visual Errors Bets may be voided in cases of obvious software or website Errors, such as typographical mistakes in offered Events, Markets, discrepancy of Odds, or unusually (in comparison to the situation in the betting market in general) high/low odds.

7.2.3. Late Bets (Past-Posting) If for any reason a Bet is accepted after an Event has started (other than clearly indicated Live In-Play Betting) or taken place, the Bet will be declared void.

7.2.4. Known Outcomes and Technical Lag The Sportsbook reserves the right to void any Bet if the Outcome of the Event or Market was known at the time the Stake was placed or Bet accepted, or if Odds were not correctly updated due to technical issues or delayed data feeds.

7.2.5. Obvious Errors, Limits, and Material Advantage If a Market contains an obvious Error in the Odds or exceeding the limits of the Market determined by the Sportsbook, Bets placed on such a Market shall be void. Bets accepted after an Event has started (other than clearly indicated Live In-Play Bets) will remain valid unless the End User gains a material or unfair advantage. In such cases, the Sportsbook reserves the right to void the Bet acting reasonably. Material and Unfair Advantage: For the avoidance of doubt, an unfair or material advantage is considered to be gained in scenarios including, but not limited to: ● Post-Event Placement: Betting on an Event (occurence) that has already taken place (e.g., a goal scored, a red card shown, a point won) while the market remains open or the Odds had not yet been updated. ● Information Asymmetry: Placing a Stake based on information or a broadcast that is significantly ahead of the Sportsbook’s data feed or odds updates. ● Market Errors: Placing a Stake on Odds that are clearly "stuck" or failed to update after a significant event (e.g. goal scored, a point won etc.). ● Limit Circumvention: Exceeding established Market Limits through technical exploits or multiple placements.

7.2.6. Software Abuse and Reporting Duty Abuse of gaming software Errors or mistakes in translation is strictly prohibited. An End User who discovers any Error in the gaming software must immediately report it to the Operator. If an End User abuses such Errors, the Operator reserves the right to suspend the account, freeze funds, and Sportsbook reserves the right to cancel all accepted Bets and/or already resulted Bets, if such Bets are directly related to the abuse of the respective gaming software Error or mistake in translation.

7.2.7. System and Data Malfunctions: The Sportsbook shall not be responsible for loss or damage incurred as a result of system malfunctions, defects, delays, manipulations, or errors in data transfer. Bets affected by unrecoverable transactions or missing official time-sensitive data shall be void.

7.2.8. Other Incorrect Bets The Sportsbook reserves the right to void Bets in any other circumstances confirming that the Bet is deemed incorrect or based on unfair practices, including inaccurate or misrepresented Odds (including "bad odds" or switched odds).

7.3. Syndicate, Group, and Multiple Account Betting

7.3.1. Individual Betting Only End Users are allowed to bet only as individuals, exclusively on their own behalf, benefit and risk, using their own funds, decision - making, without coordination, acting in syndicate, automated betting operations and shared account arrangement. Group Bets are not allowed. Repeated Bets on the same outcome made by the same or different End User may subsequently be declared void at Sportsbook’s sole discretion.

7.3.2. Collusion and Syndicate Detection The Sportsbook reserves the right to void Bets if it reasonably suspects collusion or Syndicate activity, including cases where multiple End Users place Bets on the same Outcome within a short time frame, even after the official result is known.

7.3.3. Multiple Accounts and IP Identification The Sportsbook may refuse Bets or declare already accepted Bets Void if they are placed from multiple accounts originating from the same IP address.

7.4. Integrity, Fixed Matches, and Arbitrage

7.4.1. Unfair Activity and Withdrawal Suspensions In case of suspicion of an unfair activity, Sportsbook reserves the right to void any Bet and the Operator reserves the right to suspend any withdrawal requests for up to 31 calendar days while the investigation is ongoing.

7.4.2. Integrity and System Faults Sportsbook may make Events or Markets unavailable for betting in case of suspected integrity issues, fairness concerns, game or system fault. In such cases, the Sportsbook may, acting fairly, reasonably and in good faith suspend betting on the Event or Market, withhold Settlement of Bets, and decline acceptance of new Bets until the issue is resolved.

7.4.3. Prohibition of Fixed Matches Placing Stakes on fixed matches is strictly prohibited on the Sportsbook. Any attempt to place a Stake on Events or Markets that have been predetermined or manipulated in any way undermines the integrity of the sports betting ecosystem and is a violation of these Betting Rules. End Users found to be involved in betting on fixed matches will face immediate restrictions and cancellation of the affected Bets. The Sportsbook is committed to upholding the integrity of sports betting and has zero tolerance for activities that compromise fair play and the trust of the End Users. By using the Sportsbook, End Users agree to refrain from participating in any form of betting related integrity abuse and betting to fixed matches and understand that violation of this clause may result in permanent restriction from betting in the Sportsbook. Any disputes regarding suspected involvement in betting on fixed matches will be thoroughly investigated by the Sportsbook’s team, and decisions will be made in accordance with the relevant policies. The Sportsbook encourages End Users to report any suspicious activity related to fixed matches to the support team for investigation.

7.4.4. Arbitrage Betting The use of arbitrage strategy, which involves exploiting differences in Odds across different bookmakers/sportsbooks to guarantee profit, is strictly prohibited on the Sportsbook. We do not condone any form of betting activity that aims to manipulate odds or exploit discrepancies for guaranteed profit. By using Sportsbookour services, End Users agree to refrain from employing arbitrage strategies. End Users found engaging in arbitrage betting will face immediate cancellation of the Bets and permanent restrictions. Any disputes regarding suspected arbitrage activity will be resolved at the discretion of the Sportsbook, and Sportsbook decisions will be final.

7.5. General Grounds for Voiding and Sanctions

7.5.1. Improper Practices and Rule Deviations The Sportsbook reserves the right to declare any Bet or a part thereof void or to suspend Settlement where: ● there is evidence of unfair or fraudulent practices (including exploitation of obvious Errors, incorrect or “bad” Odds, or switched Odds).

● there has been a deviation from these Betting Rules during the Bet acceptance process. ● there are other circumstances that reasonably indicate that the Bet was placed incorrectly or in breach of these Rules.

7.5.2. Impact of Sanctions For the avoidance of doubt, any sanctions imposed after the official result has been declared (including penalty points, relegations, or other disciplinary measures) will not affect the Settlement of Bets, unless expressly stated otherwise in these Betting Rules.

7.5.3. Negative Balances: In the event of a negative balance on an End User’s account, the Sportsbook reserves the right to void any pending Bets, regardless of whether or not such Bets were placed using funds derived from an Error.

7.6. Related Contingencies (Related Outcomes)

In Combo bets (accumulators, parlays, multis). If in a Combo bet there are two or more Markets with related Contingencies (Related Outcomes), such Combo Bets will be declared Void. Example: End User places Stake on a Combo Bet "Barcelona to win La Liga" combined with a "Barcelona win in the deciding game." Both Outcomes are about the same Event and essence, thus the relevant Combo Bet will be Void.

7.7. Bet Settings (Odds Changes). The following options may be available to the End User regarding acceptance of Odds changes: ● Accept Any Odds Changes: Bets accepted irrespective of whether the Odds increase or decrease in between placing the Stake and Bet acceptance(Default). ● Accept Higher Odds Changes: Bets accepted only if the Odds increase in between placing the Stake and Bet acceptance. ● Don't Accept Odds Changes: Bets will not be accepted if any change in Oddis occurs after placing the Stake unless re-confirmed by the End User.

8. Bonuses.

8.1. Bonus-related Bets and their settlement are subject to these Betting Rules; however, the full terms governing Bonuses (including eligibility, wagering requirements, and withdrawal conditions) are determined by the Operator and set out in the Operator’s Terms and Conditions.

8.2. "System Bets" are excluded from contributing toward any bonus wagering requirements.

8.3. Comboboost.

8.3.1. Number of selections = Multiplier

2 1.01 3 1.02 4 1.04 5 1.05 6 1.07 7 1.1 8 1.15 9 1.17 10 1.2 11 1.25 12 1.3 13 1.35 14 1.4 15 1.45 16 1.5 17 1.65 18 1.75 19 1.85 20 2

8.2.2. The final bonus amount is calculated based on the final Odds of the Combo Bet once all Market selections are settled.

8.2.3. Cashed Out Bets are not eligible for Comboboost.

8.2.4. The availability and terms of ComboBoost are determined at the Sportsbook’s discretion.8.2.5. Comboboost is available only for Market selections with minimum Odds of 1.50.

8.2.5. Comboboost is available only for Market selections with minimum Odds of 1.50.

8.3. Freebet, freemoney, bet no risk

8.3.1. Freebet - In a Freebet, only the net winnings are credited by the Operator to the End User’s account (the Stake is not returned). Example: Freebet of 5 at Odds 3.5 → payout = (5 × 3.5) – 5 = 12.5.

8.3.2. Freemoney - In a Freemoney Bet, both the Stake and winnings are credited. Example: Freemoney of 5 at Odds 3.5 → payout = 5 × 3.5 = 17.5.

8.3.3. Bet no risk. A Bet No Risk functions as a standard Bet; however, if the Bet loses, the Stake is refunded.

II. Special rules for sports

1. Soccer:

Soccer Glossary of Terms (A-Z)

Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common football terms and do not constitute the definitive criteria for the Settlement of Bets. For final Settlement rules and specific conditions, please refer to the applicable General and Sport-Specific Settlement rules

● Abandoned Match: A Match that has started but has stopped before completion and is not resumed within the timeframe defined in these Betting Rules. ● Assist: The final pass or touch of ball from a player that directly leads to a teammate scoring a goal. ● Bookings: A term referring to the disciplinary cards (yellow or red) issued by the referee to individuals during a match. ● Booking Points: A numerical representation of quantity of disciplinary cards shown during a match for betting purposes, calculated in accordance with the specific Market rules. ● Corner: A method of restarting play when the ball has completely crossed the goal line (outside the goal frame) having last been touched by a player of the defending team. ● Clean Sheet: A Market where a team prevents the opposing team from scoring any goals during the match. ● Free Kick: A method of restarting play following an infringement, which can be either direct or indirect. ● Foul: Any infringement of the laws of the game penalized by the referee with a free kick or penalty. ● Goal: When the ball has completely crossed the goal line between the goal posts and under the crossbar, provided no infringement was committed by the attacking team. ● Goal Kick: A method of restarting play when the ball has completely crossed the goal line (outside the goal frame) having last been touched by an attacking player. ● Injury / Stoppage Time: Minutes added to the end of each half by the referee to compensate for time lost due to substitutions, injuries, or other stoppages.

● Intervals: Specific time segments of a match (e.g., 00:00 to 14:59) used for settlement of time-based markets. ● Kick-off: The method of starting play at the beginning of each half or restarting play after a goal is scored. ● Neutral Venue: A stadium where a Match is played that is not the home ground of either participating team. ● Official Result: The final score or Outcome of a Match as determined and officially declared by the relevant governing body or competition organizer and used for settlement purposes. ● Overtime (Extra Time): Two additional periods of play (usually 15 minutes each) played after Regular Time to determine a winner after a daw in the Regular Time ● Offside: An infringement where a player is caught in an offside position at the moment the ball is played to them, as signaled by the referee. ● Own Goal: A goal credited to a player who accidentally puts the ball into their own team's net. ● Pass: Any intentional ball played from one player to another teammate. ● Penalty: A 11-meter kick awarded to the attacking team for a foul committed by the defense inside their own penalty area during Regular Time or Extra Time. ● Penalty Shootout: A series of kicks taken from the penalty mark after Extra Time to determine a winner in a knockout competition. ● Postponed Match: A Match that does not start at its officially scheduled date and time as defined in these Betting Rules. ● Regular Time: The standard 90-minute duration of a match (two 45-minute halves) plus any Injury/Stoppage Time added by the referee. ● Save: A goalkeeper preventing the ball from entering the net with any part of their body after an intentional shot from the opponent. ● Shot: Any clear attempt to score a goal by a player directing the ball toward the opponent’s goal. ● Shot on Target: A goal attempt that goes into the net, or would have gone into the net but for being saved by the goalkeeper or blocked by a "last-man" defender. ● Starting XI: The eleven players selected by each team to begin the match on the pitch at the moment of kick-off. ● Substitute: A player who is included in the official Match lineup but does not start the match and may enter the field of play later to replace another player during the game. ● Tackle: A challenge where a player connects with the ball and successfully takes possession or clears the ball from an opponent. ● Throw-in: A method of restarting play when the ball has completely crossed the touchline (side-line). ● To Qualify: The outcome of a team or player progressing to the next round of a specific competition (includes Extra Time and Penalty Shootouts if necessary). ● VAR (Video Assistant Referee): An official process where the head referee reviews a decision using video footage. ● Woodwork (Post/Crossbar): A situation where the ball hits the goal post or the crossbar and remains in play.

● xG (Expected Goals): A statistical metric estimate of goal-scoring chances based on historical data. This metric is for informational purposes only and is not used for settlement unless explicitly stated.

General Soccer Rules

1.1. Bets on the Outcome of a match will be settled based on two halves of the scheduled number of minutes each (standardly 90 minutes, consisting of two halves of 45 minutes each) including any Injury/Stoppage Time added by the referee. It does not include periods of Overtime nor penalty shootouts unless expressly stated.

● Separation of Halves: Each half must be played to its full scheduled duration (e.g., 45 minutes). Any Injury/Stoppage time added by the referee is deemed part of the respective half to which it is added and cannot be added to the duration of the second half to satisfy the 90-minute requirement. ● Interrupted Matches: If a match is interrupted before completion of the scheduled duration (e.g., 45 minutes for each half), settlement shall be governed by Rule 6.2.2 of the General Rules, regardless of any subsequent decision by a governing body to validate the score as final result or declare the match completed. ● Completion Requirement: For a match to be considered complete for settlement purposes, the full scheduled duration of each half must be played on the pitch, unless otherwise provided under Rule 6.2.2.

1.2. If the match format was changed, the Sportsbook shall void all affected Bets.

1.3. If a friendly match ended by referee decision earlier than the scheduled duration (e.g. before 80 minutes of play), the Sportsbook reserves the right to void the bets.

1.4. Own goals will not be considered for the purposes of settling “Anytime Goalscorer”, “Player to score X”, “Next Goalscorer” or similar player-specific goalscorer Markets and shall be ignored. For Markets where the sequence or numbering of goals is specified (including team-specific markets), own goals do not count towards the goal numbering sequence. Example 1: If the official score is 1-0 and the second goal scored is an own goal, the “Next Goalscorer (Goal 2)” market shall be settled based on the next eligible non-own goal. Example 2: If a team's first goal in a match is an own goal, the “1st Goalscorer (Team X)” market shall remain active and shall be settled based on the next eligible non-own goal scored by a player of that team.

1.5. If the Market was opened with a missing or incorrect red card, the Sportsbook reserves the right to void Bets of respective Market as far as such Bets are affected by the missing or incorrect red card.

1.6. If an incorrect in play event or match time was displayed in the Sportsbook and such discrepancy had a material impact on the Odds, the Sportsbook reserves the right to declare the respective bets Void.

1.7. If a wrong score is entered in the scoreboard of the Sportsbook, the Sportsbook reserves the right to declare void all Bets placed during the period in which the incorrect score was displayed.

1.8. If the team names or tournament are displayed in the Sportsbook incorrectly, the Sportsbook reserves the right to void the respective Bets. 1.9. Interval markets will be settled based on the match time as provided by the Sportsbook data sources. Where unavailable, TV broadcast information and match clock may be used.

1.10. Interval goal markets are settled based on the time the ball crosses the goal line, and not the time the kick is taken.

1.11. The use of the Video Assistant Referee (VAR) (“Video Review”) is considered official when confirmed by the referee through a formal review signal (e.g., drawing a rectangle in the air) or by reviewing the incident on the pitch-side monitor.

N.B. The notification "Goal Check" on the scoreboard, or informal gestures (such as hand to ear by the referee) do not constitute an official VAR review. Conversations between referees and their associates are also not considered for official VAR reviews. More on the official video review system (VAR) Inside FIFA .

1.11. Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.

1.12. Penalty Markets will be settled based on the time at which the referee awards the penalty, including decisions confirmed via VAR.

1.13. Penalties awarded but not taken are not considered.

1.14. Venue changes. If a match is moved to a neutral venue, all Bets will stand. If the home and away teams for a scheduled match are reversed (the home team plays away and vice versa), Bets placed on the original Market selection will be voided.

Statistical Markets Rules

1.15 Corners Markets

1.15.1 Settlement Sources & Priority Corners Markets shall be settled based on visual evidence from the official match broadcast and/or real-time match reporting data provided by the Sportsbook’s data providers. In the event of a discrepancy between these sources and statistics published on official league or competition websites, visual evidence and/or match results and event data from the Sportsbook data providers shall prevail for settlement purposes. ● Finality: Settlement determined in accordance with this rule shall be final. Subsequent corrections, amendments, or discrepancies on third-party or official websites shall not constitute grounds for re-settlement of a Bet. ● Corners: Only corners that are actually taken shall count for settlement of the relevant Bets. Any corner awarded but not taken shall be disregarded.

1.15.2. Awarded vs. Taken Rule ● General Rule: Only corners that are actually taken (executed) count for settlement. A corner awarded but not taken before the end of the half or match is disregarded. ● Exceptions: Markets specifically related to time intervals (e.g., "Corner Awarded in the Next 1/5 Minutes") are settled based on the moment the referee awards the corner, regardless of whether it is subsequently taken.

1.15.3. Re-taken Corners Corner interval Markets are settled based on at what time the corner is awarded and not the time it was taken. Corners awarded, but not taken, do not count. A corner that is re-taken counts as a single corner for settlement purposes. 1.15.4 Interval & Timestamp Logic

For interval-based Markets (e.g., 1-minute or 5-minute intervals), settlement is determined by the timestamp when the corner is awarded by the referee, not when it is taken. ● 1-minute intervals: 1:00–1:59, 2:00–2:59, etc. ● 5-minute intervals: 1:00–5:59, 6:00–10:59, etc. 1.15.5. Unconditionally Determined (Interrupted Matches) The Sportsbook adheres to the "Unconditionally Determined" principle as defined in Section 2.17. If a match is abandoned, any corner Markets where the outcome is already determined (e.g., "Total Corners Over 8.5" when 9 corners have already been taken) will be settled as per the result. Markets that have not reached a natural conclusion will be voided in accordance with Rule 6.2.2.

1.16 Bookings (cards) markets

1.16.1 Settlement Sources & Priority Bookings Markets shall be settled based on visual evidence from the official match broadcast and/or real-time match reporting data provided by the Sportsbook’s data providers. In the event of a discrepancy between these sources and statistics published on official league or competition websites, visual evidence and/or match results and event data from the Sportsbook data providers shall prevail for settlement purposes. ● Finality: Settlement determined in accordance with this rule shall be final. Subsequent corrections, amendments, or discrepancies on third-party or official websites shall not constitute grounds for re-settlement of a Bet.

1.16.2. Card Counting (Standard Markets) For most Markets, a yellow card counts as 1 and a red or yellow-red card (second booking) counts as 2. The second yellow card for a single player is ignored for settlement purposes. As a result, a single player can receive a maximum of 3 card points.

1.16.3. Market Duration All Bets are settled based on cards shown during Regular Time (90 minutes plus Injury Time), as determined by the settlement sources defined in Rule 1.16.1. Any card shown after the Regular Time whistle is disregarded.

1.16.4. Half-time and Stoppage Periods For the purposes of Bookings Markets cards shown during the half-time interval are attributed to the 2nd half for settlement purposes, provided that the player receiving the card was listed as an active participant in the match at the start of the second half.

1.16.5. Eligible Participants (Non-Players) Only cards shown to players who are officially participating in the match (including those on the field of play or temporarily off the field during normal match intervals such as half-time) shall count for the purposes of Settlement. Cards shown to managers, coaching staff, or non-participating players (e.g., unused substitutes) are not considered.

1.16.6. Booking Points System In Markets using the points system the following number of points shall be attributed: ● Yellow Card: 10 points. ● Red or Yellow-Red Card: 25 points. ● Maximum points per player: 35 points (10 for the first yellow and 25 for the subsequent red/yellow-red).

1.16.7. Intervals and Timestamps

Booking interval Markets (e.g., "Card in the Next 1/5 Minutes") are settled based on the time the card is shown by the referee, not the time the actual foul/infringement was committed.

1.16.8. Exceptions for Specific Markets (Color-Independent) For specific Markets such as Next Carded Team or Most Carded Team, every card event is counted as 1 card, regardless of its color (yellow or red).

1.16.9. Natural Conclusion (Abandoned Matches) If a Match is abandoned (In accordance with Rule 6.2.2), Markets where the Outcome has already been unconditionally determined at the time of abandonment shall be settled. All other Markets relevant to the Match shall be declared Void.

1.16.10. Bookings 1X2 (Most Bookings) This Market allows predicting which team will receive more cards during the match, based on the counting logic defined in Rule 1.16.2. This Market uses a simplified counting method and does not apply the Booking Points System defined in Rule 1.16.6. ● "1" (Home): The Home team is credited with more cards than the Away team. ● "X" (Draw): Both teams are credited with an equal number of cards. ● "2" (Away): The Away team is credited with more cards than the Home team. Settlement Logic: For the purpose of this Market, cards are weighted as follows: ● Yellow Card = 1 card. ● Red Card (Direct or Yellow-Red) = 2 cards. ● Maximum per player = 3 cards (e.g., a player receiving a yellow card and then a straight red card is credited with 1 + 2 = 3 cards). Example: If the Home team receives 1 Red card (counted as 2 cards ) and the Away team receives 2 Yellow cards (1+1 = 2 cards), the resulting outcome is "Draw (X)".

1.17 Team Stats Markets

1.17.1. Priority of Sources All markets within this section (Team Stats) shall be settled according to the following strict priority of sources:

  1. Official source (official league or competition website).
  2. WhoScored (Football Statistics | Football Live Scores | WhoScored.com ).
  3. 365 Scores (https://www.365scores.com/).
  4. Sofascore (Football Live Scores, Fixtures & Odds | Sofascore | Championship League, Premier League ). This order is final. If a higher-priority source provides the data, lower-ranked sources are disregarded. Settlement is based on the initial official publication; subsequent changes (disciplinary decisions, etc.) do not constitute grounds for re-settlement. This source hierarchy applies exclusively to Team Stats markets. For other statistical markets (e.g., Corners, Bookings), settlement shall follow the specific rules defined in the relevant sections.

1.17.2. General Settlement Logic ● 1X2 Markets: Bet on which team will achieve a higher count of the specified stat during Regular Time. ● Total Markets: Bet on whether the combined count for both teams (or the count for one specific team) will be Over or Under the specified Line. ● Scope limitation: Markets in this section refer strictly to team-level statistics . Individual player performance Markets are governed by the Player Props section.

● Settlement: All statistical Markets in this section shall be settled strictly in accordance with the priority of sources defined in Rule 1.17.1.

1.17.3. Offsides

An offside is counted for settlement purposes only if it is officially awarded by the referee and results in a restart of play.

1.17.3.1. Decision Timing: Offsides are settled based on the time when the referee gives the decision. This rule applies to all Video Assistant Referee (VAR) situations, regardless of when the actual infringement occurred.

1.17.3.2. Validation Requirement: An offside is only counted for settlement purposes if a free kick is subsequently awarded (or the play is officially restarted due to the offside call).

1.17.4. Shots Total attempts to score, including shots on goal, shots wide, and blocked shots.

1.17.5. Shots on Goal (Target) Attempts that go into the net, or would have gone in if not for a goalkeeper save or a "last-man" block.

1.17.6. Throw-ins Total number of throw-ins awarded and taken. Throw-ins awarded but not taken are disregarded.

1.17.7. Fouls Any infringement whistled by the referee as a foul.

1.17.8. SavesAny intentional intervention by a goalkeeper to prevent a goal.

1.17.9. Goal Kicks

Total number of goal kicks awarded and taken. Goal Kicks awarded but not taken are disregarded.

1.17.10. Total Passes Total number of passes attempted by a team during Regular Time. ● Counting Logic: Includes both successful and unsuccessful passes. ● Exclusions: The classification of passes and exclusions shall follow the methodology of the designated data source as per Rule 1.17.1.

1.17.11. Specials and Combo Markets If a "Special" or "Combo" Market includes one or more statistical components (e.g., Shots, Offsides, Fouls, etc.), each statistical element within that Market will be settled strictly according to the priority of sources and specific rules defined in this Section (1.17). ● Note: Each statistical component within such markets shall be settled in accordance with the specific rules and source priorities applicable to that statistic (e.g., Section 1.15 for Corners, Section 1.16 for Bookings, and Section 1.17 for other team statistics).

1.18 Expected Goals (xG) Markets

1.18.1. Definition Expected Goals (xG) is a statistical metric that measures the quality of scoring chances. Each shot is assigned an xG value based on the probability of it resulting in a goal.

1.18.2. Reference Source All xG Markets are settled strictly based on the data provided by Fotmob (FotMob ). No other sources (Official league sites, WhoScored, etc.) shall be considered for xG settlement unless Fotmob fails to provide data for a specific Event.

1.18.3. Settlement Precision Bets are settled using absolute values in hundredths (e.g., an xG of 1.45).

● Example: If a team’s xG is 1.45 and the betting line is Over 1.5, the Bet Loses. If the xG is 1.51, the Bet Wins.

1.18.4. Market Types

● 1.18.4.1. Full Time xG (1X2 / Totals): Predict the xG values accumulated during the entire Regular Time.

● 1.18.4.2. 1st Half xG (1X2 / Totals): Predict the xG values accumulated strictly during the first half (including injury time).

Player Props Markets

1.19. Player goals / Player goals (incl. Overtime) Market Description: Predict whether the selected player will score at least one or more goals during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes goals scored during Regular Time and, if specifically mentioned in the Market description, Overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player are declared Void, regardless of whether they enter the field of play as a substitute later. Own goals do not count towards the player’s total. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:

  1. Example 1: A Bet is placed on Player A to score 1+ goals. Player A starts and scores two goals. Both 1+ and 2+ Market selections are settled as a Win.

  2. Example 2: A Bet is placed on Player B to score 2+ goals. Player B starts and scores only one goal. The Bet is settled as a Loss.

  3. Example 3: A Bet is placed on Player C to score 1+ goals. Player C is not in the starting XI. The bet is settled as Void. 1.20. Player assists / Player assists (incl. overtime) Market Description: Predict whether the selected player will record at least one or more assists during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes assists provided during Regular Time and, if applicable, overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market will be Void, regardless of whether they enter the field of play as a substitute later. An assist cannot be credited for an own goal. Counting Logic: The assist is defined as the final deliberate touch (pass, cross-shot, or any other touch) by a player that directly leads to a teammate scoring a goal. If the final touch is deflected by an opposing player, the original action is still considered to have directly contributed to the goal without materially altering its intended direction or Outcome. Exclusions: No assist is awarded for own goals, direct free kicks, direct corner goals, or penalties. Additionally, "Fantasy Assists" are strictly excluded from stats for Settlement purposes. This includes, but is not limited to: ● Fouls won that lead to a scored penalty or free kick. ● Shots hitting the woodwork or being saved by the goalkeeper, resulting in a goal from the rebound. ● Deflections off an opposing player that significantly alter the ball's trajectory. Settlement Source: Livescores - Soccer - Betting Showcase . Settlement Examples:

  4. Example 1: A Bet is on Player A to record 1+ assist. Player A starts and provides two assists. Both 1+ and 2+ Market selections are settled as a Win.

  5. Example 2: A Bet is on Player B to record 1+ assist. Player B starts but the match ends without them providing an assist. The Bet is settled as a Loss. 1.21. Player shots / Player shots (incl. overtime) Market Description: Bet on whether the selected player will have at least one or more shots during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all shot attempts (shots on target, shots off target, and blocked shots) made during Regular Time and, if applicable, overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are Void , regardless of whether they enter the field of play as a substitute later. What counts as a Shot: Any intentional attempt to score a goal that results in a goal, is saved by the goalkeeper or “last man” block, or goes wide, over, or hits the frame (post or crossbar). Exclusions: Blocked shots that do not reach the goal area or are blocked by any player who is not the “last man” are not counted as shots. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:

  6. Example 1: A Bet is on Player A to have 2+ shots. Player A starts the match and records three shots in total. Market selections for 1+, 2+, and 3+ are all settled as a Win.

  7. Example 2: A Bet is on Player B to have 1+ shots. Player B starts the match but is substituted at half-time without having taken a shot. The Bet is settled as a Loss.

  8. Example 3: A Bet is on Player C to have 1+ shots. Player C is not in the starting XI. The Bet is settled as Void. 1.22. Player shots on goal/ Player shots on goal (incl. overtime) Market Description: Bet on whether the selected player will have at least one or more shots on goal during the match. Market options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all shots on target made during Regular Time and, if the Market description includes overtime - this includes all shots on target made during Regular Time and overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later. What counts as a Shot on Goal: Any attempt that results in a goal or would have resulted in a goal but for a save by the goalkeeper or a goal-line intervention by a defending player (“last line block”). Shots that hit the frame (woodwork) or net and do not result in a goal are not considered shots on goal unless the ball goes in. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:

  9. Example 1: A Bet is on Player A to have 1+ shots on goal. Player A starts and has one shot saved by the keeper and scores one goal. Both 1+ and 2+ Market selections are settled as a Win.

  10. Example 2: A Bet is on Player B to have 1+ shots on goal. Player B starts and hits the post, but the ball goes out of play. The Bet is settled as a Loss (as hitting the woodwork is not a shot on target).

  11. Example 3: A Bet is on Player C to have 1+ shots on goal. Player C is not in the starting XI. The Bet is settled as Void. 1.23. Player cards / Player cards (incl. overtime) Market Description: Bet on whether the selected player will receive at least one or more cards during the match (typically offered as 1+). This includes cards shown during Regular Time and, if the Market description includes overtime - cards shown during Regular Time and overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether the player enters the field of play as a substitute later. ● Counting Logic: For the purpose of this Market, cards are weighted as follows: Yellow Card = 1 card, Red Card (Direct or Yellow-Red) = 2 cards. The maximum number of cards credited to a single player is 3. ● Active Players Only: Cards shown to a player are only counted if the player is actively participating in the match at the time the card is issued. Cards issued after a player has been substituted or the player is on the bench or after Regular time are not counted for settlement purposes. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:

  12. Example 1: A Bet is on Player A to receive 1+ card. Player A starts and receives a yellow card. The Bet is settled as a Win.

  13. Example 2: A Bet is on Player B to receive 1+ card. Player B starts and receives a straight red card. Since a red card counts as 2, the condition "1+" is met, and the Bet is settled as a Win.

  14. Example 3: A Bet is on Player C to receive 1+ card. Player C is not in the starting XI. Even if the player enters as a substitute and receive a card, the Bet is settled as Void. 1.24. Player passes / Player passes (incl. overtime) Market Description: Bet on whether the selected player will record at least one or more passes during the match. Market options are offered as totals (e.g., 20+ / 30+ / 40+ etc.). This includes passes made during Regular Time and, if the Market description includes overtime - passes made during Regular time and overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later. ● Counting Logic: Settlement is based on Total Attempted Passes. This includes both successful and unsuccessful (intercepted) passes. ● Important Exclusions: According to Opta definitions, Crosses (crosses into the box), Throw-ins, and Goal Kicks are NOT counted as passes and thus will not be counted for Settlement purposes as passes. Only intentional balls played from one player to another (excluding the aforementioned) are included. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:

  15. Example 1: A Bet is on Player A to have 30+ passes. Player A attempts 35 passes, but 5 of them are intercepted. Total = 35. The Bet is settled as a Win.

  16. Example 2: A Bet is on Player B to have 30+ passes. Player B makes 28 passes and 5 crosses. Total passes = 28 (crosses are ignored). The Bet is settled as a Loss. 1.25. Player tackles / Player tackles (incl. overtime) Market Description: Bet on whether the selected player will record at least one or more tackles during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all successful tackles made during Regular Time and, if the Market description includes overtime - all successful tackles made during both Regular Time and overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later. ● Counting Logic: A tackle is where a player connects with the ball in a ground challenge and successfully takes it from the opponent in possession. ● Tackle Won vs Lost: Both are successful tackles. A Tackle Won is when the tackler’s team gains possession or the ball goes "safe" out of play. A Tackle Lost is when the tackle is made but the ball goes to an opponent. Both count toward the total. ● Exclusions: Cutting out a pass (interception) is not a tackle. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:

  17. Example 1: A Bet is on Player A to record 2+ tackles. Player A starts the match and records 3 tackles. Bets for Market selections for 1+, 2+, and 3+ are all settled as a Win.

  18. Example 2: A Bet is placed on Player B to record 1+ tackle. Player B starts the match but finishes the game with 0 tackles recorded by Opta. The Bet is settled as a Loss.

  19. Example 3: A Bet is placed on Player C to record 1+ tackle. Player C is not in the starting XI. Even if the relevant player enters the game as a substitute and records multiple tackles, the Bet is settled as Void. 1.26. Special Player Markets (Match-ups, Groups, and Combos) Market Description: This category includes Markets involving two or more players, such as Player Match-ups (Head-to-Head), Player Groups, or combined statistical totals (e.g., "Player A, Player B, and Player C to have 3+ shots on goal combined"). Settlement Nuances: All Bets in this category are settled based on the same logic as individual player props. ● Starting XI Requirement: Every player mentioned or included in the specific "Special Market" must be in the starting lineup. ● Void Rule: If any one (or more) of the players included in the Market is not in the starting lineup, all Bets on the relevant Market are Void. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:

  20. Example 1 (H2H): A Bet is on "Player A vs Player B: Most Shots." Player A starts the match, but Player B is on the bench. The entire Market is settled as Void.

  21. Example 2 (Combo): A Bet is on "Player A and Player B to have 1+ shots on goal each." Both players start the match. Player A has 2 shots on goal, but Player B has 0. The Bet is settled as a Loss.

  22. Example 3 (Combined Total): A Bet is placed on "Player A, Player B, and Player C to score 3+ goals combined." ○ If any of the players mentioned in the Market description is not in the starting XI, the Bet is settled as Void (Refunded), even if the other players mentioned in the Market description together score 5 goals. ○ If all three players mentioned in the Market description start and score 1 goal each (Total 3), the Bet is a Win. ○ If all three players mentioned in the Market description start and score only 2 goals combined, the Bet is a Loss. 1.27. Anytime Goalscorer Market Description: This Market provides a list of players for the selection. The Bet is on whether a selected player will score at least one goal at any time during the match. Settlement Nuances: Participation Rule: Bets remain in force if the player enters the field of play at any time during Regular Time, whether as a starter or a substitute. ● Void Rule: Bets on Markets involving players, who were listed in the team but remained on the substitute bench and did not participate in the game, will be Void. ● Runners: All players who have taken part in the match since kick-off or the previous goal are considered as "Runners" (active participants). ● Unlisted Players: If a player who was not listed in the match-day team scores a goal, all Bets on that player for this Market remain valid and shall stand. ● Own Goals: Own goals are not considered for the purpose of settling this Market and do not affect goal numbering sequence. settlement of player goal totals. Settlement Source: Bet on this Market are settled based on TV broadcasting and statistics, available on https://optaplayerstats.statsperform.com/en_GB/soccer,or the Press Association, unless there is clear evidence that these statistics are incorrect. Settlement Examples:

  23. Example 1 (Substitute): A Bet is on Player A to score. Player A starts on the bench, enters the game as a substitute and scores. The Bet is settled as a Win.

  24. Example 2 (Own Goal): Player B scores an own goal. This goal is ignored. The Bet on Player B to score remains open until that player scores a goal, or the match ends. Example 3 (Unlisted Scorer): A player not included in the original list scores the first goal. Bets on all other listed players’ Market for "Anytime Goalscorer" stay active. 1.28. First Goalscorer Market Description: Bet on which player from the provided list will score the first goal of the match. Settlement Nuances: Partipation Rule: Bets on this Market for all player selections remain in force if the relevant player named in the Market description enters the field of play at any time before the first goal is scored, whether as a starter or a substitute.

● Void Rule: If a player enters the field of play after the first goal has already been scored, or remains on the substitute bench for the entire match, all Bets on that player for this Market are Void . ● Runners: All players who have taken part in the match since the kick-off and before the first goal are considered as "Runners" (active participants). ● Unlisted Players: If a goal is scored by a player who was not listed in the match-day team, all Bets on listed players for this Market remain valid and shall stand. ● Own Goals: Own goals are not considered for the purposes of settling this Market. If the first goal of the match is an own goal, the market remains open until a player scores the first non-own goal. Settlement Source: The Bets for this Market are settled based on TV broadcasting and statistics available on Livescores - Soccer - Betting Showcase , or the Press Association, unless there is clear evidence that these statistics are incorrect. Calculation Examples:

  1. Example 1 (Substitute Win): A Bet is on Player A to be the First Goalscorer. Player A starts on the bench, enters the game as a substitute in the 20th minute, and scores the first goal in the 30th minute. The Bet is settled as a Win.

  2. Example 2 (Late Substitute Void): A goal is scored in the 10th minute. Player B enters the field of play as a substitute in the 15th minute. The Bet on this Market involving Player B is settled as Void because he entered the field of play after the first goal.

  3. Example 3 (Own Goal Scenario): The first goal of the match is an own goal. Player C then scores a non-own goal. Bets on this Market involving Player C are settled as the win. 1.29. Last Goalscorer Market Description: Bet on which player from the provided list will score the final goal of the match. Settlement Nuances: ● Participation Rule: Bets remain in force if the player mentioned in the Market selection enters the field of play at any time during Regular Time, whether as a starter or a substitute, provided the relevant player is on the field when the last goal is scored. ● Substituted Out Rule: If a player is substituted out of the game before the last goal is scored, all Bets on that player for this Market are Void . ● Void Rule: Bets on Markets involving players, who were listed in the team but remained on the substitute bench and did not play in the game, will be Void. ● Non-fielder: For the purposes of this rule, a "Non-fielder" is defined as a player who was not listed in the match-day team. Bets on Markets involving such players are Void. ● Own Goals: Own goals are not considered for the purpose of settling this Market . If the last goal of the match is an own goal, the Bets on Market on the player who scored the previous non-own goal Win. If all goals in the match are own goals, the Bets on this Market are settled according to the "No Goalscorer" result (if offered) or Void. Settlement Source: The Bets on this Market are settled based on TV broadcasting and statistics available on Livescores - Soccer - Betting Showcase , or the Press Association, unless there is clear evidence that these statistics are incorrect. Settlement Examples:

  4. Example 1 (Winning Substitute): Player A enters as a substitute in the 85th minute and scores the final goal in the 92nd minute. The Bet on this player A for this Market is settled as a Win.

  5. Example 2 (Void due to Substitution): A Bet is on Player B for this Market. Player B starts the match but is substituted out in the 70th minute. A goal is then scored by another player in the 80th minute. The Bet on Player B for this Market is settled as Void. Example 3 (Own Goal): The match ends 2-1. The goals were scored by Player A (1-0), Player B (2-0), and then an Own Goal (2-1).Bets on Player B for this Market are settled as the Win. 1.30. Next Goalscorer (e.g., 2nd Goal, 3rd Goal, etc.) Market Description: Bet on which player from the provided list will score the specific designated goal in the match sequence (e.g., the 2nd goal of the match). Settlement Nuances: ● Participation Rule: Bets remain in force if the player mentioned in the Market description is on the field of play at any time between the previous goal (or the start of the match for the 1st goal) and the scoring of the designated "Next Goal." ● Void Rule (Not on pitch): If a player enters the field as a substitute after the designated goal has already been scored, or remains on the bench for the entire duration of the match Bets on the relevant player for this Market are Void. ● Void Rule (Substituted out): If a player is substituted out of the game before the designated "Next Goal" is scored, all Bets on that player for that specific goal number for this Market are Void . ● Runners: All players who have been on the field of play since the kick-off (for the 1st goal) or since the previous goal was scored are considered "Runners." ● Unlisted Players: If a goal is scored by a player who was not listed in the match-day team, all Bets on listed players for this Market remain valid and shall stand. ● Own Goals: Own goals are not considered for the purpose of settling this Market . If the designated "Next Goal" is an own goal, the Bets for that goal number on this Market remain open. Bets on the player who scores the nextnon-own goal for this Market shall be settled as Win. Settlement Source: Bets on this Market are settled based on TV broadcasting and statistics available on Livescores - Soccer - Betting Showcase , or the Press Association. Settlement Examples:

  6. Example 1 (Winning Substitute): The score is 1-0. Player A enters the game in the 60th minute. Player A scores in the 70th minute to make it 2-0. Bets on Player A for Market "2nd Goalscorer" are settled as a Win.

  7. Example 2 (Void due to Substitution): The score is 0-0. Player B starts the game but is substituted out in the 30th minute. The first goal was scored in the 40th minute. Since Player B was not on the field when the goal was scored, the Bet on Player B for Market "1st Goalscorer" is Void .

  8. Example 3 (Own Goal Scenario): A Bet is on Player C to score the "3rd Goal." The current score is 2-0. A player from the opposite team scores an own goal (2-1). The own goal is not considered for the settlement of the "3rd Goal" Market. Player C then scores (3-1). Bets onPlayer C for Market "3rd Goalscorer" are settled as Win.

1.31. Player to score 2 or more / Player to score 3 or more (Player to score X) ● Market Description: Bet on whether a selected player from the provided list will score X or more goals (e.g., 2 or more goals, 3 or more goals) during the match. ● Settlement Nuances: a. Distinction from "Player Goals": Unlike the "Player Goals" Market (Section 1.19), which is valid only for starters, this market follows the Any Participation rule. b. Participation Rule: Bets on this Market remain in force if the player mentioned in the Market description enters the field of play at any time during Regular Time, whether as a starter or a substitute. c. Void Rule: If a player remains on the bench for the entire match or is not included in the match-day squad, all Bets on that player for this Market are Void. d. Runners: All players who have taken part in the relevant match are considered as "Runners" (active participants). e. Own Goals: Own goals are not considered for the purpose of settling this Market and do not count toward the player's total. ● Settlement Source: Bet on this Market are settled based on TV broadcasting and statistics available on Livescores - Soccer - Betting Showcase , or the Press Association. ● Settlement Examples: a. Example 1 (Winning Substitute): A Bet is on Player A to score "2 or more goals." Player A starts on the bench, enters as a substitute in the 70th minute, and scores two goals. The Bet on the Player A for Market "2 or more goals" is settled as a Win. b. Example 2 (Loss): A Bet is on Player B to score "2 or more goals." Player B starts the match and scores only 1 goal. The Bet on the Player B for the Market "2 or more goals" is settled as a Loss. Example 3 (Void): A Bet is on Player C to score "2 or more goals." Player C is in the squad but does not enter the field. The Bet on Player C for the Market "2 or more goals" is settled as Void. 1.32. Player to receive a Card Market Description: Bet on whether a specific player will receive a card during the match. This typically is a "Yes/No" Market or offered as "Player to be Carded". Settlement Nuances: ● Participation Rule (Any Participation): Bets for a specific player for this Market remain in force if the player enters the field of play at any time during Regular Time, whether as a starter or a substitute. ● Void Rule: If a player is included in the team’s official squad for the match but remains on the substitute bench and does not enter the field of play at any time, all Bets on that player for this Market are Void. ● Active Players Only: Only cards shown to a player while the player is active on the field of play count. Cards shown to a player who is on the bench (before entering or after being substituted) or shown after the final whistle are not considered for the purpose of settlement of this Market. ● Counting Logic: For the "Yes" outcome, the Bet is settled as a Win if the player mentioned in the Market description is shown any card (Yellow or Red) while active on the field of play. The specific weight or color of the card does not affect the outcome of this specific Market.

Settlement Source: The Bets are settled based on TV broadcasting and statistics available on Livescores - Soccer - Betting Showcase , or the Press Association, unless there is clear evidence that these statistics are incorrect. Settlement Examples:

  1. Example 1 (Substitute Win): Player A starts on the bench, enters the game in the 75th minute, and receives a yellow card in the 80th minute. The Bet on this Player A for this Market is settled as a Win.
  2. Example 2 (Void): Player B is on the official team sheet as a substitute but stays on the bench for the full 90 minutes. The Bet on this Player for this Market is settled as Void. Example 3 (Inactive Card): Player C starts, is substituted out in the 60th minute, and then receives a yellow card while sitting on the bench in the 85th minute. This card does not count for settlement purposes of this Market. The Bet in Player C for this Marketis settled as a Loss.

Specific markets 1.33. Total VAR / Video Review Market Description: Bet on the total number of official Video Assistant Referee (VAR) reviews conducted during a match (including Overtime if applicable per specific Market description). Settlement Nuances: ● Official Confirmation: A VAR review is counted only where officially confirmed through visual evidence on the official broadcast through one of the following visible actions: ○ The head referee makes the "television signal" (drawing a rectangle/box in the air with their hands). ○ The head referee personally checks the incident at the pitch-side video review monitor (On-Field Review). ● Exclusions (Strictly NOT counted): ○ The message "Goal Check" or "Penalty Check" on the stadium scoreboard or TV graphics. ○ The referee putting their hand to their ear or talking to assistants via the headset. ○ Background VAR checks not accompanied by an official review signal or on-field review are disregarded. Settlement Source: Official TV Broadcasting. Settlement Examples:

  1. Example 1 : The referee whistles, draws a "box" in the air, and runs to the screen. This is 1 VAR Review.
  2. Example 2 : There is a long pause, the referee is clearly talking to someone via his earpiece for 2 minutes, but then just restarts the game without any signals or going to the monitor. This is 0 VAR Reviews. 1.34. Post or Crossbar (Woodwork) Market Description: Bet on the total number of times the ball hits the goal frame (post or crossbar). The goal frame includes both goalposts and the crossbar. Settlement Nuances: ● In Play Requirement: A hit is only counted if the ball remains in play after striking the frame (e.g., it bounces back to a player, the referee, or hits another post). Balls that hit the goal frame and go out of play, are not considered for the purpose of settlement this Market.

● Double Hits: If the ball hits one part of the frame (e.g., the post) and then immediately hits another (e.g., the crossbar) without being touched by anyone in between, it counts as one (1) hit. Settlement Source: TV Broadcast / Visual Evidence. Settlement Examples:

  1. Example 1: A player shoots, the ball hits the post and bounces back to the goalkeeper. This is 1 hit.
  2. Example 2: A player shoots, the ball hits the post, then the crossbar, and then goes out of play. Since no one touched it between hits, this is 1 hit. 1.35. Medical Team Entry Market Description: Bet on the total number of times a medical team enters the field of play to assist a player. Settlement Nuances: ● Conditions for Count: An entry is only counted if the referee grants permission and the player actually receives assistance on the field. ● Simultaneous Entries: If the referee calls medical teams for both soccer teams at the same time (e.g., after a head-to-head collision), this is counted as one (1) entry. Settlement Source: TV Broadcast / Visual Evidence. Settlement Examples:
  3. Example 1: A player goes down, the referee waves the medical staff enter the field, and they treat the player. This is 1 entry.
  4. Example 2: Two players from opposite teams collide. The referee signals for both medical teams to enter simultaneously. This is 1 entry. Example 3: Medical staff runs toward a player, but the referee has not given permission, or the player gets up and refuses help before they reach him. This is 0 entries.

1.36. Next Scoring Type Market Description: Bet on the specific method by which the next goal in the match will be scored. Settlement Nuances: ● Free kick/Corner: The goal must be scored directly from the free kick/corner spot (as applicable). If the ball is deflected, it still counts as a free kick goal as long as the player taking the free kick or corner is officially awarded the goal. ● Penalty: The goal must be scored directly from the penalty spot. Goals scored from a rebound (after a save or hitting the woodwork) do not count as penalty goals. ● Header: The final touch resulting in the goal must be made with the head. ● Shot: Any non-header, non-penalty, non-free-kick, and non-own goal scored from open play or regular play restart. ● Own Goal: Any goal officially declared as an own goal. ● No Goal: If the specified goal is not scored by the end of the match. Settlement Examples:

  1. Example (Penalty): A player takes a penalty, the keeper saves it, and the same player scores from the rebound. Market "Next Scoring Type" is settled as a Shot (or Header), not a Penalty.

  2. Example (Freekick): A player hits a free kick, it clips a defender's shoulder and goes in. If the goal is awarded to the free-kick taker, it is settled as a Freekick. 1.37. Will be scored a headed goal Market Description: Bet on whether at least one goal in the match will be scored with a head. Settlement Nuances: Headed Goal: The scorer's final touch resulting in the ball crossing the goal line must be with the head. ● Own Goals: Own goals are excluded from this market. Even if a player scores an own goal with player’s head, it will not count toward the "Yes" outcome. Settlement Source (Priority):

  3. WhoScored

  4. FotMob

  5. Sofascore Settlement Examples:

  6. Example 1 (Win): An attacking player heads the ball into the opponent's net from a cross. The Bet on this Market is settled as a Win.

  7. Example 2 (Loss): A player attempts to clear a cross with his head but accidentally scores a goal into his own net. This is an Own Goal and a Bet on this Market is settled as a Loss.

  8. Example 3 (Loss): A player scores a goal with his shoulder or chest. Since the final touch was not the head, the Bet on this Market is settled as a Loss. 1.38. Penalty Shootout Markets ● General Market Description: These Markets apply only to penalty shootouts (after Regular Time or extra time, depending on the tournament format) conducted under the official competition rules to determine the winner of a match. Core Settlement Principle: For all statistical Markets (Totals, Handicaps, Odd/Even, etc.), only successfully converted penalties are counted. Missed and saved penalties, or wood-work strikes are not counted as goals but remain relevant for determining the outcome of individual kick markets. If a penalty shootout is abandoned, suspended, or not completed, unsettled Markets shall be void unless the outcome has already been determined. ● Settlement Source: TV Broadcast / Official Match Feed. 1.38.1. Team & Match Totals (Over/Under, Odd/Even) ● Logic: Bet on the number of penalties scored by the Home team, Away team, or both combined. ● Odd/Even: Bets are settled based on the final number of converted penalties. If a team scores 4 penalties, the result is Even. If 3 — Odd. 1.38.2. Sudden Death (Yes/No) ● Logic: Bet on whether the shootout will reach the "Sudden Death" stage. ● Condition: “Sudden death” is deemed to be reached if the score remains equal after both teams have taken their first five penalties each . ● Note: If the shootout ends before or exactly at the 10th kick because one team has an insurmountable lead, the result is No. 1.38.3. Correct Score & Winning Margin ● Correct Score: Bet on the exact final score of converted penalties (e.g., 4–3, 5–4). Any score not explicitly listed in the Market falls under "Any Other Score."

● Winning Margin: Bet on the difference in the number of scored penalties between the winner and the loser. 1.38.4. Last Penalty Markets ● Last Penalty Team: Bet on which team will take the final penalty kick of the shootout. This Market is This is settled based on which team takes the kick that mathematically ends the shootout. ● Last Penalty Outcome: Bet on whether the very last kick of the shootout will be Scored or Missed (includes saves/off-target). 1.38.5. Numbered (Indexed) Penalties (Home/Away) ● Logic: Bet on whether a specific penalty (e.g., "Away Penalty 3") will be scored (Yes) or not (No). ● Note: These Markets are settled in real-time as soon as the specific kick is completed. If the specified indexed penalty is not taken, all Bets on that Market selection are Void. Settlement Examples:

  1. Example (Total Goals): In a shootout, 9 penalties are taken in total. 5 are scored, 4 are missed. The "Total Goals" Market is settled as 5.
  2. Example (Sudden Death): The score is 4–4 after 10 penalties (5 each). The shootout continues to the 11th and 12th kicks. "Sudden Death" is settled as Yes.
  3. Example (Last Penalty Outcome): The score is 4–2. Team B takes their 4th penalty and misses. The shootout ends there. The "Last Penalty Outcome" is settled as Missed/No, and the "Last Penalty Team" is Team B. 1.39. First to happen / Last to happen Outcomes: Throw-in, Foul, Goal kick, Corner, Offside, Goal. Settlement Logic: ● First to happen: The Market is settled based on which of the listed Events occurs first in chronological order. ● Last to happen: The Market is settled based on which of the listed Events occurs last before the end of the match. Unless otherwise stated, settlement applies to Regular Time only. Settlement Nuances: Events are counted at the moment they are awarded or signaled by the referee (e.g., the whistle for a foul), not when they are actually taken. ● Events subsequently overturned or cancelled following VAR review are disregarded for settlement purposes. Settlement Source: TV Broadcast or official feed provider data. 1.40. Clean Sheet Market Description: Bet on whether a specific team will prevent their opponent from scoring any goals during the match. Outcomes: Yes / No. Settlement Nuances: ● Yes: The team must concede zero (0) goals. ● No: The team concedes one (1) or more goals. ● Own Goals: Any own goal scored by the selected team is treated as a goal conceded by that team. In this case, the "Clean Sheet - Yes" Bet is settled as a Loss. ● Timeframe: Applies to Regular Time only, unless the Market name specifically states "including overtime." Settlement Source: Match Result / TV Broadcast.

Settlement Examples:

  1. Example (Win): The Bet on "Team A Clean Sheet - Yes." The match ends 0-0 or 2-0- the other team did not score goals. The Bet is settled as a Win.
  2. Example (Loss): The Bet on "Team A Clean Sheet - Yes." Team A scores an own goal, and the match ends 1-1. The Bet is settled as a Loss. 1.41. Which team will win the rest (Rest of the Match) Market Description: Bet on which team will score more goals from the moment the Bet is accepted until the end of the match (within Regular Time). If the Bet is accepted after the match has ended or after the Market is no longer valid, the Bet is void. Settlement Logic: At the time the Bet is accepted, the score is considered to be 0-0, regardless of the actual current score in the match. ● Only goals scored after acceptance of the Bet has been accepted count toward the settlement of this Market. Outcomes: Home, Draw, Away. Settlement Source: TV Broadcast / Official Match Feed. Calculation Examples:
  3. Example (Draw): The current score is 2-0. You bet on "Draw" for the rest of the match. The game ends 2-0. Since no more goals were scored, the "rest of the match" score is 0-0. The Bet is a Win.
  4. Example (Away): The current score is 1-0. You bet on "Away" for the rest of the match. The game ends 1-1. Since the Away team scored 1 goal and the Home team scored 0 after your Bet, the "rest of the match" score is 0-1. The Bet is a Win.
  5. Example (Loss): The current score is 0-0. You bet on "Home" for the rest of the match. The game ends 0-1. The Bet is a Loss. 1.42. Bore Draw The Bore Draw is a promotional feature applicable to selected pre-match soccer Markets. Where the feature is active, qualifying Bets will be refunded in the event that the specified match ends in a 0–0 final score. Settlement Rule a) Markets eligible for Bore Draw will be identified accordingly. The applicable Bore Draw conditions will be made available within the Sportsbook interface via special Bore Draw tag (including on the Event page or “My Bets” section). b) The availability of the Bore Draw tag, including applicable conditions and eligible Markets, is determined solely at the discretion of the Sportsbook and may vary. c) If a qualifying match ends in a final score of 0–0, all eligible losing Bets placed on supported Markets will be voided. d) Market selections that are winning at the time of settlement (including Bets correctly predicting a 0–0 outcome, where applicable) will be settled as per Rules and are not affected by this feature. e) The Sportsbook reserves the right to suspend, modify or withdraw any Bore Draw Market at any time including for reasons such as technical issues, human error, betting integrity, legal compliance, or other. Bets on Bore Draw markets already accepted shall remain subject to the conditions applicable at the time of acceptance of the respective Bet, unless otherwise stated in these Betting Rules. f) The Sportsbook reserves the right to reject or void any Bet on Bore Draw Markets in accordance with these Betting Rules. In such cases, the general rules relating to void Bets shall apply.

g) In the event of an erroneous settlement due to technical issues, human error, or game-related circumstances (including, but not limited to, VAR decisions), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement of Errors. h) Any matters not expressly addressed in this section shall be governed by these Betting Rules.

2. Tennis.

Tennis Glossary of Terms (A-Z)

Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common tennis terms and do not constitute the definitive criteria for the Settlement of Bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules. ● Ace: A legal serve that lands in the service box and is not touched by the receiver's racket, resulting in a point for the server. ● Abandonment: When a match is stopped before its scheduled completion (e.g., due to weather, darkness, or player retirement) and is not resumed or completed within the timeframe provided under Rule 6.2.2 or the applicable tennis-specific rules. . ● Break Point: A situation where the receiving player is one point away from winning the game and "breaking" the opponent's serve. ● Break Point Won (Converted): A statistic credited when a receiving player successfully wins a game in which they had a break point opportunity. ● Double Fault: Two consecutive illegal serves (e.g., hitting the net or landing outside the service box) by the same player during a single point, resulting in the loss of that point. ● Game: A scoring unit within a set. A player must win at least four points (15, 30, 40, Game) and be leading by at least two points to win a game. ● Match Tie-break (Super Tie-break): A special tie-break (usually played to 10 points) used in some tournaments in place of a deciding final set. For Settlement purposes, a Match Tie-break counts as one set won by the winning player and as one game in total games Markets, unless expressly stated otherwise. ● Natural Conclusion: A settlement principle where a Bet is resulted if the Outcome was already unconditionally determined at the time of retirement/abandonment and could not have changed regardless of further play. ● Penalty Point/Game: A point or game awarded by the chair umpire to a player due to a code violation by the opponent. Such points/games count toward the final score and settlement. ● Retirement: When a player officially withdraws from a match while it is in progress (after the first point has been played), usually due to injury or illness. ● Set: A scoring unit consisting of a sequence of games. Most professional matches are "Best of 3" (first to win 2 sets) or "Best of 5" (first to win 3 sets). ● Short Sets: A modified match format where a set is won by the first player to reach 4 games (instead of the traditional 6). ● Tie-break: A deciding game played when the score in a set reaches 6-6 to determine the winner of that set (usually played to 7 points).

● Void : The cancellation of a Bet occurring when a Match is abandoned or a player retires before a Market's Outcome is determined where the Stake is returned to the End User. ● Walkover: When a player withdraws from a Match before it has started (before the first point of the Match is played ), all Bets on the Match in case of a Walkover are Voided.

2.1. General Match Conditions

2.1.1. Change of Circumstances:

Unless otherwise expressly stated, all Bets on relevant Match remain valid notwithstanding: ● a) Change of venue. ● b) Change of day of the match and/or schedule. ● c) Change of surface on which the match is played. ● d) Change from indoor to outdoor court or vice versa.

2.1.2. Delays and Interruptions: In the case of any delay or interruption (e.g., rain, darkness, etc.), all unsettled Markets shall remain pending , and trading will resume as soon as the match continues. Unsettled Bets will not be voided unless the tournament is officially cancelled or postponed indefinitely.

2.1.3. Incorrect Information: ● If the players or teams are displayed in the Market incorrectly, the Sportsbook reserves the right to void respective Bets. ● If Markets remain open with an incorrect score in comparison to actual score in the live Match, the Sportsbook reserves the right to void the respective Bets.

2.2. Scoring and Format

2.2.1. Match Tie-break (Super Tie-break): If a match is decided by a Match

Tie-break (often used instead of a final set), it will be considered and settled as the 3rd set. For set-based markets, the Match Tie-break counts as one completed set. For game-based markets (including Game Handicap and Total Games), the Match Tie-break will be counted as one game only, unless otherwise stated.

2.2.2. Game Counting: Every Tie-break or Match Tie-break counts as one game for the purpose of settling "Total Games" and "Handicap" Markets.

2.2.3. Penalty Points: If penalty point(s) are awarded by the umpire, all Bets on that specific game or point will stand.

2.3. Retirement, Walkover, and Abandonment

2.3.1. General Rule: In the event of a Retirement, Walkover, or early Match termination before the scheduled number of sets/games is completed, all unsettled Markets for the relevant Match not already determined under Rule 2.3.3, will be Voided.

2.3.2. Walkover: If a player or team withdraws before the Match starts (before the first point is played), it is considered a Walkover, and all Bets on the Match are Voided.

2.3.3. Natural Conclusion Principle: A Market shall be settled if, at the time of Retirement or Abandonment, its Outcome has already been unconditionally determined and could not be altered by any remaining possible play should the Match be played to its natural conclusion.

2.3.4. Calculation Examples (Natural Conclusion):

● a) Set Totals: If a set is abandoned at 4-4, Bets on Over 9.5 games are settled as Won, and Under 9.5 as Lost (since any finish requires at least 10 games). Bets on Over/Under 10.5 are Void. ● b) Match Totals (Best of 3): If a match is abandoned at 6-4, 4-6, Bets on Over 25.5 games are settled as Won, and Under 25.5 as Lost (since at least 26 games are required to finish). Bets on Over/Under 26.5 are Void. ● c) Handicaps: A match is abandoned at 6-4, 4-6, 5-5. Bets on a player with a +2.5 handicap (or higher) are Won, and -2.5 handicap (or lower) are Lost. All handicaps between -2 and +2 are Void. ● d) Individual Player Totals: Match abandoned at 6-4, 2-0. Player A has won 8 games. Bets on Player A Over 7.5 games = Won; Under 7.5 = Lost. Bets on Over 8.5 are Void.

2.4. Statistical Markets (Aces, Double Faults, Break Points)

2.4.1. Settlement Sources: All statistical Markets are settled based on official tournament data (e.g., Official Site of Men's Professional Tennis | ATP Tour | Tennis , The Official Home of the Women's Tennis Association | WTA Tennis ) or data providers.

2.4.2. Retirement or Disqualification: If a Match is not completed due to retirement or disqualification, all statistical Markets relevant to that Match and not already determined under the Natural Conclusion Principle shall be Void. ● Example: If a Bet is placed on "Over 5.5 Aces" and the player has already served 6 aces before retiring, the Bet is settled as a Win. If they had only 3 aces before retiring, the bet is Void.

2.4.3. Break Points: Break Points Won: Only successfully converted break points are counted. ● Total Break Points: Refers to the total number of break point opportunities created, regardless of whether they were converted.

2.4.4. Match Tie-break (Super Tie-break): All aces, double faults, and other statistics recorded during a Match Tie-break (Super Tie-break) count toward the final match totals.

2.4.5. First to occur (First Ace / First Double Fault): These Markets are settled as soon as the Event occurs. ● If a player retires before the first ace or double fault has occurred, all Bets on this Market are Void. ● If the Event has already occurred before the retirement, all Bets on this Market stand.

2.4.6. Most Stats (1X2 / Handicaps): Markets such as "Most Aces", "Most Double Faults", or "Aces Handicap" are declared Void if the Match is not completed due to retirement or disqualification. ● Logic: A 1X2 or Handicap result cannot be unconditionally determined because the player who is trailing could theoretically have overtaken their opponent had the match continued.

2.5. Change of Match Format

2.5.1. General Logic: If the official format of a Match is changed (e.g., the number of sets is reduced from Best of 5 to Best of 3, or "Short Sets" are introduced), the following rules apply: ● Match Winner & Set Winner: Bets on these Markets stand.

● Totals & Handicaps: All Bets on Match Totals (Games/Sets) and Handicaps are Void, unless the outcome has been unconditionally determined at the time of format change.

2.5.2. Note on Surface/Venue: As stated in Rule 2.1.1, changes in surface or moving from indoor to outdoor courts do not constitute a change of format, and all Bets on the relevant Match stand.

2.6. Tie-break in Match (Yes/No)

2.6.1. Definition: This Market refers strictly to a standard tie-break played when the score reaches 6-6 in any set.

2.6.2. Match Tie-break Exception: A Match Tie-break (Super Tie-break) played in place of a final set (as per Rule 2.2.1) does not count as a tie-break for the purposes of settlement of this Market.

2.6.3. Abandonment: If a standard tie-break has already occurred in the Match before Abandonment, the Market shall be settled as Yes. ● If the Match is abandoned before a tie-break had occurred, the Market shall be Void unless a tie-break can no longer occur under any remaining possible scoring scenario.

2.7. Set Betting (Correct Score)

2.7.1. General Rule: All Bets on the Correct Set Score (e.g., 2-0, 2-1, 1-2, 0-2) are Void if the match is not completed.

2.7.2. Natural Conclusion (Impossible Outcomes): If the Match is abandoned, any correct score Outcomes that are no longer unconditionally achievable based on the current set score shall be settled as a Loss. ● Example: In a best-of-3 match, Player A has already won the first set (1-0). The match is then abandoned. The Bet on "Player B to win 0-2" is settled as a Loss, while all other score lines (2-0, 2-1, 1-2) are Void.

2.8. Current / Next Game Winner

2.8.1. Completion Requirement: If a player retires or is disqualified during a specific game, all Bets on the winner of that game (Current or Next) will be Void, regardless of the score within the game at the time of retirement.

2.8.2. Penalty Points/Games: If a game is completed by the awarding of a penalty point(s) or penalty game by the umpire, all Bets on that game shall stand.

2.9. Specific Point Betting

2.9.1. Point Winner:

Predict which player will win the designated point (e.g., Set 1, Game 3, Point 4).

2.9.2. Penalty Points: If a point is awarded by the umpire as a penalty point, the Market will be settled based on that award.

2.9.3. Abandonment during Point: If a player retires or a match is abandoned during the play of a specific point, all Bets on that point winner will be Void.

3. Basketball

Basketball Glossary of Terms (A-Z)

Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common basketball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules. ● 2-Point Field Goal: A successful shot made from anywhere inside the three-point arc. ● 3-Point Field Goal: A successful shot made from beyond the three-point line. ● Assist: A pass to a teammate that leads directly to a made field goal. ● Block (Blocked Shot): Occurs when a defensive player legally touches a field goal attempt from an opponent, preventing it from being successful. ● Box Score: The official statistical record of a game, provided by the league’s official website. It is the primary source for all statistical settlement, unless otherwise specified in the relevant Market rules. ● Buzzer Beater: A successful shot made exactly as the game clock expires (0:00) at the end of the 4th quarter or overtime, which puts the scoring team in the lead and wins the game. ● Double-Double: When a player records 10 or more in at least two of the following categories: Points, Rebounds, Assists, Steals, or Blocks. ● Field Goal: Any basket scored during live play, including 2-point and 3-point shots, but excluding free throws. ● Free Throw: An unopposed shot attempt from the foul line awarded to a player after certain fouls committed by the opposition. ● Incl. Overtime: A Market suffix indicating that settlement includes all statistics recorded during extra periods. ● Natural Conclusion: A principle where a Bet is settled if the outcome has been unconditionally determined and cannot be affected by any remaining play. ● Non-Runner: A player who was in the official squad but did not enter the court for any duration of live game time while the clock was running. ● Overtime (OT): An extra period(s) played to determine a winner when the score is tied at the end of Regular Time. ● Rebound: The act of gaining possession of the ball after a missed field goal or free throw. This includes both Offensive Rebounds (gained by the attacking team) and Defensive Rebounds (gained by the defending team). ● Regular Time: The duration of the match consisting of four quarters, excluding any overtime periods. ● Runner: Any player who enters the court and participates in the match for any duration of live game time. ● Steal: Occurs when a defensive player legally gains possession of the ball from an opponent by intercepting a pass or taking the ball away during live play. ● Triple-Double: When a player records 10 or more in at least three of the following categories: Points, Rebounds, Assists, Steals, or Blocks.

General Basketball Rules

Important Note: For the majority of Basketball matches, the most common Markets (such as Money Line, Handicaps, and Totals) are offered and settled including

Overtime. End Users are advised to check the Market name specifically for the "(incl. Overtime)" suffix. General Basketball Rules

3.1. Overtime (OT) Settlement: ● Default Rule: All Markets are settled based on the result at the end of Regular Time (4 quarters) unless the Market name expressly includes Overtime (e.g., by adding "(incl. Overtime)" in the title). ● Segments: ○ Halves: 1st Half results consist of the 1st and 2nd quarters. 2nd Half results consist of the 3rd and 4th quarters only. Overtime is excluded from 2nd Half markets unless specifically stated otherwise in the Market name. ○ Quarters: Markets for specific quarters (1st, 2nd, 3rd, 4th) are settled based strictly on the score within that specific quarter and do not include Overtime.

3.2. Abandoned Matches & Natural Conclusion Principle: ● If a match is abandoned before the completion of Regular Time, all Markets that have not been settled at the time of abandonment will be Void. Exception: Markets that have already reached a Natural Conclusion (e.g., "Race to 20 points" where a team has already scored 20, or "Total Over 180.5" where the score is already 95-90) will be settled based on the results achieved at the moment of abandonment.

3.3. Postponements & Venue Changes: ● 48-Hour Rule: If a match is postponed or cancelled, Bets will remain valid if the game starts/resumes within 48 hours of the original scheduled time. If the delay exceeds 48 hours, all unsettled Bets will be declared Void. ● Venue Change: If the venue of a Match is changed but the Home team is still designated as the "Home" team, all Bets for that Match stand. If Home and Away teams for a Match are reversed, Bets placed on the original fixture will be voided.

3.4. Incorrect Time/Scoreboard: ● Time Error: If an incorrect match time was displayed in the Sportsbook, in cases where the discrepancy had a material impact on the Odds offered, the Sportsbook reserves the right to declare the affected Bets Void . ● Score Error: If Markets remain open with an incorrect score that had a material effect on the Odds offered, the Sportsbook reserves the right to void Bets placed during the period of the error.

3.5. Draw/Tie Result & Qualification OT: ● Qualification OT: If a match ends in a tie but overtime is played solely for qualification purposes (e.g., 2nd leg of a cup), all Markets for the relevant Match are settled based on the score at the end of Regular Time. ● Money Line (2-Way): If a "2-Way Money Line" (excluding OT) is offered and the match ends in a draw, the Market will be Void. Basketball Statistical Markets (Team Stats)

3.6. General Settlement Logic for Statistics ● Sources: All Markets in this section are settled strictly based on the official box score from the league's official website (e.g., The official site of the NBA for the latest NBA Scores, Stats & News. | NBA.com , NCAA.com – The Official Website of NCAA Championships , EuroLeague | Euroleague Basketball ).

● Overtime: In accordance with Rule 3.1, statistical Markets are settled based on Regular Time results unless the Market name specifically includes "(incl. overtime)". ● Market Types: * 1X2: Bet on which team will record a higher value of the specified stat. ○ Handicap: Bet on the winner of the stat after the specified handicap is applied. ○ Total: Bet on whether the combined total (or team total) will be Over or Under the line.

3.7. Rebounds (Totals / Handicaps / 1x2) ● Calculation Nuance: Settlement is based strictly on the sum of individual Offensive and Defensive rebounds credited to specific players. ● Exclusion of Team Rebounds: "Team Rebounds" (rebounds credited by officials to a team as a whole rather than an individual player, e.g., after a ball goes out of bounds on a missed free throw) are strictly excluded. ● Final Total: Only the sum of individual player stats found in the official box score counts toward the total.

3.8. Fouls (Totals / Handicaps / 1x2) ● Logic: Settled based on the total number of personal fouls whistled against a team and recorded in the official box score. ● Exclusions: Technical fouls on the coach, bench fouls, or administrative fouls that are not credited to a specific player are excluded unless they are expressly recorded as player fouls in the official box score.

3.9. Assists (Totals / Handicaps / 1x2) ● Logic: Settled based on the number of successful passes leading directly to a basket, as officially recorded by the league's statisticians.

3.10. Steals (Totals / Handicaps / 1x2) ● Logic: Settled based on the number of times a defensive player legally gains possession of the ball from an opponent during live play.

3.11. 2-Points & 3-Points (Totals / Handicaps / 1x2) ● Logic: Settlement is based on the number of successful (Made) field goals from the respective range. ● Note: These Markets count the number of shots made, not the total points resulting from them (e.g., five successful 3-pointers count as 5, not 15), unless the Market name specifies "Points from...".

Basketball Player Props Markets

3.12. Basketball Player Props Markets: All player-related Markets (including points, rebounds, assists, and other statistical milestones) are settled based on the individual performance of the specified players. By default, these Markets include any Overtime (OT) played and are governed by the following participation and settlement rules:

3.12.1. Participation & "Runner" Rules ● General Action Rule: Basketball player Bets stand as long as the player enters the court and participates in the match at any point while the game clock is running, regardless of whether they were in the starting lineup. ● Non-Runners: If a player does not enter the court at any point during the entire match, they are considered a "Non-Runner," and all Bets on these Markets for the relevant Match on that player will be declared Void.

● Mid-Match Retirement: If a player participates for any duration but subsequently leaves the game due to injury, illness, or disqualification, all Bets on these Markets for the relevant Match on that player stand and will be settled based on their recorded statistics at the time of retirement. ● "First To" Exception: For Markets such as "First Player to Score [Stat]", the Bet will be Void if the selected player did not start the match on the court (at the moment the relevant event occurs).

3.12.2. Settlement & Overtime ● Overtime (OT): All Basketball player prop Markets include Overtime for settlement purposes. ● 48-Hour Rule: If a game is postponed or abandoned and not resumed within 48 hours of the original scheduled start time, all pending player Bets on these Markets for the relevant Match will be Void, unless the result has already been unconditionally determined (Natural Conclusion). ● Official Sources: Results are settled based on the official box score provided by the respective league (e.g., NBA, NCAA, Euroleague, etc.). ● Finality of Statistics: Settlement is based on the final official box score. Subsequent changes or corrections made by leagues after the initial official settlement has been processed will not be considered.

3.12.3. Grouped Market Definitions ● Individual Totals (Points, Rebounds, Assists, Steals, Blocks, 3-PT Made): Settled based on the specific statistic credited to the player in the official box score. If the player's final score equals the set Line, the Bet is Void . ● Performance Targets ("At least X"): Bet is settled as a Win if the player meets or exceeds the target (e.g., "25+ Points" wins if the player scores 25, 26, or more). ● Combo Markets (e.g., P+R+A): Calculated by summing the individual stats specified in the Market name (e.g., Points + Rebounds + Assists). ● Double-Double / Triple-Double: A player must reach double digits (10 or more) in two (Double-Double) or three (Triple-Double) of the following categories: Points, Rebounds, Assists, Steals, or Blocks. ● Head-to-Head (H2H): 1v1: Bet on which player will achieve a higher stat. If players tie, the Market is settled as Void. ○ 1v2 or 1v3: The selected player must outscore all other listed opponents. A tie for the highest result among players mentioned in the relevant Market selection leads to the Bet being Void. Basketball Specific Markets

3.13. Winning Margin (incl. overtime): Bet on the specific range of points by which a team wins. Settlement is based on the final score, including any Overtime periods played. 3.14. Race to X Points (incl. overtime):

Bet on which team will be the first to reach the specified number of points. ● If the match is abandoned before either team reaches the target, the Bets on this Market are Void unless the target was already reached prior to Natural Conclusion. ● If the match ends (including Overtime) and neither team has reached the target, Bets on this Market are Void unless a "Neither" option was chosen (if offered).

3.15. Largest Lead in Game (incl. overtime):

Bet on the maximum point difference achieved by either team at any stage of the match, including Overtime. This is settled based on the highest lead recorded in the official play-by-play data. If the match is abandoned, the Market shall be settled based on the largest lead achieved up to the point of Natural Conclusion.

3.16. First Three-Pointer (incl. Overtime): Predict which team will score the first successful 3-point field goal of the match. If no 3-point field goal is scored during the match, Bets on this Market shall be Void unless a "No 3-Pointer" option was offered. If the match is abandoned before a 3-point field goal is scored, Bets on this Market shall be Void.

3.17. Highest Scoring Quarter / Half: Bet on which quarter or half will result in the highest combined total points. ● Note: For the purposes of this Market, Overtime is excluded. ● If two or more quarters or halves share the highest total score, settlement shall be determined in accordance with Dead Heat rules, unless a "Tie" selection is explicitly offered in the Market.

3.18. First Point Method (incl. Overtime): Bet on how the first point(s) of the match will be scored. Standard options include: Free Throw, 2-Point Field Goal, and 3-Point Field Goal. If the match is abandoned before any points are scored, Bets on this Market for the relevant Match shall be Void. The Market is settled after the moment the first scoring action occurs.

3.19. Last Point Method (incl. overtime): Bet on how the final point(s) of the match (including any Overtime periods) will be scored. Standard options include: Free Throw, 2-Point Field Goal, and 3-Point Field Goal. If the match is abandoned before completion, Bets on this Market shall be Void unless the final scoring action has already occurred and no further scoring is possible.

3.20. Game Winning Buzzer Beater: A "Yes" result is settled only if a player makes a shot that puts their team in the lead (winning the game) exactly as the game clock expires (0:00) at the end of the 4th quarter or any overtime period. ● The shot must be the final and valid scoring action of the game, leaving no time for the opponent to respond.

4. American football

American Football Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common American Football terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules. ● Assisted Tackle: A tackle where two or more defensive players contribute to stopping the ball carrier. The sum of Solo and Assisted tackles equals "Total Tackles." ● Drive: A continuous series of offensive plays starting from the point of possession and ending in a score, a punt, a turnover, or the conclusion of a half/game. ● Field Goal: A scoring play worth 3 points, achieved by kicking the ball through the opponent's goalposts.

● Fumble: When a player loses possession of the ball after having had control of it, before being tackled or out of bounds. ● Interception: When a defensive player catches a pass intended for an offensive receiver, resulting in a change of possession. ● Natural Conclusion: A settlement principle where a Bet is resulted if the outcome was already determined and could not have changed regardless of further play. ● Overtime (OT): An extra period of play used to determine a winner when a game ends in a tie after Regular Time. ● Passing Yards: The total net yardage gained by a quarterback through successful pass completions. ● Punt: A kick performed by the offense (usually on 4th down) to move the ball downfield and relinquish possession to the opponent. ● Receiving Yards: The total net yardage gained by a player who catches a forward pass. ● Runner: Any player who enters the field and participates in at least one play (down) during the game. ● Rushing Yards: The total net yardage gained by a player carrying the ball from the line of scrimmage (e.g., a handoff or a quarterback scramble). ● Sack: Occurs when a defensive player tackles the quarterback behind the line of scrimmage before they can throw a pass. ● Safety: A scoring play worth 2 points, occurring when the offensive ball carrier is tackled in their own end zone or a foul is committed by the offense in their end zone. ● Solo Tackle: A tackle credited to a single defensive player who stops the ball carrier unassisted. ● Touchdown (TD): A scoring play worth 6 points, achieved by carrying the ball into or catching it within the opponent's end zone. ● Turnover on Downs: Occurs when the offense fails to gain the required 10 yards for a new set of downs within their four attempts.

General American Football Rules

4.1. Overtime (OT) Settlement: As a default rule, Markets do not consider Overtime unless expressly stated otherwise in the Market name (e.g., by adding "(incl. Overtime)" in the title). 4.2. Delays and Interruptions: In case of any delay or interruption (rain, darkness, etc.) of a match, all unsettled Markets relevant to this Match shall remain pending, and trading will resume as soon as the match continues. Unsettled Bets relevant to this Match will not be voided unless the tournament is officially cancelled or not resumed within the same NFL weekly schedule (Thursday - Wednesday local stadium time). 4.3. Abandoned or Postponed Matches (NFL Week Rule): All match Markets are Void unless the match is completed within the same NFL weekly schedule (Thursday - Wednesday local stadium time). 4.4. Incorrect Information/Score: ● If players or teams are displayed in the Market incorrectly, the Sportsbook reserves the right to void Bets on the respective Markets.

● If Markets remain open with an incorrect score in comparison to actual score in the live Match, the Sportsbook reserves the right to void the respective Bets. 4.5. Time Errors: If an incorrect match time was displayed in the Sportsbook, in cases where the discrepancy had a material impact on the Odds offered, the Sportsbook reserves the right to declare the affected Bets Void . 4.6. Settlement Sources: Bet on Markets will be settled based on the TV broadcast and statistics provided by official associations (e.g., NFL.com | Official Site of the National Football League ) unless there is clear evidence that the statistics are incorrect. 4.7. Segment Logic (Quarters & Halves): ● Quarters: Bet on Markets for a specific quarter (1st, 2nd, 3rd, 4th) are settled strictly on the score of that quarter. Overtime is always excluded. ● Halves: 1st Half results consist of the 1st and 2nd quarters. 2nd Half results consist of the 3rd and 4th quarters. Overtime is excluded from 2nd Half markets unless the market specifically states "(incl. Overtime)". 4.8. Abandonment & Natural Conclusion: ● If a match is abandoned before the completion of the relevant period (Quarter, Half, or Match), all unsettled Markets for that Match shall be Void. ● Exception: Markets that have already reached a Natural Conclusion (e.g., a "First Quarter Total" once the 1st quarter is finished, or "Team to score next Touchdown" after a touchdown is confirmed) will be settled based on the results achieved at the moment of abandonment. 4.9. Money Line Tie Rule: For "2-Way" Money Line markets (without a draw option), if the match ends in a tie after any played Overtime, Bets on this Market are Void. American Football Statistical Markets (Team Stats) 4.10. Touchdowns (Total / Team / Period): Logic: Bet on the total number of touchdowns scored by either team (Total), a specific team (Team Total), or within a defined period (Quarter/Half). ● Settlement: Bets on the Markets are settled based on the number of successful touchdowns recorded in the official box score. ● Overtime: Statistics recorded during Overtime are included only if the Market name specifically includes "(incl. Overtime)". Otherwise, settlement is based on Regular Time data. ● Period Specifics: For period-specific Markets like "1st Half - Total Touchdowns" or "1st Quarter - Total Touchdowns," only touchdowns scored within that specific time frame are counted. 4.11. Field Goals Made (Total / Team / Period): ● Logic: Bet on the total number of successful field goals made. ● Successful Only: Only field goals that are officially "Made" count toward the total. Attempted but missed field goals, or field goals nullified by penalties, are excluded. ● Overtime: Statistics recorded during Overtime are included only if the market name specifically includes "(incl. overtime)". ● Period Specifics: For Markets like "1st Quarter - Total Field Goals," only field goals made within that specific quarter count. 4.12. Odd/Even Markets (Points / Stats):

● Logic: Bet on whether the total sum of points, touchdowns, or other specified statistics will be an Odd or Even number. ● Zero (0) Rule: If the total score or the total number of a specific statistic is zero (0), it will be considered as Even for settlement purposes. ● Overtime: These markets follow the general overtime rule (Section 4.1) and exclude Overtime unless stated otherwise.

American Football Player Props Markets

4.13. American Football Player Props Rules: All player prop Markets are settled based on the official box score provided by the relevant league's official association (e.g., NFL.com | Official Site of the National Football League ). All player-specific Markets include Overtime for settlement purposes. For a Bet to have action, the player mentioned in the Market description must participate in at least one play (down) as a "Runner". General Participation & Match Conditions 4.13.1. Participation (Action): For American Football, a player Bet has action as long as the player participates in the game (enters the field of play for at least one play), regardless of whether they were in the starting lineup. If a player does not enter the game at all, the bet is Void . 4.13.2. Retirement/Injury: If a player participates and subsequently leaves the game due to injury or disqualification, all Bets on Markets involving that player stand and are settled based on the statistics recorded at the time of retirement. 4.13.3. Overtime (OT): All player prop Markets include Overtime for settlement purposes. 4.13.4. Postponement & Abandonment (48-Hour Rule): If a game is cancelled, abandoned, or postponed and is not resumed within 48 hours of the original scheduled start time, Bets on all affected pending player-specific Markets will be Void. ● Exception: Markets that have already reached a Natural Conclusion prior to the abandonment will be settled based on the results achieved. 4.13.5. Official Data Sources: Settlement is based strictly on the official box score provided by NFL.com | Official Site of the National Football League (or the respective league's official site). Subsequent changes or corrections made by the league after the initial official settlement has been processed will not be considered. 4.13.6. Venue Change: If the venue is changed from the one scheduled, Bet on all player-specific Markets shall stand provided the game is played on the original scheduled date and the "Home" team designation remains unchanged. 4.13.7. Performance Targets ("At Least" / "Target"): Bets on Single player performance Markets (targets) are settled as a Win if the player mentioned in the relevant Market meets or exceeds the specified target. ● Example: A Bet on "At least 50 Rushing Yards Player A" (50+) is a winner if the Player A records 50, 51, or more yards. 4.13.8. Over/Under (Totals): If the player’s final score equals the line set in the description of the Market (in cases where a whole number line is offered, e.g., 50.0), the Bet on this Market is

Void. If a Market on half-number line is offered (e.g., 50.5), the Bets on such a Market shall stand as the result will always be either Over or Under the line. 4.13.9. Head-to-Head (H2H): ● 1v1: Bet on which player will achieve a higher statistic. In the event of a tie, the Bet on this Market involving the relevant players is declared Void . ● 1v2 / 1v3: For the Bet on this market to win, the selected player must outscore all other opponents listed in the Market description. If there is a tie for the highest result between the players mentioned in the Market description, the Bet is declared Void . 4.13.10. Touchdown Scorer (Player & Team Passing): A Standard Touchdown is credited only to the player who carries or receives the ball in the end zone. ● Passing Touchdowns thrown by a quarterback do not count toward that player’s individual "Touchdown Scorer" total Market (they are settled under specific "Passing Touchdowns" markets). 4.13.11. Yardage (Passing, Rushing, Receiving): Bets on this Market are settled based on the total net yards officially credited to the player mentioned in the Market description. Rushing yards involve carries, Receiving yards involve receptions, and Passing yards involve completions. 4.13.12. Tackles and Assists: Bets on this Market are settled based on "Total Tackles," which is defined as the sum of Solo Tackles + Assisted Tackles recorded in the official box score. 4.13.13. Sacks, Interceptions, and Receptions: Bet on this Market are settled based on the official count for each specific category mentioned in the Market description. Sacks may include half-sacks (0.5) if officially recorded. 4.13.14. Statistic Double / Triple: Bet on whether a player mentioned in the Market description will reach a double-digit (10+) or triple-digit (100+) value in the specified categories (e.g., 100+ Rushing Yards).

American Football Specific Markets

4.14. First Offensive Drive Markets (Score/Outcome): Definition: A "Drive" is defined as a continuous offensive possession that starts with a snap from scrimmage and ends with a score, a punt, a turnover (Interception, Fumble, or Turnover on Downs), or the conclusion of a half/game. Team to Score on First Drive: Bet on whether the specified team will score a Touchdown or a Field Goal on its first offensive possession of the game. ● Any result other than an offensive Touchdown or Field Goal (e.g., Punt, Turnover, Safety, or End of Half) for the purpose of this Market of the relevant Match will be settled as "No". First Drive Outcome: Bet on the specific result of the first offensive Drive. Typical options include: Offensive Touchdown, Field Goal, Punt, and Turnover (includes Interceptions, Fumbles, and Turnover on Downs). ● If a Drive is interrupted by the end of a half or the end of the game before a definitive outcome is reached, the Market for the relevant match is Void. Special Case: If a team scores a touchdown on a kickoff or punt return (Special Teams), or via a defensive return (Pick-6/Fumble return), this does not count as an

"Offensive Drive" for that team. Bet on this the Market for that team will be settled based on that team’s subsequent first possession from scrimmage. 4.15. Team to Score Xth Touchdown: Logic: Bet on which team will score the specific touchdown designated by the number "X" (e.g., "Team to score 3rd Touchdown"). Settlement: Bets on this Market are settled as soon as the specified touchdown is officially confirmed. No Touchdown Scored: If the match ends or is abandoned before the "Xth" touchdown is scored, the Market for that specific touchdown is declared Void . ● Example: Bet is on the "Team to score 4th Touchdown" and the game ends with a total of 3 touchdowns, all Bets on the 4th touchdown Market are Void. 4.16. Next Touchdown Scorer (incl. Overtime): ● Logic: Bet on which specific player will score the next touchdown in the game. ● No Further Touchdown: If no further touchdown is scored for the remainder of the game (including Overtime), Bets on this Market are Void. ● Unlisted Players: If the player who scores the touchdown is not offered as an individual Market selection, Bet on the Markets the "Other Player" or "Field" outcome (if provided) will be settled as the winner. If no such option exists, the Market is settled based on official data or declared Void as per specific Market conditions.

5. Ice Hockey

Ice Hockey Glossary of Terms (A-Z)

Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Ice Hockey terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules. ● Bench Minor Penalty: A penalty awarded to a team rather than a specific player (e.g., Too Many Men on the Ice). It is served by any player who was on the ice at the time of the infraction. ● Double-Minor Penalty: An infraction resulting in 4 minutes of penalty time (2+2). For Bet settlement on the number of minor penalties, this counts as two (2) separate minor penalties. ● Empty Net Goal: A goal scored when the opposing team's goalkeeper has been pulled from the ice (usually for an extra attacker). ● Minor Penalty: A 2-minute penalty for a less severe infraction of the rules. ● Natural Conclusion: A settlement principle where a Bet is resulted if the outcome is already determined and could not change regardless of further play before an abandonment. ● Penalty Shootout: A series of breakaway shots used to determine a winner if the game remains tied after Overtime. Exactly one (1) goal is added to the winner's final score for settlement. ● Power Play: A situation where one team has a numerical advantage on the ice because one or more opposing players are serving penalties. ● Puck Line: A hockey-specific term for a point spread or handicap, typically set at +/- 1.5 goals.

● Regular Time: The three standard 20-minute periods of play. This excludes Overtime and Penalty Shootouts. ● Runner: A player who enters the ice and participates in the game at any point while the official game clock is running. ● Shorthanded Goal: A goal scored by a team that has fewer players on the ice than their opponent due to serving a penalty. ● Shot on Goal: Any puck attempt that either results in a goal or would have gone into the net if not for a save by the goalkeeper. Shots hitting the post or crossbar are not counted.

General Ice Hockey Rules

5.1. Regular Time Settlement: All Markets (except period, Overtime, and penalty shootout markets) are considered for Regular Time only unless otherwise is expressly mentioned in the respective market. 5.2. Penalty Shootout Logic (+1 Goal): In the event of a game being decided by a penalty shootout, then one (1) goal will be added to the winning team's score and the game total for settlement purposes. This applies only to the Markets which have overtime and penalty shootout included. 5.3. Abandonment and Natural Conclusion: ● If a match is abandoned before the completion of Regular Time, all Markets that have not reached a Natural Conclusion will be Void . ● Markets that have already been unconditionally determined at the time of abandonment (e.g., "1st Period Winner" if the 1st period is finished, or "Total Goals Over 2.5" if 3 goals have already been scored) will be settled based on the score at the time of abandonment. 5.4. Postponement and Rescheduling (48-Hour Rule): All Markets on a postponed match will be declared Void if the Event is not resumed within 48 hours of the original scheduled start time. If the game resumes within this 48-hour window, all Bets on that Match stand. 5.5. Error Corrections and Voiding Rights: The Sportsbook reserves the right to declare bets Void in the following scenarios: ● Live Events: If a Market remains open when goals or penalties have already taken place. ● Incorrect Score: If an incorrect score was displayed in the Sportsbook, all affected Markets will be cancelled for the timeframe during which the incorrect score was shown. ● Incorrect Match Time: If an incorrect match time was displayed in the Sportsbook, in cases where the discrepancy significantly influenced the correctness of the Odds, the Sportsbook reserves the right to void the affected Bets. ● Incorrect Information: If teams or players are displayed incorrectly. 5.6. Settlement Sources: Markets will be settled based on the TV broadcast and statistics provided by official associations (e.g., Official Site of the National Hockey League | NHL.com ) unless there is clear evidence that the statistics are incorrect.

Ice Hockey Statistical Markets (Team Stats)

5.7. Overtime Default for Statistics: All statistical Markets listed in this section (including Shots on Goal, Penalties, and Power Play Goals) are settled based on Regular Time (60 minutes) only, unless the Market name specifically includes the "(incl. Overtime)" suffix. 5.8. Shots on Goal (Total / Team / Period): ● Definition: A "Shot on Goal" is defined as any puck attempt that either goes into the net as a goal or would have gone into the net if not for a save by the goalkeeper. ● Exclusions: Shots that hit the goalpost or crossbar, and shots that are blocked by a defending player (other than the goalie) before reaching the net, are not counted as Shots on Goal. ● Settlement: Bets on Markets are settled based on the official statistics provided by the league’s governing body. 5.9. Minor Penalties (Total / Team / Period): ● Definition: A "Minor Penalty" is a 2-minute infraction. ● Counting: Settlement is based on the number of minor penalties awarded, not the total minutes served. For example, one Double-Minor penalty (2+2 minutes) is counted as two (2) minor penalties for settlement purposes. ● Bench Minors: Minor penalties served by a team (Bench Minors) are included in the Team Total and Match Total. 5.10. Power Play Goals (Total / Team / Period): ● Definition: A "Power Play Goal" is a goal scored by a team while they have a numerical advantage on the ice due to at least one opponent serving a penalty. ● Shorthanded Goals: Goals scored by the team currently serving a penalty (Shorthanded Goals) do not count toward Power Play Goal markets. ● Empty Net: If a team scores a goal while on a power play but the opposing team has pulled their goalie for an extra attacker, it still counts as a Power Play Goal.

Ice Hockey Player Props Markets

5.11. Ice Hockey Player Props Rules: All player prop Markets are settled as soon as the final official box score is received from the data providers. Bets on all player Markets include Overtime for settlement purposes but exclude Penalty Shootouts, with the exception of the "Anytime Goalscorer" Market (see Section 5.11.11). General Participation & Conditions 5.11.1. Participation (Runner): A player is considered to have participated in the match (a "Runner") if the player enters the ice at any point while the official game clock is running. If a player does not enter the ice at all during the entire match, all Bets on that player will be Void. 5.11.2. No Minimum Time: There is no minimum duration of participation required. If a player appears on the ice for any length of time while the game clock is running, all Bets on Markets involving that player’s individual performance shall stand, regardless of whether the player recorded any statistics or were later injured/disqualified. 5.11.3. Postponement & Abandonment (48-Hour Rule): If a game is cancelled, abandoned, or postponed and is not resumed within 48 hours of the original scheduled start time, Bets on all pending player prop Markets will be Void.

● Exception: Markets that have already reached a Natural Conclusion prior to the abandonment will be settled based on the results achieved at the time of abandonment. 5.11.4. Official Data & Revisions: Settlement is based on the final official box score. Once the settlement is completed, any subsequent statistical corrections or revisions made by official leagues will not be considered and will not be re-settled. Market Logic 5.11.5. Performance Targets (1+, 2+, etc.): Single player performance "Target" Markets are settled as a Win if the player mentioned in the Market description hits the mentioned target or more. ● Example: A Bet on Market "Player A At least 2+ Points" is a winner if the Player A records exactly 2, 3, or more points. 5.11.6. Over/Under (Totals): Bets on whether the player’s total will be Over or Under the line specified in the Market description. If the player’s final result equals the Line specified in the Market description (in cases of whole number lines), the Bet on the relevant Market shall be Void. Statistical Definitions 5.11.7. Player Goals: Credited to the player who scores the goal in Regular Time or Overtime. Goals scored in Penalty Shootouts are not counted. 5.11.8. Player Assists: Credited to the player(s) (up to two per goal) who touched the puck before the goal scorer, as officially recorded in the box score. 5.11.9. Player Points: Calculated as the sum of Goals + Assists officially credited to the player. 5.11.10. Player Shots on Goal: Any puck attempt that either results in a goal or would have gone into the net if not for a save by the goalie. Shots hitting the post/crossbar or blocked by a defender (not the goalie) do not count toward this total. 5.11.11. Anytime Goalscorer "Anytime Goalscorer" Market is settled based on Regular Time (60 minutes) only. ● Exclusion of Overtime: Goals scored during Overtime or Penalty Shootouts do not count for this specific Market. ● Contrast with Player Goals: "Player Goals" (Total) Market may include Overtime in mentioned in the Market description, "Anytime Goalscorer" is a separate proposition limited to the 3 standard periods of play. ● Own Goals: Own goals are not considered for settlement and are ignored for this Market. ● Participation: Bets on this Market stand if the player mentioned in the Market description participates in the match (as defined in 5.11.1). If the player mentioned in the Market description is in the squad but does not enter the ice, the Bets on this Market involving the relevant player are Void.

6. Baseball

Baseball Glossary of Terms (A-Z)

Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Baseball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules. ● At Bat (AB): An official turn at batting that does not result in a walk, hit by pitch, or sacrifice.

● Double-Header: Two baseball games played between the same two teams on the same day. For betting purposes, each game is treated as a separate and distinct event. ● Extra Innings: Additional periods of play used to break a tie after the standard number of innings (usually 9) has been completed. ● Inning: A unit of play consisting of a "top" half (away team bats) and a "bottom" half (home team bats). ● Mercy Rule (Knockout Rule): A regulation that ends a game early if one team establishes a lead of a specified number of runs after a certain number of innings. ● Money Line: A market where the bet is on the outright winner of the match, typically including extra innings. ● Pitcher Strikeout (K): Occurs when a pitcher records three strikes against a batter, resulting in an out. ● Run Batted In (RBI): A statistic credited to a batter when their action (hit, sacrifice, etc.) causes a run to score. ● Run Line: The point spread or handicap in baseball, usually set at +/- 1.5 runs. ● Shortened Format: A game officially scheduled for fewer than 9 innings (e.g., 7 innings) by the governing body before the start of play. ● Starting Pitcher: The pitcher who throws the first pitch for their team. The Pitcher mentioned in the Market description needs to start for Bets on the relevant Market to have action. ● Total Bases: The total number of bases a batter gains from hits only: Single (1), Double (2), Triple (3), and Home Run (4). Walks, hit by pitches, and errors are not included.

General Baseball Rules

6.1. Innings and Extra Innings: All Markets are considered for Regular Time only (9 innings, or 8.5 innings if the home team is leading) unless otherwise is expressly mentioned in the respective Market description. For the avoidance of doubt, the majority of Baseball Markets (including Money Line, Run Line, and Total Runs) are typically offered including Extra Innings - as indicated in the Market description. 6.2. Minimum Play and Mercy Rule Logic: 6.2.1. Standard Games: For Bets on all full-game Markets to stand (except the Winner Market), the match must go at least 9 full innings (or 8.5 innings if the home team is leading). 6.2.2. Scheduled Shortened Formats: If a shortened format (e.g., 7 innings) is officially announced by the governing body before the start of the game, this scheduled number of innings shall be considered "Regular Time" for settlement purposes. In such cases, a minimum of 7 full innings (or 6.5 innings if the home team is leading) is required for Bets on this Match to stand. 6.2.3. Mercy Rule Exception: If a game is ended early by the official governing body due to a Mercy Rule (a league-mandated run difference that triggers the conclusion of the match), the game shall be considered "Complete." Bets on all full-game Markets (Money Line, Run

Line, Totals) will be settled based on the score at the time the Mercy Rule was invoked, provided the game was considered official by the governing body. 6.2.4. Unplayed Innings: In the event of a Mercy Rule conclusion or any other early termination, Bets on any specific Markets for innings that were not played (e.g., "8th Inning Winner" or "9th Inning Total Runs") will be Void. 6.2.5. Natural Conclusion: Bets on Markets that reached a Natural Conclusion prior to the game ending (e.g., "1st Inning Winner" or "Total Runs Over 5.5" when the score is already 7-0) will be settled as per relevant Market rules. . 6.3. Pre-Match Winner Market (4.5/5 Innings Rule): For the purposes of "Winner" (Money Line) Market in pre-match betting, a game is considered official if it lasts at least 5 full innings (or 4.5 innings if the home team is leading). If the game is stopped after this point for any reason, the winner is determined by the score at the time the game was stopped. 6.4. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed match will be declared Void if the Event is not started or resumed within 48 hours of the original scheduled start time. ● In the case of a double-header, each game is treated as a distinct Event. If the first game is cancelled, the second game does not automatically replace it for the purposes of the first game's bets. 6.5. Abandonment: If a match is abandoned before reaching the official minimum play requirement (and the Mercy Rule has not been invoked), Bets on all Markets that have not reached a Natural Conclusion will be Void. 6.6. Error Corrections and Voiding Rights: The Sportsbook reserves the right to void Bets Void if a Market remains open with an incorrect score, incorrect match status (e.g., incorrect inning or number of outs), or if Odds were offered with an incorrect match time. 6.7. Settlement Sources: Bets on Markets will be settled based on the TV broadcast and statistics provided by official associations (e.g., MLB.com | The Official Site of Major League Baseball ) unless there is clear evidence that the statistics are incorrect.

Baseball Player Props Markets

6.8. Baseball Player Props Rules: Bets on all player prop Markets are settled based on the official box score provided by the relevant league's official association (e.g., MLB.com | The Official Site of Major League Baseball ). All player prop Markets include Extra Innings for settlement purposes unless otherwise stated. General Participation & Conditions 6.8.1. Participation (Starting Lineup): For Baseball player props to have action, the selected player must be in the starting lineup and must participate in a game. If a player does not meet these conditions, all Bets on Markets involving that player will be Void. 6.8.2. Starting Pitcher Requirement: If a Bet is placed on Market related to a specific pitcher (e.g., "Pitcher Total Strikeouts"), that pitcher must start the game and throw at least one official pitch (throw the first pitch for their team) for the Bet to have action. If the named pitcher

does not start the game and does not throw a pitch, all Bets on Markets related to that individual player will be Void. 6.8.3. Abandonment & Official Results: If a match is abandoned after it has been started, all Bets on player prop Markets on players who participated (as per 6.8.1) will stand, provided the match is considered an Official Game (see Rule 6.3) or has reached a Natural Conclusion. ● If the match is abandoned before becoming an Official Game, Bets on all player prop Markets that have not reached a Natural Conclusion will be Void . 6.8.4. Postponement & Rescheduling (48-Hour Rule): If a game is cancelled, abandoned, or postponed and is not resumed within 48 hours of the original scheduled start time, Bets on all pending player prop Markets will be Void , unless a result was already unconditionally determined. Market Logic 6.8.5. Performance Targets (1+, 2+, 3+, etc.): Bets on single player performance "Target" Markets (e.g., "Batter to record 2+ Hits") are settled as a Win if the player mentioned in the Market description meets or exceeds the specified target. 6.8.6. Over/Under (Totals): Bets on whether the player’s total will be Over or Under the Line specified in the Market description. If the player’s final score equals the Line specified in the Market description (in cases of whole number lines), the Bet shall be Void. Statistical Definitions 6.8.7. Batter Hits: Bets on this Market are settled based on the number of official hits recorded (Singles

  • Doubles + Triples + Home Runs). Bases reached via Walks (BB), Hit by Pitch (HBP), Errors, or Fielder’s Choice do not count for the purposes of this Market. 6.8.8. Batter Home Runs: Bets on this Market are settled based on the total number of home runs hit by the player mentioned in the Market description. 6.8.9. Pitcher Strikeouts: Bets on this Market are settled based on the total number of batters struck out (K) by the pitcher mentioned in the Market description. 6.8.10. Batter Total Bases: Bets on this Market are settled based on the total bases accumulated from hits only: Single = 1, Double = 2, Triple = 3, Home Run = 4. 6.8.11. Batter Runs + Runs Batted In (Runs + RBI): Bets on this Market are settled based on the combined sum of Runs Scored and Runs Batted In (RBI). 6.8.12. Player Hits Allowed: Bets on this market are settled based on the total number of hits surrendered by a specific pitcher mentioned in the Market description while they are active in the game. 6.8.13. Player Performance Double: Market provides betting on whether a player mentioned in the Market description will achieve a double-digit value (10 or more) in two different statistical categories, or reach a specified double achievement as defined in the Market name.

7. Handball

Handball Glossary of Terms (A-Z)

Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Handball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules. ● 7-Metre Throw (Penalty): A direct shot at goal from the 7-metre line, awarded after a foul that destroys a clear chance of scoring. ● Abandoned Match: A match that is stopped before the completion of the scheduled duration and not resumed within the 48-hour window. ● Fast Break: A quick offensive move where a team attempts to score before the opponent can set up their defense. ● Free Throw: A method of restarting play after an infringement by the opposing team. ● Natural Conclusion: A settlement principle where a Bet is resulted if the Outcome was already determined and could not have changed regardless of further play. ● Overtime (Extra Time): Additional periods played to determine a winner in case of a Draw in knockout matches. Standard overtime consists of two 5-minute halves. ● Progressive Punishment: A system of fouls leading to a yellow card, a 2-minute suspension, and eventually a red card (disqualification). ● Regular Time: The standard 60-minute duration of a match (two halves of 30 minutes each). ● Shootout (7-Metre): A series of penalty throws used to determine a winner after overtime has failed to break a tie. ● Walking (Steps): A violation where a player takes more than three steps without dribbling the ball.

General Handball Rules

7.1. Regular Time Settlement: All Markets are settled based on the result at the end of Regular Time (60 minutes of play) only, unless otherwise expressly mentioned in the Market name (e.g., Markets including the suffix "incl. Overtime"). Overtime and 7-metre shootouts are excluded from standard match Markets. 7.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the match is not started or resumed within 48 hours of the original scheduled start time. 7.3. Abandonment and Natural Conclusion: If a match is abandoned before the completion of Regular Time, Bets on all Markets that have not reached a Natural Conclusion will be Void. ● Bets on Markets that have reached a Natural Conclusion (e.g., "1st Half Total" if the first half is finished) will be settled according to their respective Market rules. 7.4. Error Corrections: ● Match Time: If an incorrect match time was displayed, and the discrepancy significantly influenced the correctness of the Odds, the Sportsbook reserves the right to void the affected Bets .

● Incorrect Score: If Bets on a Market remains open with an incorrect score that significantly impacts the Odds, the Sportsbook reserves the right to void the affected Bets. 7.5. Venue Change: If a match is moved to a neutral venue, all Bets on the relevant match stand. If the home and away teams are reversed, Bets placed on the original fixture will be Void. 7.6. Match Outcome Markets (3-Way, Handicap, Totals): Settlement is based on the score at the end of Regular Time. This includes Match Winner (Home/Draw/Away), Draw No Bet, Handicaps, and Total Goals (Over/Under or Odd/Even) for the full match and individual teams. 7.7. Half Markets (1st & 2nd Half): ● 1st Half: Bets on this Market are settled strictly on the score of the first 30 minutes of play. If a match is abandoned during the first half, Bets on all unsettled 1st half Markets are Void. ● 2nd Half: Bets on this Market are settled strictly on the score achieved during the second half (30 minutes), excluding the first half score and any Overtime score. If a match is abandoned during the second half, Bets on all 2nd half Markets are Void unless already settled. 7.8. Race to X Goals / Who Scores Xth Point: ● Target Not Reached: If a match or half ends before the number of goals (X) specified in the Market description is reached, all Bets on the respective "Race to X" or "Xth Point" Markets will be Void. ● Shootout Exclusion: Bets on these Markets are settled based on Regular Time and, where explicitly stated - Overtime. Goals scored during a 7-metre shootout are excluded. If the target is only reached during a shootout, the Bets on this Market for the relevant match will be Void. 7.9. Race to X Goals (Half-Specific): Bet on which team will be the first to reach the target number of goals (5, 10, 15, etc.) within a specific half. ● 1st Half Races: Bets on this Market are settled based only on goals scored in the 1st half. ● 2nd Half Races: Bets on this Market are settled based only on goals scored in the 2nd half (starting the count from 0-0 at the beginning of the half). 7.10. Disciplinary Markets: All disciplinary Markets (including 2-minute suspensions, yellow/red cards where applicable ) are settled based on incidents occurring during Regular Time only. Suspensions or disciplinary actions given to team officials or players who are not actively participating in the game are excluded, unless specifically stated in the Market name or rules.

10. Futsal

10.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only. 10.2. If a match is interrupted and continued within 48h after initial kick-off date and time, all open bets will be settled with the final result. Otherwise all undecided bets shall be voided. 10.3. If a market remains open when any of the following events have already taken place, e.g. goals, red or yellow-red cards and penalties, the sportsbook reserves the right to void respective bets. 10.4. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card. 10.5. If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets. 10.6 If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed. 10.7. If the team names or tournament are displayed incorrectly, the sportsbook reserves the right to void respective bets.

11. Badminton

11.1. If a set ends before the Xth point is reached, the bets placed on the market “Who scores [Xth] point in [Nth] set” shall be voided. 11.2. In the case of a match not being finished, all undecided markets shall be voided.

11.3. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets. 11.4. If a team retires all undecided markets shall be voided.

11.5. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

11.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

12. Rugby union and rugby league

12.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only. 12.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death. 12.3. If the market remains open when the following events have already taken place e.g. goals, red or yellow-red cards and penalties, the sportsbook reserves the right to void respective bets. 12.4. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card. 12.5. If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets. 12.6. If the team names or tournament are displayed incorrectly, the sportsbook reserves the right to void respective bets. 12.7. Player Props Rules

12.7.1. Anytime Tryscorer

This market is settled at the end of the regular time. Any Bet on a market where the respective player does not take part in the match shall be void. Please note: For the Australian NRL and State of Origin competitions, Bets on markets involving all other player selections will be settled as lost regardless of whether the player was on the field of play at the time the try was scored. If the match is abandoned before half time, then Bets on this market shall be void regardless of whether the outcome has already been determined. If the match is abandoned during the second half, only Bets on markets involving players who scored a try in the first half will be settled as winners and all remaining Bets will be voided. The ‘No Tryscorerʼ selection is included in this market. If no tries are scored during the match, the Bets on ‘No Tryscorerʼ shall be settled as won and Bets involving all player selections shall be settled as lost, provided that the player has taken part in the match. Penalty tries do not count for settlement purposes.

12.7.2. First Tryscorer

Bets on markets with a selection that does not take part in the match will be void. Bets on markets with Selections where the player enters the match after the first try has been scored shall also be void. Please note: For the Australian NRL and State of Origin competitions, all Bets on other player selections will be settled as lost regardless of whether the player was on the field of play at the time the try was scored. If the match is abandoned before half time, then Bets on the market shall be void regardless of whether the outcome has already been determined. If the match is abandoned during the second half, Bets on the market will be settled provided that a try was scored during the first half. The ‘No Tryscorerʼ selection is included in this market. If no tries are scored during the match, Bets on the “No Tryscorer” selection shall be settled as won and Bets on all player selections shall be settled as lost, provided the player took part in the match. Penalty tries do not count for settlement purposes.

12.7.3. Last Tryscorer

Bets on this market are settled at the end of the regular time. Bets on any selection of a player who does not take part in the respective match shall be void. If the match is abandoned before the completion of regular time, Bets on the market shall be void regardless of whether the outcome has already been determined. Penalty tries do not count for settlement purposes.

The ‘No Tryscorerʼ selection is included in this market. If no tries are scored during the match, Bets on the ‘No Tryscorerʼ selection shall be settled as won and Bets on all player selections shall be settled as lost, provided the player took part in the match. Please note: For the Australian NRL and State of Origin competitions, Bets on all other player selections will be settled as lost regardless of whether the respective player was on the field of play at the time of the last try. 12.7.4 Home / Away Team First Tryscorer

Bets on any selection where the relevant player does not take part in the match, shall be void. Bets on selections where the relevant player enters the match after the first try has been scored shall also be void.

If the match is abandoned before half time, then Bets on the market shall be void regardless of whether the outcome has already been determined. If the match is abandoned during the second half, Bets on the market will be settled provided that a try was scored during the first half. The ‘No Tryscorerʼ selection is included in this market. If no tries are scored during the match, Bets on the “No Tryscorer” selection shall be settled as won and Bets on all player selections shall be settled as lost, provided the relevant player took part in the match. Please note: For the Australian NRL competition, Bets on all other player selections will be settled as lost regardless of whether the player was on the field of play at the time of the first try. Penalty tries do not count for settlement purposes.

13. Rugby Sevens

13.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only. 13.2. Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death. 13.3. If the market remains open when the following events have already taken place e.g. goals, red or yellow-red cards and penalties, the sportsbook reserves the right to void respective bets. 13.4. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card. 13.5. If odds were offered with an incorrect match time (more than 1 minute), sportsbook reserves the right to void respective bets. 13.6. If the team names or categories are displayed incorrectly, sportsbook reserves the right to void respective bets.

14. Darts

14.1. In case of a match not being finished, all undecided markets shall be voided.

14.2. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets. 14.3. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets. 14.4. Bullseye counts as red check out colour.

15. Snooker

15.1. In case of a retirement or disqualification of a player all undecided markets are considered void. 15.2. In case of a re-rack, settlement stays if the outcome was determined before the re-rack.

15.3. No fouls or free balls are considered for settlement of any Potted- Colour market.

15.4. In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined. 15.5. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets. 15.6. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets. 15.7. If a match is not completed all undecided markets shall be voided.

16. Table tennis

16.1. If a set ends before the Xth point is reached, the bets placed on the market “Who scores [Xth] point in set [Y]” shall be voided. 16.2. In the case of a match not being finished all undecided markets shall be voided.

16.3. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets. 16.4. If the players/teams are displayed in the sportsbook incorrectly, sportsbook reserves the right to void respective bets. 16.5. If a player retires all undecided markets are considered void.

16.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

17. Bowls

17.1. If a set ends before the Xth point is reached, the bets placed on the market (Xth set - which team wins race to x points, Xth set - which team scores Xth point) shall be void. 17.2. In case of a retirement and walk over of any player all undecided bets shall be void.

17.3. If markets remains open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets. 17.4. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets. 17.5. If a player retires all undecided markets shall be void.

18. Cricket Head to Heads

18.1. Match Betting

Description of the market: Who will win the match?

Rules: All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void.

In the case of a tie, if the official competition rules do not determine a winner then deadheat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.

In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers.

If a match is discontinued due to external factors, then bets will be void unless a winner is declared based on the official competition rules.

If a match is cancelled then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time.

18.2. Double Chance

Description of the market: Will the match result be either of the three options given? Rules: A tie will be settled as a dead heat. All match related bets will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

18.3. Match Betting: Draw No Bet

Description of the market: Who will win the match given that all bets will be void if the match is a draw? Rules: A tie will be settled as a dead heat. All match related bets will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

18.4. Toss Winner

Description: Who will win the toss?

Rules: If no toss takes place, all bets will be void. Other equivalents are considered a toss e.g. bat flip.

18.5. Toss/Win Double

Description: Who will win the toss, and then who will win the game? Rules: Toss Winner rules as above. Match Betting rules as above

18.6. Tied Match

Description: Will the match be tied?

Rules: All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches a tie is when the side batting second is bowled out for a second time with scores level.

18.7. Most Fours

Description of the market: Which team will hit the most fours? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count. In First Class games, only first innings fours will count.

18.8. Most Sixes

Description of the market: Which team will hit the most sixes?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count. Sixes scored in a super over do not count.

In First Class games, only first innings sixes will count.

18.9. Most Extras

Description of the market: Which team will have the most extras added to their batting score? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. Extras in a super over do not count. In First Class games, only first innings extras will count.

18.10. Most Run Outs Conceded

Description of the market: Which team will concede the most run outs in the match? Rules: A run out “conceded” means that a member of that team will be run out while batting. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Run Outs in a super over do not count. In First Class games, only first innings run outs will count.

18.11. Highest First Over

Description of the market: Which team will score the most runs in the first over of their innings? Rules: The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the reduction of overs. In First Class matches the market refers only to each teamʼs first innings. Extras and penalty runs in the particular over count towards settlement.

18.12. Most Runs in Groups of Overs

Description of the market: Which team will score the most runs after the first specified number overs of their innings? Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In First Class matches the market refers only to each teamʼs first innings.

18.13. Highest First Partnership

Description of the market: Which team will score the most runs before losing their first wicket? Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each teamʼs first innings.

Match Markets

18.14. Match Markets Match Fours

Description of the market: How many fours will be in hit in the match? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.

18.15. Match Sixes

Description of the market: How many sixes will be hit in the match? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count. Sixes scored in a super over do not count.

18.16. Match Extras

Description of the market: How many extras will be scored in the match? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. Extras in a super over do not count.

18.17. Match Wides

Description: How many wides will be scored in total in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class

matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Any runs resulting from a wide delivery, except penalty runs, will count towards the final total. Wides in a super over do not count.

18.18. Match Run Outs

Description of the market: How many run outs will there be in the match? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Run outs in a super over do not count.

18.19. Match Wickets

Description: How many wickets will fall in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Retired hurt does not count as a dismissal. Wickets in a super over do not count.

18.20. Match Ducks

Description: How many ducks will be scored in total in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. A duck is classed as someone being dismissed for zero runs. Retired hurt does not count as a dismissal. Ducks in a super over do not count.

18.21. Match Milestones

Description: How many of the specified milestone (50/100) will be scored in total in the match?

Rules: This is determined by how many individual innings of 50+ or 100+ are scored in the match. A score of over 100 would count as both a 50 and a 100. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

18.22. Maximum Over in Match

Description: How many runs will be scored in the highest scoring over of the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.74 In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All runs, including extras, count towards settlement. Super overs do not count. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

18.23. Match Top Batter

Description of the market: Which batter will score the most runs in the match? Rules: The result of this market is determined on the batter with the highest individual score in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather. Top batters bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batter does not bat, but was named in the starting XI, bets on that batter will stand. If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.

18.24. Match Top Bowler

Description of the market: Which bowler will take the most wickets in the match? Rules: The result of this market is determined on the bowler with the most wickets in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a substitute (concussion, or otherwise) not named in the starting XI takes the most wickets, bets on the market will be void. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over donʼt count. If no bowlers take a wicket in an innings then all bets will be void.

18.25. Team of Top Batter

Description: Which team will contain the top batter in the match?

Rules: Same rules apply as Match Top Batter, with dead heat rules applying if the runs scored by the top batter on both teams is the same. If settlement is already determined at the time a match is curtailed, bets will stand.

18.26. Team of Top Bowler

Description: Which team will contain the top bowler in the match?

Rules: Same rules apply as Match Top Bowler, with dead heat rules applying if the wickets taken by the top bowler on both teams is the same. If settlement is already determined at the time a match is curtailed, bets will stand.

18.27. Player of the Match

Description: Who will be named player of the match?

Rules: Bets will be settled on the officially declared player of the match. Dead-heat rules apply. If no player of the match is officially declared then all bets will be void. All players who played in the match will be settled, including substitutes. If a player does not play, bets will be void.

18.28. First Innings Lead

Description: What will be the run deficit between first innings in a First Class match?

Rules: Both first innings must be completed. Dead heat rules apply in the case of a tie. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

18.29. Fifty/Hundred in Match

Description: Will there be a fifty/hundred scored in the match?

Rules: Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

18.30. Fifty/Hundred in First Innings

Description: Will there be a fifty/hundred scored in the first innings of the match?

Rules: Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the first innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, the innings must be completed, or over 200 overs, unless settlement of the bet has already been determined before the reduction. In First Class matches, this market refers to just the first innings of the match, not both teamsʼ first innings.

18.31. Highest Individual Score

Description: What will be the highest score by a batter in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined Dead heat rules apply.

Delivery Markets

18.32. Runs off Delivery

Description: How many runs will be scored off the specified delivery?

Rules: The result will be determined by the number of runs added to the team total, off the specified delivery. For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. For example, if there are no illegal deliveries, the 5th ball bowled in the innings will be displayed as “X runs off 5th delivery, 1st over” and the 6th ball bowled in the innings will be displayed as “X runs off 1st delivery, 2nd over”. If there is an illegal delivery in the first five balls bowled, the 6th ball bowled in the innings will be displayed as “X runs off 6th delivery, 1st over”. All other rules remain the same as other formats.

Over Markets

18.33. Runs in Over

Description: How many runs will be scored in the specified over?

Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which

case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement unless penalty runs cause the innings or match end before a ball is bowled in the over, in which case that over will be void. If a run out occurs in the bowlerʼs run up to end the game, and no deliveries have been completed in that over, bets will be void. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

18.34. Boundary in Over

Description of the market: Will there be a boundary scored in the specified over? Rules: As for “Runs in Over”. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.

18.35. Wicket in Over

Description of the market: Will a wicket fall in the specified over? Rules: As for “Runs in Over”. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

18.36. Over Odd/Even

Description of the market: Will the number of runs scored in the specified over be odd or even? Rules: As for“Runs in Over”. Zero will be deemed to be an even number.

Group Markets

18.37. Runs in Groups of Overs

Description: How many runs will be scored in the specified number of overs?

Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. Extras and penalty runs in the particular group of overs count towards settlement of that group.

In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

18.38. Wickets in Groups of Overs

Description: How many wickets will fall in the specified number of overs?

Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined. For settlement purposes, if a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

18.39. Runs in Session

Description of the market: How many runs will be scored in the specified session? Rules: The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.

Innings Markets

18.40. Innings Runs

Description of the market: How many runs will a team score in a specified innings? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in

any current or previous innings. In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.

18.41. Innings Wickets

Description of the market: How many wickets will the batting team lose in the current innings? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Retired hurt does not count as a dismissal. If a team declares, that innings will be considered complete for the purposes of settlement.

18.42. Innings Fours

Description of the market: How many fours will the batting team hit in their current innings? Rules: Same as for Most Fours.

18.43. Innings Sixes

Description of the market: How many sixes will the batting team hit in their current innings? Rules: Same as for Most Sixes.

18.44. Innings Extras

Description of the market: How many extras will be added to the named teamʼs batting innings? Rules: Same as for Most Extras.

18.45. Innings Wides Conceded

Description: How many wides will be bowled by the named bowling team? Rules: Same as Match Wides.

18.46. Innings Ducks

Description: How many ducks will be scored in the named teamʼs batting innings? Rules: Same as Match Ducks.

18.47. Innings Run Outs

Description of the market: How many run outs will be conceded in the innings? Rules: Same as for Most Extras.

18.48. Maximum Over in Innings

Description of the market: How many runs will be scored off the highest scoring over of the current innings? Rules: Same as for Maximum Over in Match

18.49. Innings Runs, Odd or Even?

Description of the market: Will the total innings runs be odd or even? Rules: If the innings is abandoned, forfeited or there is no official result, all bets will be void.

18.50. Innings to finish with a Boundary

Description of the market: Will the last ball of the innings be a boundary? Rules: Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. If the match is abandoned or there is no official result, all bets will be void.

18.51. Top Batter in Innings

Description: Which batter will score the most runs for the named team?

Rules: The result of this market is determined on the batter with the highest individual score in a teamʼs innings. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. Pre-match top batter bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batter does not bat, but was named in the starting XI, bets on that batter will stand. If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered. When two or more players score the same number of runs, in the innings dead-heat rules will apply. Runs scored in a super over do not count.

18.52. Top Bowler in Innings

Description: Which bowler will take the most wickets for the named team?

Rules: The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. Pre-match bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a bowler is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute takes the most wickets. A new market with updated selections may be offered. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead

heat rules will apply. Wickets taken in a super over donʼt count. If no bowlers take a wicket in an innings then all bets will be void.

18.53. Last Player Standing

Description: Which batter will be not out upon completion of the innings?

Rules: If there are two or more batters who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batter to face a delivery (legal or not). Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void. In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather. All players who played in the innings will be settled, including substitutes.

18.54. Most Economical Bowler

Description: Which bowler will concede the fewest runs per over in the innings?

Rules: The result of this market is determined on the bowler with the lowest number of runs conceded per over while bowling in an individual innings. To match the scorecard, so in this case wides and no-balls do count, though byes, leg byes and penalty runs do not. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. Pre-match bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If two or more bowlers have exactly the same runs per over, dead heat rules will apply. Runs conceded in a super over donʼt count.

Player Markets

18.55. Batter Runs

Description: How many runs will the named batter score?

Rules: If the batter finishes the innings not out at the end of an innings their score will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt, but returns later,

the total runs scored by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the batterʼs first innings will count. Runs scored in a super over do not count.

18.56. Combined Batsman Runs

Description: How many total runs will the named batters score?

Rules: As “Batter Runs”, and if any of the named batters do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.

18.57. Batter Fours

Description: How many fours will the named batter hit?

Rules: If the batter finishes the innings not out at the end of an innings their number of fours will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt, but returns later, the total fours hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. For pre-match bets, only the batterʼs first innings will count. Fours scored in a super over do not count.

18.58. Batter Sixes

Description: How many sixes will the named batter hit?

Rules: If the batter finishes the innings not out at the end of an innings their number of sixes will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt, but returns later, the total sixes hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. For pre-match bets, only the batterʼs first innings will count. Sixes scored in a super over do not count.

18.59. Batter Milestones

Description: Will the named batter reach the specified milestone? Rules: As “Batter Runs”

18.60. Batter Deliveries Faced

Description: How many deliveries will the named batter face?

Rules: To match the scorecard, so in this case wides do not count, but no-balls do. If a batter retires hurt, but returns later, the total deliveries faced by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the batterʼs first innings will count. Deliveries faced in a super over do not count.

18.61. Batter Method of Dismissal

Description: How will the named batter be out?

Rules: If the specified batter is not out, all bets will be void. If the specified batter retires, and does not return to bat later, all bets will be void. If that batter does return to bat later and is out, bets will stand. Caught and bowled is included in fielder catch.

18.62. Bowler Wickets

Description: How many wickets will the named bowler take?

Rules: If a bowler does not bowl, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the playerʼs bowling innings is complete. For pre-match bets, only the bowlerʼs first innings will count. Wickets scored in a super over do not count.

18.63. Bowler Runs Conceded

Description: How many runs will the named bowler concede?

Rules: To match the scorecard, so in this case wides and no-balls do count, though byes, leg byes and penalty runs do not. If a bowler does not bowl, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the bowlerʼs first innings will count. Runs conceded in a super over do not count.

18.64. Named Player Player Performance

Description: How many points will the named player score in the player performance scoring system?

Rules: Points are scored as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken, 25 points per stumping taken. If the player does not bat or bowl, but is in the staring eleven, all bets will still be settled. If the player is not in the starting eleven bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class games, only first innings points will count. Points scored in a super over do not count.

18.65. Batter Matchbet

Description: Which of the named players will score the most runs?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bat all bets are still settled. Runs scored in a super over do not count.

18.66. Bowler Matchbet

Description: Which of the named players will take the most wickets?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bowl all bets are still settled. Wickets taken in a super over do not count.

18.67. All-Rounder Matchbet

Description: Which of the named players will score the most points in the player performance scoring system?

Rules: Points are scored as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken, 25 points per stumping taken. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either player does not then subsequently bat or bowl then all bets are still settled. Points scored in a super over do not count.

18.68. Keeper Matchbet

Description: Which of the named wicket keepers score more points in the player performance scoring system? Rules: Points are scored as above. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason all bets will still be settled in accordance with scoring system above. Points scored in a super over do not count.

Partnership Markets

18.69. Fall of Next Wicket

Description: How many runs will the batting team have scored when the next wicket falls?

Rules: If the partnership is ended by the end of an innings, bets will settle at the final score. For settlement purposes, a batter retiring hurt does not count as a wicket. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

18.70. Next Player Out

Description: Which batter will be the next to be dismissed?

Rules: If either batter retires hurt or the batters at the crease are different from those quoted, the bets placed on both batters will be declared void. If no more wickets fall, all bets will be void.

18.71. Method of Next Wicket Dismissal Description: How will the next batter be out?

Rules: The result will be determined by the dismissal method of the next wicket that falls. A batter retiring hurt does not count as a wicket. If a batter is retired out, all bets will be void. If the specified wicket does not fall, all bets will be void. Caught and bowled is included in fielder catch.

18.72. Race to ‘Xʼ Runs

Description: Which batter will reach the specified number of runs first?

Rules: All bets stand, regardless of any curtailment. If neither batter reaches the specified number of runs the markets will be settled as ‘Neitherʼ

18.73. Next Boundary Four or Six

Description: Will the next boundary be a four or a six?

Rules: If there are no more boundaries in the innings, bets will be void. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Boundaries scored in a super over do not count.

18.74. Winning Over

Description: In which over of the named teamʼs innings will the match be completed?

Rules: All bets will be void if there is no official result. In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

One-sided Markets

18.75. Both Teams to Score ‘Xʼ Runs

Description: Will both teams score the specified number of runs?

Rules: In line with Innings Runs rules, each innings will be judged to be complete if at least 80% of the overs scheduled to have been bowled at the time the bet was place have been bowled, and this market will be settled accordingly. In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count. If a team declares that innings will be considered complete for the purposes of settlement.

18.76. Either Batter Method of Dismissal

Description: Will either of the named batters be dismissed in the specified method?

Rules: All bets will settle, regardless of whether either batter remains not out, or retired hurt, at the end of the innings.

18.77. Both Batters Method of Dismissal

Description: Will both of the named batters be dismissed in the specified method? Rules: As “Either Batter Method of Dismissal”

18.78. Runs off Consecutive Deliveries

Description: How many runs will be scored off each of the specified deliveries?

Rules: As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.

18.79. Wicket off Delivery

Description: Will a wicket fall in the specified delivery?

Rules: The specified delivery must be completed for bets to stand. For settlement purposes, any wicket will count, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball.

18.80. Both Batters to Score ‘Xʼ Runs in Over

Description: Will both batters score the specified number of runs in the over?

Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Runs must be scored off the bat to count towards settlement. Bets will settle regardless of whether or not either of the specified batters are dismissed or retired hurt before the over commences.

18.81. Both Batters to Score a Boundary in Over Description: Will both batters score a boundary in the over?

Rules: As “Both Batters to Score ‘Xʼ Runs in Over”. Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.

18.82. Both a Four and a Six to be Scored in an Over Description: Will both a four and a six be scored in the over?

Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.

18.83. Batter and Bowler Combo Milestones

Description: Will the named batter, and the named bowler, reach their specified milestones?

Rules: For batter – same as “Batter Runs”. In first class games, only runs scored in the first innings will count. For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the playerʼs bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed. In First Class games, only first innings wickets will count and runs. Wickets and runs scored in a super over do not count.

18.84. Batters Combo Milestones

Description: Will both the batters reach their specified milestones? Rules: Same as “Combined Batter Runs”.

Notes for all Markets

18.85. Players sent off/retired out

A player being sent off is viewed as retired out, so will be settled as a wicket.

18.86. Concussion/tactical substitutions

When a player leaves the field as a substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match.

18.87. Penalty runs after the conclusion of an innings

Penalty runs added to a teamʼs total after the start of the other teamʼs innings will not count towards settlement of markets in the previous innings.

18.88. The Hundred

For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

18.89. Incorrectly created matches

If a match is created in the wrong format (i.e. T20 instead of List A), bets will be void and a new match will be created.

19. Squash

19.1. If a set ends before the Xth point is reached, this market “Who scores [Xth] point in set [y]” is considered void (cancelled). 19.2. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets. 19.3. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets. 19.4. If a player retires, forfeits the match or is disqualified all undecided markets shall be voided. 19.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account. 19.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

20. Aussie rules football

20.1. All markets exclude overtime unless expressly stated otherwise.

20.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time.

20.3. If odds were offered with an incorrect match time (more than 2 minutes), sportsbook reserves the right to void respective bets.

20.4. If the team names or category are displayed incorrectly, sportsbook reserves the right to void respective bets.

21. Boxing

21.1. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round. 21.2. In the event of a fight being declared a “No Contest” all bets will be void.

21.3. Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Round Betting” and “Method of Victory” bets will be void. 21.4. Boxing markets rules:

21.4.1. Winner (To Win the Fight) predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw). 21.4.2. 1x2 (Fight Result) predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection. 21.4.3. Total Rounds (Over/Under) means Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated - then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds. 21.4.4. Winner & exact round predict the round in which the selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knock out), TKO (technical knock out) or disqualification during that round. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers. 21.4.5. Winning Method predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as knockout/technical knockout.

21.4.6. Any fighter to win inside the distance predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

22. MMA

22.1. All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

22.2. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round. 22.3. Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.

22.4. In the event of a fight being declared a “No Contest” all bets will be void.

22.5. Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Winner and exact rounds” and “Winning Method” bets will be made void.

22.6. MMA Markets rules:

22.6.1. Winner (To Win the Fight) - predicts which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

22.6.2.1x2 (Fight Result) Predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.

22.6.3. Total (Over/Under) Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.

22.6.4. Winning Method predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout. For the purposes of the Winning Method market, a KO (knock out) includes the following:

– referee stoppage due to strikes while either fighter is, or both fighters are, standing;

– referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;

– stoppage by doctor;

– stoppage by a fighterʼs corner/team;

– a fighter retires due to injury;

– a win by disqualification.

For the purposes of the Winning Method market, a submission includes the following:

– referee stoppage due to tap-out;

– referee stoppage due to technical submission;

– a fighterʼs verbal submission (including a verbal submission which is made due to strikes).

22.6.5. Winner & Exact Round This market predicts the specific round in which a fighter wins the bout. Winning Conditions: For a bet on a specific round to be settled as a win, the selected fighter must win by Knockout (KO), Technical Knockout (TKO), Disqualification (DQ), or Submission during that round. Failure to Answer the Bell: If a fighter fails to answer the bell for the next round, the opponent shall be deemed to have won the contest in the previous round. Decisions and Technical Decisions: In the event of a Technical Decision (stoppage before the end of the fight where the winner is determined by judges' scorecards) or a Decision at the end of the full scheduled distance, all bets on specific rounds will be settled as lost.

Clarification: For settlement purposes, a Technical Decision is treated as a victory on points (scorecards). Since it is not a finish (stoppage) within the round, it does not count as a victory in any specific round, regardless of when the fight was stopped.

23. Golf

23.1.A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand. 23.2. In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played. 23.3. If the tournament is abandoned, any bets placed after the last completed round will be void. 23.4. If a golf round is abandoned, all undecided markets will be void.

23.5. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count). 23.6. In case of any delay (rain, darkness…) all undecided markets remain unsettled and the trading will be continued as soon as the round / tournament continues 23.7. In the event of any non-runners, 2 ball and 3 ball bets will be void.

23.8. Golf markets rules:

23.8.1 .”2 Balls” predicts which player will shoot the lowest score in the listed round. If both players retire at the same hole, the market will be void. Market will be void if both competitors achieve the same score for the affected round. A player can be considered as runner if he tees off on his first scheduled hole. 23.8.2 .”3 Balls” predicts which player will shoot the lowest score in the listed round. Dead heat rules apply. 23.8.3 .”Outright Winner” - all outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather conditions) outright bets (except “First round leader” bets) placed prior to the final completed round will be settled on the player awarded the trophy. 23.8.4 .”Group Betting (Top XY)” - The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a

playoff. Special case: If a group betting if offered and only one competitor starts, bets related to respective group betting will be void.

23.8.5 .”Finishing Position of a Named Player” - in the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th. 23.8.6 .”End of Round Leader (e.g., First round – Winner)”- settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply. 23.8.7 .”Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish” - Dead-heat rules apply.

23.8.8 .”To Win/Not to Win a Major” -The 4 majors are US Open, US Masters, USPGA and the British Open. 23.8.9 .”Competitor markets” - if the affected competitor retires, all undecided competitor markets will be void. 23.8.10 .”Total markets” - if a player which is listed in the group retires, all undecided total markets will be void. 23.8.11 .“Hole” & “Hole a to b” markets - if a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void. 23.8.12 .”Winner”- settled with the official winner of the entire tournament (including extra holes). Bets on all listed players will stand once they have teed off. 23.8.13 .”Winner of group”- the winner of this market is the player with the lowest score of a certain group of players after the tournament is over. Only players that are part of the market belong to that group. If there are two or more players inside that group that are tied for the lowest tournament score out of that group, dead heat settlement applies. 23.8.14 .”End of round x – leader” - if there are two or more players tied for the lead after a round, dead heat settlement applies. If a player does not a hit single shot in a tournament, he will be voided for all End of round – leader markets. If a player withdraws from the tournament he will be voided for all End of round – leader markets, as long as he has not played a shot in the respective round.

24. Motorcycle Racing

24.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

25.Athletics

25.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

26. Winter sports

26.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours

27. Formula1

27.1. General Formula1 betting rules:

27.1.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

27.1.2. Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

27.1.3. If a race is postponed to another day (to be determined within UTC time zone) all markets shall be considered void.

27.1.4. Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.

27.1.5. If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.

27.1.6. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

27.2. Team market rules

27.2.1. “Winner (team)”, “Top x (team)” and “Head2head (team)” are settled with the team which has the best ranked car in the final result.

27.2.2. “1st to retire (teams)” is settled with the team which retired one car first. N.B. Specific retirement market rules are considered as valid for this market.

27.2.3. “1st pit stop (teams)” is settled with the team whose car entered the pit-lane first. N.B. Specific pit stop market rules are considered as valid for this market.

27.2.4. Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team. N.B. Specific overtakings market rules are considered as valid for this market.

27.3. Markets for fastest lap rules

27.3.1. The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner.

27.3.2. The lap time in milliseconds is valid for settlement purposes.

27.4. Head2head markets & Winner of group market rules

27.4.1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

27.4.2. Markets will be considered void if one of the drivers retires in or before the formation lap.

27.5. Markets for overtakings rules

27.5.1. An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.

27.5.2. Overtakings during the first lap are not considered for settlement purposes.

27.5.3. Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.

27.5.4. Overtakings of a car in the lap of its retirement are not considered for settlement purposes.

27.5.5. Lapping and unlapping is not considered as overtaking.

27.6. Markets for retirements rules

27.6.1.A car is considered as retired for settlement purposes if it does not pass the finish line when the session is considered as completed, unless the car/driver is disqualified.

27.6.2. If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.

27.6.3. If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

27.7. Markets for pit stops

27.7.1. The car which enters the pit-lane first will be considered as winner of this market.

27.7.2. If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

27.8. Total finishers market rules.

27.8.1. A driver is only considered as a finisher for settlement purpose if he passes the finish line when the session is considered as ended.

28. Chess

28.1. General Notes All bets refer to a single game as described in the offering unless stated otherwise. If the game is not completed (e.g., forfeited or aborted), all related markets will be void unless their outcome was already determined. Each move is counted when White makes a move (if White has made 10 moves, the game is considered to have 10 moves), unless specified otherwise in the market description. All moves and events are based on the official game protocol.

28.2. Markets:

28.2.1. Will there be a checkmate? Bet settles as Won if the game ends in checkmate.

Bet settles as Lost if the game ends by draw, resignation, timeout, or stalemate without checkmate.

28.2.2. Total number of castlings The Bet is settled based on the total number of all castlings by both players (0, 1 or 2). For the purpose of determination of the total number of castlings of both kingside and queenside are included. 28.2.3. First move The End User has to pPredict correctly which move will be played first in the game (e.g., e4, d4). 28.2.4. First piece to move The Bet is settled based on piece type (Pawn or Knight), that moves first by either player in the respective game. 28.2.5. First captured piece The Bet is settled based on the piece (Pawn, Knight, Bishop, Rook or Queen) first to be captured during the respective game. 28.2.6. Will there be a pawn promotion? Bet settles as Won, if any pawn is promoted during the game. For the purpose of this market promotion of a pawn by either player counts. 28.2.7. Will there be an en passant? Bet settles as Won, if an en passant capture occurs during the game.

En passant is a special pawn capture that can only happen immediately after an opponentʼs pawn moves two squares forward from its starting position, landing beside your pawn on the same rank (row) but on an adjacent file (column). Your pawn can then capture it as if it had moved only one square forward. 28.2.8. Will there be a stalemate? The Bet settles as Won, only if the game officially ends in a stalemate.

Stalemate is a situation where the player whose turn it is to move has no legal moves available, but their king is not in check. 28.2.9. Who will have more pieces at the end?

The Bet is settled based on the biggest number of remaining pieces (including pawns) for a player at the end of the game.

The Bet will be settled as Draw if the number of the remaining pieces for each player at the end of the game are equal. 28.2.10. Final number of pieces The Bet is settled based on the total number of all pieces left on the board at the end of the game (remaining pieces of both players counted together), including pawns.. 28.2.11. Number of checks The Bet is settled based on the total number of times a player gives a check throughout the game. 28.2.12. Total moves Bet is settled based on the total number of moves until the end of the game.

28.2.13. Checkmate before move {X} The Bet settles as Won, if checkmate occurs before the specified order number or a move. For the purposes of this market each move is counted when White makes a move (if White has made 10 moves, the game is considered to have 10 moves). 28.2.14. Game will end before move {X} The Bet settles as Won, if the game-ending result (checkmate, resignation, draw) happens before move X. For the purposes of this market each move is counted when White makes a move (if White has made 10 moves, the game is considered to have 10 moves). 28.2.15. First to check The Bet settles as Won, if the End User predicts which player will give the first check (White or Black). 28.2.16. Who will finish higher in the final standings? The Bet is settled based on the final standings of the particular tournament, e.g. the winner is the player who finishes in the higher position on the official leaderboard of the tournament. In case of equal points, Chess.com - Play Chess Online - Free Games - Play Chess Online - Free Games ʼs official tiebreaks will be used to determine the outcome. If official tiebreaks are not applied (e.g. the players agree to share positions without a tiebreak), or if the official website does not publish a ranked list (e.g. "1st–2nd place: both players"), the bets will be deemed void.

If a player does not start the tournament (i.e. plays 0 games), all related bets shall be voided.

28.2.17. Who will win more games with White? The Bet shall be settled based on who gets more wins while playing with White. If both players have the same number of White wins, the outcome is Draw (X). If a player doesnʼt play any games with White, bets on that player shall be voided.

28.2.18. Who will win more games with Black? The Bet shall be settled based on who gets more wins while playing with Black. If both players have the same number of Black wins, the outcome is Draw (X). If a player doesnʼt play any games with Black, bets on that player shall be voided.

28.2.19. Total number of wins combined The Bet shall be settled based on the total number of wins by both players combined in the respective tournament as determined in the market description. For the purposes of this market only wins shall be counted. Example: Player A = 7 wins, Player B = 6 wins → Total = 13. 28.2.20. Player Total Wins The Bet shall be settled based on the total number of wins by the player, regardless of color of pieces. If the player does not start the tournament — the Bets shall be voided. 28.2.21. Player Total Wins with White The Bet shall be settled based on wins achieved by the particular player playing only with White. If the player doesnʼt play any games with White pieces — the Bets shall be voided.

28.2.22. Player Total Wins with Black The Bet shall be settled based on wins achieved by the particular player playing only with Black pieces. If the player doesnʼt play any games with Black pieces — the Bets shall be voided.

28.2.23. Player Total Points Points are counted on all games played including technical results (e.g. forfeit (technical) wins or losses) as follows: Win (including forfeit win) = 1 point, Draw = 0.5 point,

Loss (including forfeit loss) = 0 points If the respective player withdraws mid-tournament, only completed games count.

28.2.24. Player To start 3-0 The Bet settles as Won, if the player wins the first 3 (three) consecutive games of the respective tournament, including any forfeit (technical) wins. If the player loses or draws any of the first 3 (three) consecutive games of the respective tournament — bet is settled as Lost. If the player doesn't start the event — the Bets shall be voided.

III. Esports special rules

Definitions & Interpretations

For the purposes of these rules: Tournament Organizer means the individual, entity, or consortium of entities that is responsible for the planning, coordination, management, and execution of an esports tournament or competition. The Tournament Organizer holds authority over the eventʼs rules, schedule, gathering results, competitive format, participant eligibility, venue or platform logistics, enforcement of discipline, and the operation of tournament infrastructure, whether conducted online, offline, or in a hybrid format. Map or Game refers to one discrete playable segment of a match, as defined by the respective tournament rules for that title. Round refers to a sub-unit of a map or game as per tournament rules. Match refers to the full contest as defined by the tournament rules. Key event or Significant event means any in-game action or occurrence that meaningfully changes the competitive status, position, or probability of match outcome, including but not limited to kills, deaths, objective captures, structure destruction, round wins, power spikes, map or side changes, and any other action that materially affects the likely result of the match. Game crash means an unintended termination, shutdown, or failure of the game software or underlying system during an active match, resulting in the inability of one or more players to continue normal gameplay, loss of game state information, or interruption of match integrity. A Game Crash includes any event in which the game application freezes, forcibly closes,

disconnects a player unexpectedly, or otherwise ceases to function in accordance with expected gameplay.. Restart refers to a situation where a round is reset before it has been completed and played again from the beginning, usually due to technical issues such as player disconnection, hardware malfunction, or administrative error. The match score remains unchanged, and the restarted round is treated as a continuation of normal gameplay once resumed. Replay means a situation where a match, map, game, or round is played again in full, as decided by the Tournament Organizer, due to technical issues, rule violations, or other circumstances that prevent the original result from being upheld. A replay differs from a restart in that it involves repeating the entire segment of play (e.g., full map or match) rather than resuming or reloading an ongoing round. In case of a replay, rule 1.12. is applied. Integrity Violation refers to any act or omission that intentionally or negligently compromises the fairness, legitimacy, or integrity of an esports competition. Such violations include, but are not limited to:

1.Cheating through the use of unauthorized software, hardware, or other methods that provide an unfair advantage;

2.Intentional exploitation of in-game bugs or mechanics not permitted by official game rules (bug abuse);

3.Match-fixing or manipulation of results, including deliberate loss of a match for financial or other external gain;

4.Use of prohibited substances that affect player performance;

5.Any other form of misconduct or fraudulent behavior intended to distort fair competition.

The following do not constitute an Integrity Violation - situations where a team deliberately concedes or withdraws from a match for legitimate logistical or scheduling reasons (e.g., to participate in another event or avoid time conflicts), provided such actions are not associated with financial gain, manipulation, or deceitful intent. If a team or player is disqualified from a tournament for other reasons (e.g., behavioral or rule violations) and conclusive evidence of integrity-related misconduct is established, the Sportsbook shall treat the case as an Integrity Violation, and Rule 1.7 shall apply. Integrity-related violations are distinct from technical or operational issues (e.g., server outages, broadcast failures, or player accidents), which are governed separately under Rules 1.12. and 1.15. Technical Loss (Tech Loss / Disqualification) means a situation where the Tournament Organizer awards a loss to a team for reasons unrelated to Integrity Violation , but such as no-

show, rule violation, technical malfunctions, inappropriate behavior, or external circumstances beyond the playerʼs or teamʼs control.

For the purposes of these Rules, the terms “retires”, “forfeits”, “withdraws”, “walkover” or any similar designations shall be considered equivalent to a Technical Loss, where a player or team ceases participation in a match or tournament before its natural conclusion, and the organizer officially records the result as a loss for the affected team and a win for the opposing team. Verified external or technical circumstances that may lead to a Technical Loss include, but are not limited to: a) Critical server or platform outages confirmed by the game publisher or Tournament Organizer; b) Loss or corruption of official match data or broadcast feed preventing verification of outcomes; c) Administrative cancellations or postponements officially declared by the Tournament Organizer; d) Force majeure events such as power failures, natural disasters, or comparable disruptions.

If the organizer uses a different term or provides no explicit clarification, Rule 1.8. (Technical Loss) will apply.

1. General rules applicable to esports, conflict of rules

1.1. These Esports Betting Rules supplement the General Sportsbook Rules. Where not specifically addressed below, the provisions of the General Sportsbook Rules apply in full. In the event of any conflict, these Esports Rules shall prevail only where expressly stated.

1.2. In case of any contradictions: game-specific rules take precedence over the esports general rules, which take precedence over the general sportsbook rules.

Where the game-specific rules do not address a particular situation, the esports general rules shall apply;otherwise, the general sportsbook rules shall apply.

1.3. All eSports markets and settlement determinations offered by the Sportsbook are based exclusively on the official in-game scoring system, in-game logs or algorithms, publicly recognized game data sources, and tournament statistics as confirmed by the Tournament Organizer or game developer. All markets will be settled strictly according to the final scores and results recorded by these official sources. No adjustments will be made for events not counted or not recognized by the official in-game system.

Unless otherwise specified, the following primary sources shall apply for verification and settlement of in-game events, roles, characters, and other relevant information:

Counter-Strike 2 (CS2):

League of Legends:

Valorant:

Overwatch:

Blizzard official match data.

Call of Duty / Warzone: official event statistics All esports (general):

Activision

If a game or tournament is not listed above, or if the official data source is unavailable, the Sportsbook will rely on the match results, statistics, or confirmations provided by the Tournament Organizer, official broadcast, or governing body, which shall serve as the sole authoritative source.

1.4. All information displayed for eSports matches, including but not limited to match start dates and times, player/team/tournament names, participants, format, map, or tournament stage, is provided for informational purposes only.

Minor typographical errors or display inconsistencies that do not affect the actual identity of the event, participants, or tournament (e.g. spelling mistakes, formatting errors) shall not impact bet validity, and bets on the relevant markets shall stand.

Material errors or discrepancies that could mislead End Users regarding the actual tournament, participants, or schedule may result in bets on affected markets being voided at the sole discretion of the Sportsbook.

1.5. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then bets on all markets of that match will be voided.

Terms of this clause shall not apply in the case of matches with placeholder times, where the official times are yet to be announced.

1.6. If a team changes its name or competes under a different organization but retains the same roster of officially registered competitors for the tournament, bets on all markets involving that team will stand, regardless of whether the change results from team leaving an organization, joining another organization, or from an official change of team name.

If a full team change occurs, bets on markets involving the original team will be void. A full team change is deemed to occur in any of the following situations: a) More than 50% of the teamʼs officially registered competitors are replaced;

b) The team merges with another or ceases to exist as a separate entity, and its tournament slot is taken over by a new team; c) The team is removed or disqualified from the tournament and a different entity inherits its slot, even if some players remain.

1.7. If the Tournament Organizer of the event allows one or more stand-in or substitute players, and the match produces an official result, bets on all relevant markets will stand. “Stand-in”

refers to a temporary substitute player approved by the Tournament Organizer to replace an unavailable roster member for one or more maps.

If more than 50 % of a teamʼs starting roster (as registered with the Tournament Organizer) is replaced by stand-ins or substitutes, bets on all markets involving match will be void, and the sportsbook may treat the fixture as a new event.

1.8. If there is conclusive evidence of Integrity Violation that has directly affected the outcome of a match (including but not limited to the use of cheats, bug abuse, match-fixing, use of prohibited substances, or any other unsporting behavior), and such Integrity Violation is officially confirmed by the Tournament Organizer or a recognized esports integrity authority (e.g., ESIC) or any relevant state authority within 72 hours of the match completion, bets on all markets involving that match will be voided .

Exception: if, as a result of confirmed Integrity Violation, a team is disqualified or assigned losses for all matches within a tournament, bets will be voided only for markets involving matches where clear evidence exists that the Integrity Violation occurred; for other matches, bets will remain settled as normal.

1.9. If a team is awarded a Technical Loss for reasons unrelated to Integrity Violation, all bets on markets whose outcomes were determined before the Technical Loss will stand. The Match Winner market, all undecided match-level markets (e.g., Map Handicap, Total Maps), and all other undecided map markets affected by the Technical Loss will be voided. A Technical Loss applied to one map does not affect the settlement of map markets for subsequent maps played and completed as scheduled.

If the Tournament Organizer uses terms such as “disqualification,” “technical loss,” or similar without specifying that the reason was an Integrity Violation and there is no conclusive evidence of an Integrity Violation - this rule 1.8. applies.

1.10. All markets consider overtime, unless expressly stated otherwise in the market name.

1.11. In the event of an official change to match format by the Tournament Organizer (for example, from Best-of-Five to Best-of-Three), bets on all map-level markets shall remain valid, while bets on all match-level markets (including but not limited to Match Winner, Map Handicaps, Total Kills for all maps, etc.) shall be voided.

1.12. If a match is played before the scheduled start date/ time, the Sportsbook reserves the right to void all bets placed on the match relevant markets after the actual start of the match. All bets placed on the match relevant markets before the actual start of the match will stand.

1.13. An annulled period refers to a specific portion of a match, map, or round that has been officially rolled back or declared invalid by the Tournament Organizer or the official data source (for example, when the score changes from 10–10 to 5–5, rounds 11–20 are considered annulled).

All live bets placed on markets involving the affected match, map or round (as applicable) within the annulled period shall be voided. Live bets placed on markets involving the affected match, map or round (as applicable) before the start of the respective annulled period shall stand.

If a market (pre-match or live) has been settled before the official announcement or confirmation of the replay or rollback, and the corresponding part of the game (match) is subsequently declared annulled, such settlements shall be canceled and bets on affected markets shall be voided.

The start and end of an annulled period shall be determined based on official tournament logs, protocols, or data provider records (e.g., round ID, timestamps). In the event of discrepancies between sources, the Sportsbook shall apply the narrowest time interval clearly confirmed by the official data source.

Example:

Score rollback from 10–10 → 5–5: Bet placed at 6–6 → voided Bet placed at 2–2 → stands

1.14. If a map starts with fewer players than the number required under the official tournament regulations, all bets on that map or match will be voided. The required number of players shall be determined in accordance with the respective tournamentʼs rules or regulations.

1.15. If a match is determined to be pre-recorded, the sportsbook reserves the right to void all bets placed on markets involving the relevant match. A match may be deemed pre-recorded based on official confirmation from a recognized esports integrity body (e.g. ESIC), credible broadcast or data discrepancies, or verified technical evidence.

1.16. If an official match broadcast, in-game data feed, or tournament stream is interrupted, corrupted, or unavailable, the Sportsbook will attempt to verify the final result using tournament records provided by the Tournament Organizer. If the result cannot be verified within 24 hours of the scheduled match end, bets on all affected markets will be void. This rule covers interruptions caused by server crashes, data-feed failures, or other verified technical malfunctions.

1.17. All eSports markets offered by the Sportsbook are based on the official rules, formats, and terminology established by the respective game developers and Tournament Organizers. The Sportsbook does not restate, reinterpret, or redefine these in-game rules or mechanics. Any references to specific game elements are used solely within the context of the official game structure and shall be understood according to the definitions and rules provided by the game itself.

All in-game events and outcomes, including but not limited to First Blood, Double Kill, and similar occurrences, are determined exclusively by the in-game logs and systems of the respective title.

The Sportsbook has no control over, and bears no responsibility for, how such events are defined, triggered, or recorded within the game.

1.18. If a specific in-game event or condition forming the basis of a betting market does not occur during the applicable map, match, or series, all bets on that market will be void.

1.19. Certain esports market titles contain gameplay elements, terminology, and objectives that may include references to violence, weapons, or acts of conflict. Such content forms part of the official game rules and structure established by the game developers and Tournament Organizers and is used solely for the purpose of identifying in-game roles, objectives, and results within the esports environment.

The Sportsbook does not endorse, promote, or condone any form of real-world violence, terrorism, or unlawful activity. References to such terms within betting markets are purely descriptive of the in-game context and do not represent the views or values of the Sportsbook.

2. Rules applicable to esports outrights

2.1. If a team or participant listed in the outright market does not take part in the tournament, all bets placed on markets involving that team/participant will be void.

If a team or player competes in at least one official match, all bets on the relevant markets will stand.

2.2. If the start of the tournament is postponed, the Sportsbook reserves the right, at its sole discretion, to either void bets on all affected markets or allow such bets to stand, depending on the circumstances. If the tournament is rescheduled and completed within 7 days of the original start date, bets on the affected markets will stand; otherwise, bets on the respective markets will be voided.

2.3. If the tournament is cancelled, all bets on the markets involving that tournament will be voided.

2.4. If a team uses one or more officially approved stand-in or substitute players during a tournament, bets on all outright markets involving that team will stand, provided the team remains an officially recognized participant in the event.

If more than 50% of a teamʼs registered starting roster (as confirmed by the Tournament Organizer before the event) is replaced by stand-ins or substitutes at any point during the tournament, bets on all outright markets involving that team will be void.

2.5. In the event there is more than one winner, the dead-heat rule will apply. Payouts will be divided proportionally based on the number of declared winners.

2.6. If the tournament format is changed by the Tournament Organizer after markets are offered (e.g., from double elimination to single elimination), the Sportsbook reserves the right to void bets on all affected outright markets.

2.7. If a player is replaced or removed from competition before playing any official match, bets on all markets involving that player that have not yet been settled shall be voided. Bets on markets involving the affected player that have already been settled prior to the respective replacement or removal shall remain valid. If the player is replaced or removed from competition after participating in at least one official match, all bets or markets on such player, whether previously settled or pending, shall stand.

####General markets for esports

Winner - A bet on the winner of the match.

1x2 - Similar to the Winner result, but a draw is considered as a possible outcome. Offered in matches where a draw is possible (for example, in bo2 format matches or in bo1 format matches without overtime).

X map winner - A bet on the winner of the specified map, including overtime.

Map Handicap - A bet on whether a team wins the match after applying the stated map handicap to the final map score.

Total Maps - A bet on whether the total number of maps played in the match will be over or under the stated line.

Correct score (in maps) - A bet on the exact final map score of the match (e.g., 2–0, 2–1).

Team N wins at least one map - A bet on whether the specified team will win at least one map in the match.

Odd/even maps - A bet on whether the total number of maps played in the match will be odd or even.

Both to win a map and Team N to win a match - A bet on whether each team will win at least one map in the match and Team N will win the whole match.

Both to win a map - A bet on whether each team will win at least one map in the match.

Leading after 2 maps - A bet on whether Team 1, Team 2, or neither (X – draw) will be leading in maps after the first two maps have been completed.

Match winner & total maps - A bet on whether a specified team will win the match and whether the total number of maps played in the match being over or under the stated number.

X map - round handicap - A bet on whether a team wins the specified map after applying the stated round handicap to the final round score, including overtime.

X map - total rounds - A bet on whether the total number of rounds played in the specified map will be over or under the stated number, including overtime.

Total rounds - A bet on whether the total number of rounds played across all maps in the match will be over or under the stated number, including overtime.

Rounds handicap - A bet on whether a team wins the match after applying the stated round handicap to the total number of rounds won across all maps, including overtime.

X map - will there be overtime - A bet on whether the specified map will require overtime to determine the winner.

X map - odd/even rounds - A bet on whether the total number of rounds played in the specified map will be odd or even, including overtime.

X map - correct score - A bet on the exact final round score of the specified map, excluding overtime.

X map - first pistol round winner - A bet on whether Team 1 or Team 2 wins the first pistol round of the specified map.

X map - second pistol round winner - A bet on whether Team 1 or Team 2 wins the second pistol round of the specified map.

X map - winner & total rounds - A bet on whether a specified team will win the chosen map and whether the total number of rounds played in that map will be over or under the stated line.

X map - pistol rounds correct score - A bet on the exact score of the pistol rounds in the specified map.

X map - winner & 1st pistol round winner - A bet on whether a specified team will win the chosen map and also win the 1st pistol round of that map.

X map - Team N total rounds - A bet on whether Team N will win over or under the stated number of rounds in the specified map.

X map - winning margin - A bet on the margin of victory in rounds for the specified map.

X map - to be scored 1:1 - A bet on whether the score in the specified map will reach 1:1 at any point.

X map - race to N rounds - A bet on whether a specified team will be the first to win N rounds in the chosen map.

X map - 1st half round handicap - A bet on whether a specified team will win the 1st half of the chosen map after applying the stated round handicap to the half-time round score.

X map - winner & 1st half - 1x2 - A bet on whether a specified team will win the chosen map and on whether Team 1 , Team 2 , or neither (X – draw) will win the 1st half of that map.

X map round N - winner - A bet on whether Team 1 or Team 2 will win a specific round (Round N) of the specified map.

X map - race to N kills - A bet on which team will be the first to reach the stated number of kills in the specified map, as recorded in the official match statistics published by the Tournament Organizer . If neither team reaches the stated number of kills, all bets on this market shall be void.

X map - first blood - A bet on which team will achieve the first kill (First Blood) in the specified map. The first kill is determined according to the official in-game statistics or logs. Only kills officially credited to an opposing team/player count toward this market. Kills or deaths caused solely by neutral elements, structures, or environmental effects do not count, unless officially credited to a player or team. If the first kill is not recorded or cannot be verified in the official game data, all bets on this market will be void.

X map - Player N total headshots - A bet on whether Player N will finish the specified map with over or under the stated number of headshots that resulted in a kill. All bets on this market will be settled according to official and publicly recognized game data sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream.

If a player is substituted before completing the full map, bets on all undecided markets on the chosen player shall be voided.

If a player disconnects and the team chooses to continue playing 4v5, game specific rules regarding player disconnects apply.

X map - Player to get (nr.)+ kills - A bet on whether a specified player will achieve at least the stated number of kills in the specified map. All bets on this market will be settled according to

official sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream.

If a player is substituted before completing the full map, bets on all undecided markets on the affected player shall be voided.

If a player disconnects and the team chooses to continue playing 4v5, game specific rules regarding player disconnects apply.

X map - kill handicap - A bet on whether a team denoted in the market will get more kills in the specified map after applying the handicap stated in the market, as recorded in the official match statistics published by the Tournament Organizer.

X map - winner & map duration - A bet on whether a specified team will win the chosen map and on whether the total duration of that map will be over or under the stated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above) according to the official in-game timer.

X map - winner & total kills - A bet on whether a specified team will win the chosen map and on whether the total number of kills in that map will be over or under the stated number as recorded in the official match statistics published by the Tournament Organizer.

X map - match winner & map winner - A bet on whether a specified team will win both the match and the specified map.

Draw no bet - A bet on which team will win the match. If the match ends in a draw, all bets on this market shall be voided.

X map - kills draw no bet - A bet on which team will record more kills in the specified map according to the official post-match statistics. If both teams finish with the same number of kills,

all bets on this market shall be voided.

Kills draw no bet - A bet on which team will record more kills across all maps, according to the official post-match statistics. If both teams finish with the same number of kills, all bets on this market shall be voided.

X map - Team N total kills - A bet on whether Team N will record over or under the stated number of kills in the specified map according to the official post-match statistics.

Team N total kills - A bet on whether Team N will record over or under the stated number of kills across all maps according to the official post-match statistics.

X map - Team N kill range - A bet on whether the total number of kills recorded by Team N in the specified map will fall within the stated range according to the official post-match statistics.

X map - kill range - A bet on whether the total number of kills recorded by both teams in the specified map will fall within the stated range according to the official post-match statistics.

Total kills - A bet on whether the total number of kills recorded by both teams across all maps in the match will be over or under the stated number according to the official post-match statistics.

Kills 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will record more kills across all maps in the match according to the official post-match statistics.

X map - kill handicap within 15 minutes - A bet on whether a team will lead on the number of kills in the specified map at 15:00 of in-game time once the stated handicap is applied.

X map 1st half - 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will win the 1st half of the specified map.

X map 2nd half - 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will win the 2nd half of the specified map.

X map - who will make kill № N - A bet on which team will be credited with the Nth kill in the specified map (e.g., 5th kill, 10th kill) as defined by the official post-match statistics.

X map - duration - A bet on whether the duration of the specified map will be under or over the stated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above) according to the official in-game timer.

X map - total kills - A bet on whether the total number of kills recorded by both teams in the specified map will be over or under the stated number according to the official post-match statistics. Bets on this market will be settled according to official sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream.

X map - kills odd/even - A bet on whether the total number of kills recorded by both teams in the specified map will be an odd or even number according to the official post-match statistics.

Double chance - A bet on whether the outcome of the match will be either of two specified results: Team 1 to win or Draw, Team 2 to win or Draw, or Team 1 to win or Team 2 to win.

X map - kills 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will record more kills in the specified map according to the official post-match statistics.

X map - most kills Player 1 vs Player 2 - A bet on whether Player 1 or Player 2 will achieve the most kills in the specified map. If both players finish with the same number of kills, all bets on this market will be voided. If either player is substituted before completing the full map, all bets on this market shall be voided.

If a player disconnects and the team chooses to continue playing 4v5, game specific rules regarding player disconnects apply. All bets on this market will be settled according to official sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream.

X map - Player N total kills - A bet on whether Player N will finish the specified map with over or under the stated number of kills. All bets on this market will be settled according to official sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream.

If a player is substituted before completing the full map, bets on all undecided markets involving the chosen player shall be voided.

If a player disconnects and the team chooses to continue playing 4v5, game specific rules regarding player disconnects apply.

Kills handicap - A bet on whether a team will get more kills across all maps after applying the stated handicap according to the official post-match statistics.

X map - 1x2 (excl. overtime) - A bet on whether Team 1 wins, the map ends in a draw (X), or Team 2 wins at the end of regulation time only. For the purposes of this market overtime does not count.

X map - Team N to win both pistol rounds & win the map - A bet on whether Team N will win both pistol rounds (Round 1 in both halves) and also win the specified map. If the specified team

loses at least one of the pistols, or loses the map, the bet on this market will be settled as “Lost”.

####General outright markets

Winner - A bet on whether a specified team will win the tournament. Bets are settled according to the official results declared by the Tournament Organizer.

To Reach Final - A bet on whether a specified team will qualify for the final of the tournament. Bets on this market are settled according to the official results declared by the Tournament Organizer.

Not To Win The Tournament - A bet on whether a specified team will not win the tournament. Bets on this market are settled according to the official results declared by the Tournament Organizer.

Not To Reach The Final - A bet on whether a specified team will not qualify for the final of the tournament. Bets on this market are settled according to the official results declared by the Tournament Organizer.

Group X Winner - A bet on whether a specified team will finish first in its respective group (X). Bets on this market are settled according to the official standings published by the Tournament Organizer including any applicable tiebreakers.

Highest Placement - Team 1 vs Team 2 - A bet on which of the two specified teams will achieve the higher final placement in the tournament. Bets on this market are settled according to the official standings published by the Tournament Organizer. If both teams are eliminated at the same stage, all bets on this market will be void.

Total Number of 2-Map Series in Playoffs - A bet on whether the total number of playoff series ending with a 2–0 scoreline will be over or under the stated number. Bets on this market are settled according to the official results declared by the Tournament Organizer.

Total Playoff Maps - A bet on whether the total number of maps played across all playoff matches will be over or under the stated number. Bets on this market are settled according to the official results declared by the Tournament Organizer.

Most Picked Hero - A bet on which hero will be picked the most times across all maps in the tournament according to the official tournament statistics. If two or more heroes finish with the same highest number of picks, dead-heat rules apply.

Most Banned Hero - A bet on which hero will be banned the most times across all maps in the tournament according to the official tournament statistics. If two or more heroes finish with the same highest number of bans, dead-heat rules apply.

Most Popular Hero (Picks + Bans) - A bet on which hero will have the highest combined total of picks and bans across all maps in the tournament according to the official tournament statistics. If two or more heroes finish with the same highest total, dead-heat rules apply.

Total Heroes Not Picked or Banned - A bet on whether the total number of heroes that are neither picked nor banned across all maps in the tournament will be over or under the stated number according to the official tournament statistics.

Region of Winner - A bet on which region of the world the overall tournament winner will come from according to the official final standings of the tournament. Regions are defined by the Tournament Organizers.

MVP - A bet on which player will be named the Most Valuable Player (MVP) of the tournament according to the official announcement by the Tournament Organizer.

Winners Group - A bet on which group the overall tournament winner will come from according to the official final standings of the tournament.

Top 3 Finish - A bet on whether a specified player or team will finish in the top three positions in the tournament according to the official final standings.

3. Esports game specific rules

3.1. Counter-Strike 2 rules:

3.1.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 3 full rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds, then bets on all affected markets on that map, match and match side markets will be voided.

For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.

Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 3 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.

3.1.2. If a round is restarted by the Tournament Organizer before it is completed, all bets on markets related to the respective round will stand. Bets on all affected markets shall be settled based on the official score.

3.1.3. Matches in Counter-Strike 2 may be played in various formats (e.g., MR12, MR8, and others). The information about the format applied to a match is determined by the official tournament rules and data. All markets offered in the betting line take into account the format used in a specific match and are based on the official tournament data.

3.1.5. Counter-Strike 2 Duels (Berserk League) specific rules:

3.1.5.1. Wrong Odds/Players: If bets are placed on markets with incorrect odds/players, all affected bets shall be voided.

3.1.5.2. Stream Issues: the official stream refers to the primary broadcast of the match available to End Users, as designated by the Tournament Organizer or the official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be voided. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be voided. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all bets on including pre-match and live markets.

3.1.5.3. Game Crashes: In case of a Game Crash, Bets on the markets settled before the Game Crash shall stand, bets on unsettled markets shall be voided.

3.1.5.4. Round Restarts: In case of a round restart, bets on the markets of the respective round shall stand and shall be settled based on the official in-game score of the replayed round.

3.1.5.5. Player is Absent: In case a player is absent bets on all markets of the affected match will be voided.

3.1.5.6. Internet issues: This rule applies to situations where a player, a team, or a tournament studio experiences connectivity or network problems that interrupt gameplay. If such an issue

occurs and no Key/Significant Event has taken place in the respective game, and odds remain unchanged, the game may be restarted and all bets on the relevant markets will stand.

If a Key Event or Significant Event in the respective game has occurred, bets on all unsettled markets shall be voided, while bets on markets settled before the Internet issue occurred will stand.

Counter-Strike 2 markets:

X map - zeus x27 kill - A bet on whether a kill will be made using the Zeus x27 taser during the map. Kills resulting from team-inflicted (teamkill) damage will be considered valid and will result in the market being settled as "Won”.

X map - will be killed by knife - A bet on whether a knife kill will occur during the map.

X map - will be killed by Molotov - a bet on whether a kill will be made using a Molotov cocktail or incendiary grenade during the map. Any one death officially registered as Molotov/incendiary grenade kills are counted — including those caused by the grenade impact itself. Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill) damage will be considered valid and will result in bets on the market being settled as "Won".

X map - will be killed by HE grenade - a bet on whether a kill will be made with a high-explosive (HE) grenade during the map. Any one case where a player's death is officially registered as caused by an HE grenade are counted — including kills from the grenade hitting the opponent directly. Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill) damage will be considered valid and will result in bets on the market being settled as "Won".

X map - total rounds ending with bomb defusing - A bet on the total number of rounds in the specified map that end with the bomb being defused by the Counter-Terrorists.

X map - total rounds ending with bomb detonation - A bet on the total number of rounds in the specified map that end with a successful bomb explosion planted by the Terrorists.

X map - total AWP kills - A bet on whether the total number of kills made with the AWP in the specified map will be over or under the stated number. All bets on this market will be settled according to official game data sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream.

X map - total headshots - A bet on whether the total number of headshot kills recorded in the specified map will be over or under the stated number. All bets on this market will be settled according to official game data sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream.

Team with the Highest HLTV Rating - A bet on which team will finish the tournament with the highest average HLTV rating across all official maps played, as published by HLTV.org - The h ome of competitive Counter-Strike . Bets on this market shall be settled according to the final statistics provided by HLTV.

Player with the Highest HLTV Rating - A bet on which player will finish the tournament with the highest average HLTV rating across all official maps played, as published by HLTV.org - The h ome of competitive Counter-Strike . Bets on this market shall be settled according to the final statistics provided by HLTV.

HLTV MVP - A bet on whether a specified player will be awarded the HLTV MVP (Most Valuable Player) title for the tournament. Bets on this market shall be settled according to the official announcement published by HLTV.org - The home of competitive Counter-Strike .

Most Played Map - A bet on which map will be played the most times during the tournament. Bets on this market are settled according to the official match data published by the Tournament Organizer. In the event of a tie between two or more maps, dead-heat rules apply.

Map with Highest T Win % - A bet on which map will record the highest percentage of rounds won by the Terrorist side during the tournament. Bets on this market are settled according to the final statistics provided by HLTV.

Map with Highest CT Win % - A bet on which map will record the highest percentage of rounds won by the Counter-Terrorist side during the tournament. Bets on this market are settled according to the final statistics provided by HLTV.

3.2. Dota 2 rules:

3.2.1. If a map starts with fewer than 10 competitors, all bets on markets involving the map (and associated match markets) will be voided.

3.2.2. If one of the players disconnects within the first 10 minutes of in-game time and is unable to reconnect or be replaced within 4 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 10th minute of in-game time, bets on the relevant markets will be settled according to the official results.

3.2.3. If a walkover or win by Tournament Organizer decision is given in the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 10th minute of in- game time of the map being played, the bets on the markets involving the respective map will be settled according to the official result.

3.2.4. Dota 2 Duels (Berserk League) specific rules:

3.2.4.1. Wrong Odds/Players: If bets are placed on markets with incorrect odds/players, all bets on the affected markets shall be voided.

3.2.4.2. Stream Issues: the official stream refers to the primary broadcast of the match available to End Users, as designated by the Tournament Organizer or official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be voided. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be voided. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all relevant bets including pre-match and live markets.

3.2.4.3. Game Crashes: In case of a Game Crash, bets on markets settled before the game crash stand, bets on unsettled markets shall be voided.

3.2.4.4. Neutral Creep Kills: For the purposes of bet settlement Neutral Creep Kills are counted as kills by the opposing team.

3.2.4.5. Internet Issues: Where a player, team, or tournament studio experiences connectivity or network problems that interrupt gameplay and no Key/Significant Event in the game has taken place, and odds remain unchanged, the game may be restarted and all bets placed on markets related to this game will stand. If a Key Event or Significant Event has occurred in the game, bets on all unsettled markets shall be voided, while bets on already settled markets will stand.

3.2.4.6. Simultaneous Deaths: In case of simultaneous death, the winner is determined by who of the competitors in the game was alive longer or who killed their opponent first, according to the official game log.

3.2.4.7. Incorrect Heroes Selected: If incorrect heroes are selected prior to the beginning of the match and a Significant iEvent occurs (e.g., a kill or substantial tower damage), all bets on markets related to this match will be void. If no Significant Event occurred, the fixture will be restarted with correct heroes and the bets on markets to this fixture will stand.

Dota 2 markets

X map - Nth aegis - A bet on which team will claim the stated (Nth) Aegis of the Immortal in the specified map. If the stated (Nth) Aegis is not claimed, all bets on this market are voided.

X map - Nth barracks - A bet on which team will destroy the stated (Nth) barracks in the specified map. If a team destroys its own barracks, it counts in favor of the opposing team. If the stated (Nth) barracks are not destroyed, all bets on this market are voided.

X map - Nth tower - A bet on which team will destroy the stated (Nth) tower in the specified map. If a team destroys its own Nth tower, it counts in favor of the opposing team.If the stated (Nth) tower is not destroyed, all bets on this market are voided.

X map - First Roshan - A bet on which team will kill the first Roshan in the specified map. If a Roshan is not killed in the respective map, all bets on this market are voided.

X map - who will make kill № N - A bet on which team will be credited with the Nth kill in the specified map (e.g., 5th kill, 10th kill), as defined by the official post-match statistics.

X map - mega creeps - a bet on whether one team will destroy all enemy barracks, causing mega creeps to spawn in the specified map. Bets on this market will be settled as won if all barracks of the opponent team are destroyed, even if the game ends before the first mega creep wave appears.

X map - ultra kill - a bet on whether an Ultra Kill (4 consecutive kills by the same hero) will occur in the specified map. Only streaks confirmed by the in-game system are considered for the purpose of settlement of this market.

X map - beyond godlike - a bet on whether a player will achieve a Beyond Godlike streak (9 or more consecutive kills without death of the player) in the specified map. Only streaks confirmed by the in-game system are considered for the purpose of settlement of this market.

X map - rampage - a bet on whether a Rampage (5 consecutive kills by the same hero) will occur in the specified map. Only streaks confirmed by the in-game system are considered for the purpose of settlement of this market.

X map - total Roshans - A bet on whether the total number of Roshans killed by both teams in the specified map will be over or under the stated number.

X map - Team N total Roshans - A bet on whether Team N will kill over or under the stated number of Roshans in the specified map.

X map - Roshans handicap - A bet on whether a team will kill more Roshans in the specified map after applying the stated handicap.

X map - Roshans 1x2 - A bet on whether Team 1 , Team 2, or neither (X – draw) will kill more Roshans in the specified map. If both teams kill the same number of Roshans, the result is a draw.

X map - Roshan range - A bet on whether the total number of Roshans killed by both teams in the specified map will fall within the stated range.

X map - Team N Roshan range - A bet on whether the total number of Roshans killed by Team N in the specified map will fall within the stated range.

X map - total towers - A bet on whether the total number of towers destroyed by both teams in the specified map will be over or under the stated number.

X map - Team N total towers - A bet on whether Team N will destroy over or under the stated number of towers in the specified map. If a team destroys its own tower, it shall be counted in favor of the opposing team.

X map - towers handicap - A bet on whether a team will destroy more towers in the specified map after applying the stated handicap. If a team destroys its own tower, it shall be counted in favor of the opposing team.

X map - total Roshans - A bet on whether the total number of Roshans killed by both teams in the specified map will be over or under the stated number.

X map - Team N total Roshans - A bet on whether Team N will kill over or under the stated number of Roshans in the specified map.

X map - Roshans handicap - A bet on whether a team will kill more Roshans in the specified map after applying the stated handicap.

X map - Roshans 1x2 - A bet on whether Team 1 , Team 2, or neither (X – draw) will kill more Roshans in the specified map. If both teams kill the same number of Roshans, the result is a draw.

X map - Roshan range - A bet on whether the total number of Roshans killed by both teams in the specified map will fall within the stated range.

X map - Team N Roshan range - A bet on whether the total number of Roshans killed by Team N in the specified map will fall within the stated range.

X map - total towers - A bet on whether the total number of towers destroyed by both teams in the specified map will be over or under the stated number.

X map - Team N total towers - A bet on whether Team N will destroy over or under the stated number of towers in the specified map. If a team destroys its own tower, it shall be counted in favor of the opposing team.

X map - towers handicap - A bet on whether a team will destroy more towers in the specified map after applying the stated handicap. If a team destroys its own tower, it shall be counted in favor of the opposing team.

X map - Team N tower range - A bet on whether the total number of towers destroyed by Team N in the specified map will fall within the stated range. If a team destroys its own tower, it shall be counted in favor of the opposing team.

X map - towers draw no bet - A bet on which team will destroy more towers in the specified map. If a team destroys its own tower, it shall be counted in favor of the opposing team. If both teams destroy the same number of towers, all bets on this market shall be voided.

X map - towers 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will destroy more towers in the specified map. If a team destroys its own tower, it shall be counted in favor of the opposing team.

X map - tower range - A bet on whether the total number of towers destroyed in the specified map will fall within the stated range. If a team destroys its own tower, it shall be counted in favor of the opposing team.

Towers total - A bet on whether the total number of towers destroyed by both teams across all maps in the match will be over or under the stated line. If a team destroys its own tower, it shall be counted in favor of the opposing team.

Towers handicap - A bet on whether a team will destroy more towers than the opposing team across all maps in the match after applying the stated handicap. If a team destroys its own tower, it shall be counted in favor of the opposing team.

Towers 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will destroy more towers across all maps in the match. If a team destroys its own tower, it shall be counted in favor of the opposing team.

Towers draw no bet - A bet on which team will destroy more towers across all maps in the match. If both teams destroy the same number of towers, all bets on this market shall be voided. If a team destroys its own tower, it shall be counted in favor of the opposing team.

X map - total barracks - A bet on whether the total number of barracks destroyed by both teams in the specified map will be over or under the stated number. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

X map - barracks handicap - A bet on whether a team will destroy more barracks in the specified map after applying the stated handicap. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

X map - barracks draw no bet - A bet on which team will destroy more barracks in the specified map. If both teams destroy the same number of barracks, all bets on this market shall be voided. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

X map - barracks 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will destroy more barracks in the specified map. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

X map - Team N total barracks - A bet on whether Team N will destroy over or under the stated number of barracks in the specified map. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

X map - barrack range - A bet on whether the total number of barracks destroyed in the specified map will fall within the stated range. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

X map - Team N barrack range - A bet on whether the total number of barracks destroyed by Team N in the specified map will fall within the stated range. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

Barracks handicap - A bet on whether a team will destroy more barracks across all maps in the match after applying the stated handicap. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

Barracks 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy more barracks across all maps in the match. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

Barracks draw no bet - A bet on which team will destroy more barracks across all maps in the match. If a team destroys its own barracks, it shall be counted in favor of the opposing team. If both teams destroy the same number of barracks, all bets on this market shall be voided.

Team N total barracks - A bet on whether Team N will destroy over or under the stated number of barracks across all maps in the match. If a team destroys its own barracks, it shall be counted in favor of the opposing team.

X map - total intelligence heroes picked - A bet on the total number of heroes with Intelligence as their primary attribute picked by both teams on the specified map.

X map - role of first picked hero - A bet on whether the first picked hero on the specified map fulfills a core or support role.

X map - melee hero will be picked first - A bet on whether the first picked hero during the draft will be a melee hero on the specified map.

X map - draw first blood within N minutes - A bet on whether the First Blood in the specified map will occur within the specified number (N) of minutes. First Blood is awarded only when the kill is credited to an enemy hero. If a hero is damaged by an enemy hero and then dies to a tower, neutral creep, or allied unit, the kill is still credited to the enemy hero and counts as First Blood. Deaths caused solely by neutral creeps and towers, for example, do not count. For the avoidance of doubt, whether the situation of First Blood took place or not will be determined based on the game statistics.

X map - total Melee heroes picked by Radiant side- A bet on the number of melee heroes picked by the Radiant side on the specified map.

X map - primary attribute of last picked hero - A bet on the primary attribute of the hero last picked on the specified map: Strength, Agility, Intelligence, or Universal.

X map - support role will be killed first - A bet on whether the first death on the specified map will be a hero that fulfills a support role. In case the game statistics did not award the support role to anyone in the specified map, bets on this market shall be voided.

X map - support role to draw First Blood - A bet on whether the First Blood will be awarded to a hero assigned a support role on the specified map. First Blood is awarded only when the kill is credited to an enemy hero. If a hero is damaged by an enemy hero and then dies to a tower, neutral creep or allied unit, the kill is still credited to the enemy hero and counts as First Blood. Deaths caused solely by neutral creeps and towers, for example, do not count.

X map - First Black King Bar - A bet on which teamʼ player will assemble the first Black King Bar (BKB) on the specified map at the moment the item is fully assembled regardless of its location (inventory, courier, or base stash). In case the Black King Bar (BKB) was not assembled on the specified map the bets on this market will be voided.

X map - total range heroes picked by Dire side - A bet on the total number of ranged heroes picked by the Dire side on the specified map.

X map - acquired most Bounty Rune - A bet on which team will collect more Bounty Runes on the specified map.

X map - occurrence time of 10th kill - A bet on whether the 10th kill in the specified map will occur during daytime or nighttime. The day cycle can be seen just above the in-game timer and is determined by the game algorithm.

3.3. Valorant rules:

3.3.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 3 full rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds, then all affected bets on that map, match and match side markets will be voided.

For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.

Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does

not return within 3 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.

3.3.2. Round Restarts: In case of a round restart, bets on the markets of the respective round shall stand and shall be settled based on the official in-game score of the replayed round.

3.3.3. Matches in Valorant may be played in various formats (e.g., MR12, MR8, and others). The information about the format applied to a match is determined by the official tournament rules and data. All markets offered in the betting line take into account the format used in a specific match and are based on the official tournament data.

####3.4. League of Legends rules:

3.4.1. If a map starts with fewer than 10 competitors, all bets on markets related to that map will be voided.

3.4.2. If one of the players disconnects within the first 10 minutes of in-game time and is unable to reconnect or be replaced within 3 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 10th minute of in-game time, bets on the relevant markets will be settled according to the official results.

3.4.3. If a walkover or win by Tournament Organizer decision is given in the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on markets related to the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 10th minute of in-game time of the map being played, the bets on the relevant markets will be settled according to the official result.

3.4.5. League of Legends markets:

X map - Nth baron - A bet on which team will kill the number specified Baron Nashor on the specified map.

X map - Nth inhibitor - A bet on which team will destroy the number specified inhibitor on the specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

X map - quadra kill - A bet on whether an ultra kill (4 consecutive kills by the same hero) will occur on a specified map. Only streaks confirmed by the in-game system are considered for settlement of this market.

X map - penta kill - A bet on whether a Rampage (5 consecutive kills by the same hero) will occur on a specified map. Only streaks confirmed by the in-game system are considered for settlement of this market.

X map - total turrets - A bet on whether the total number of turrets destroyed by both teams in the specified map will be over or under the stated number. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

X map - will (type) dragon be slain? - A bet on whether the stated type of Elemental Dragon (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will be slain in the specified map. If the stated dragon type is slain during the specified map, bets predicting it will be slain are settled as winning, and bets predicting it will not be slain are settled as losing. If the stated dragon type does not appear or is not slain during the specified map, bets predicting it will not be slain are settled as winning, and bets predicting it will be slain are settled as losing.

X map - Nth dragon type - A bet on which Elemental Dragon type (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will be the Nth dragon to spawn in the specified map.

X map - dragon soul type - A bet on which Elemental Dragon type (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will be granted as the Dragon Soul in the specified map. If the Dragon Soul is not achieved during the map, all bets on this market will be void.

X map - total barons - A bet on whether the total number of Barons killed by both teams in the specified map will be over or under the stated number.

X map - total dragons - A bet on whether the total number of Dragons killed by both teams in the specified map will be over or under the stated number. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

X map - Nth dragon - A bet on which team will slay the number specified dragon on the specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

X map - total inhibitors - A bet on whether the total number of inhibitors destroyed by both teams in the specified map will be over or under the stated number. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

X map - both teams to slay a dragon - A bet on whether both teams will slay at least one dragon each in the specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

X map - both teams to slay a baron - A bet on whether both teams will slay at least one baron each in the specified map.

X map - both teams to destroy an inhibitor - A bet on whether both teams will destroy at least one inhibitor each in the specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

Which team to score a quadra kill - A bet on whether the specified team will get an ultra kill (4 consecutive kills by the same hero) across all maps. Only streaks confirmed by the in-game system are considered for settlement of this market.

Which team to score a penta kill - A bet on whether the specified team will get a rampage (5 consecutive kills by the same hero) across all maps. Only streaks confirmed by the in-game system are considered for settlement of this market.

X map - Team N total barons - A bet on whether Team N will slay over or under the stated number of Baron Nashors in the specified map.

X map - Team N total turrets - A bet on whether Team N will destroy over or under the stated number of turrets in the specified map. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

X map - Team N total dragons - A bet on whether Team N will slay over or under the stated number of dragons in the specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

X map - Team N total inhibitors - A bet on whether Team N will destroy over or under the stated number of inhibitors in the specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

Team N total barons - A bet on whether Team N will slay over or under the stated number of Baron Nashors across all maps.

Team N total turrets - A bet on whether Team N will destroy over or under the stated number of turrets across all maps. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are

included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

Team N total dragons - A bet on whether Team N will slay over or under the stated number of dragons across all maps. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

Team N total inhibitors - A bet on whether Team N will destroy over or under the stated number of inhibitors across all maps. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

Turrets total - A bet on whether the total number of turrets destroyed by both teams across all maps will be over or under the stated number. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

Turrets handicap - A bet on whether a team will destroy more turrets across all maps in the match after applying the stated handicap. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

Turrets draw no bet - A bet on which team will destroy more turrets across all maps in the match. If both teams destroy the same number of turrets, all bets on this market shall be void. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

Turrets 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy more turrets across all maps in the match. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

X map - Nth turret - A bet on which team will destroy the specified turret on the specified map. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

X map - Turrets handicap - A bet on whether a team will destroy more turrets on a specified map after applying the stated handicap. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

X map - Turrets draw no bet - A bet on which team will destroy more turrets on a specified map. If both teams destroy the same number of turrets, all bets on this market shall be void. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

X map - Turrets 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will destroy more turrets on a specified map. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

Dragons handicap - A bet on whether a team will slay more dragons across all maps in the match after applying the stated handicap. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

Dragons draw no bet - A bet on which team will slay more dragons across all maps in the match. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. If both teams slay the same number of dragons, all bets on this market shall be void.

Dragons 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will slay more dragons across all maps in the match. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

X map - Dragons handicap - A bet on whether a team will slay more dragons on a specified map after applying the stated handicap. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

X map - Dragons draw no bet - A bet on which team will slay more dragons on a specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. If both teams slay the same number of dragons on the specified map, all bets on this market shall be void.

X map - Dragons 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will slay more dragons on a specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

Inhibitors handicap - A bet on whether a team will destroy more inhibitors across all maps in the match after applying the stated handicap. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

Inhibitors draw no bet - A bet on which team will destroy more inhibitors across all maps in the match. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. If both teams destroy the same number of inhibitors, all bets on this market shall be void.

Inhibitors 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy more inhibitors across all maps in the match. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

X map - Inhibitors handicap - A bet on whether a team will destroy more inhibitors on a specified map after applying the stated handicap. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

X map - Inhibitors draw no bet - A bet on which team will destroy more inhibitors on a specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. If both teams destroy the same number of inhibitors, all bets on this market shall be void.

X map - Inhibitors 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy more inhibitors on a specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

X map - dragon range - A bet on whether the total number of dragons slayed in the specified map will fall within the stated range. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

X map - inhibitor range - A bet on whether the total number of inhibitors destroyed in the specified map will fall within the stated range. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

X map - baron range - A bet on whether the total number of barons slayed in the specified map will fall within the stated range.

X map - kill range - A bet on whether the total number of kills recorded by both teams in the specified map will fall within the stated range, according to the official post-match statistics.

X map - turret range - A bet on whether the total number of turrets destroyed in the specified map will fall within the stated range. Only standard map turrets (outer, inner, inhibitor, and nexus

turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

X map - Team N dragon range - A bet on whether the total number of dragons slayed by Team N in the specified map will fall within the stated range. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included.

X map - Team N inhibitor range - A bet on whether the total number of inhibitors destroyed by Team N in the specified map will fall within the stated range. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.

X map - Team N baron range - A bet on whether the total number of barons slayed by Team N in the specified map will fall within the stated range.

X map - Team N kill range - A bet on whether the total number of kills recorded by Team N in the specified map will fall within the stated range, according to the official post-match statistics.

X map - Team N turret range - A bet on whether the total number of turrets destroyed by Team N in the specified map will fall within the stated range. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.

3.5. King of Glory (Honor of Kings and Arena of Valor):

3.5.1. If a map starts with fewer than 10 competitors, all bets on markets of that map (and associated match markets) will be voided.

3.5.2. If one of the players disconnects within the first 6 minutes of in-game time and is unable to reconnect or be replaced within 2 minutes of the in-game time from the moment of

disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 6th minute of in-game time, bets on the relevant markets will be settled according to the official results.

3.5.3. If a walkover or win by Tournament Organizer decision is given in the first 6 minutes of in- game time (i.e., from 00:00 up to 5:59) of a map, all bets on markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 6th minute of in- game time of the map being played, the bets on the relevant markets will be settled according to the official results.

3.6. Mobile Legends:Bang Bang:

3.6.1. If a map starts with fewer than 10 competitors, all bets placed on markets involving the map (and associated match markets) will be voided.

3.6.2. If one of the players disconnects within the first 6 minutes of in-game time and is unable to reconnect or be replaced within 2 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 6th minute of in-game time, bets on the relevant markets will be settled according to the official results.

3.6.3. If a walkover or win by Tournament Organizer decision is given in the first 6 minutes of in- game time (i.e., from 00:00 up to 5:59) of a map, all bets on markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 6th minute of in- game time of the map being played, the bets on the relevant markets will be settled according to the official results.

3.7. Wild Rift:

3.7.1. If a map starts with fewer than 10 competitors, all bets placed on markets involving the map (and associated match markets) will be voided.

3.7.2. If one of the players disconnects within the first 6 minutes of in-game time and is unable to reconnect or be replaced within 2 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 6th minute of in-game time, bets on the relevant markets will be settled according to the official results.

3.7.3. If a walkover or win by Tournament Organizer decision is given in the first 6 minutes of in- game time (i.e., from 00:00 up to 5:59) of a map, all bets placed on markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 6th minute of in-game time of the map being played, the bets on the relevant markets will be settled according to the official results.

3.8. Free Fire & PUBG & PUBG Mobile & Fortnite & Apex Legends & Call of Duty: Warzone (Battle Royale Esports):

3.8.1. The round winner is determined based on the last player or team remaining alive (as per applicable game logic). A “round” is considered one map played.

3.8.2 If the specified round is not completed, all bets on markets involving that round shall be void.

3.8.3. The tournament winner is determined based on the official final standings after all scheduled rounds of the tournament are completed. Bets on the relevant markets are settled according to the official results provided by the Tournament Organizer.

3.8.4. Round Markets:

Round X winner - A bet on which team or player will win the specified round.

Top 3 Finish in Round X - A bet on whether a specified player or team will finish in the top three positions in the stated round.

3.9. Deadlock:

3.9.1. If a map starts with fewer than 10 competitors, all bets on markets involving the map (and associated match markets) will be voided.

3.9.2. If one of the players disconnects in the first 8 minutes and is unable to reconnect or be replaced within 2 minutes of the in-game time from the moment of disconnection, bets on all affected markets related to that map and match will be voided. If a competitor disconnects or quits after the 8th minute of the map being played, the bets on the relevant markets will be settled according to the official results.

3.9.3. If a walkover or win by Tournament Organizer decision is given in the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on the markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 10th minute of in-game time of the map being played, the bets on the relevant markets will be settled according to the official results.

3.10. Rainbow Six: Siege:

3.10.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 2 full rounds with 4v5 configuration, and if the 5th player does not return during 2 rounds, then all affected bets on that map, match and match side markets will be voided.

For the avoidance of doubt, the two-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.

Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 2 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.

3.10.2. In the case of a round restart, bets on all relevant markets shall stand. All affected markets shall be settled based on the official in-game score of the replayed round.

3.11. GeoGuessr rules:

3.11.1. All bets on Geoguessr matches will be settled based on the official results as determined by the Tournament Organizer on the official website: GeoGuessr - Let's explore the world! . This includes any in-game decisions or modifications made by the Tournament Organizer during the match.

3.12. Call of Duty & Call of Duty Mobile rules:

3.12.1. These rules do not apply to Call of Duty: Warzone. Terms of settlement of markets of Call of Duty: Warzone are covered by the Battle Royale Esports rules.

3.12.2. A match may be played in different formats depending on the title or tournament rules (e.g., 4v4 in Call of Duty League, 5v5 in Call of Duty Mobile, or historical 5v5 in past CDL titles). Bets on the relevant markets are settled according to the official tournament results, regardless of the team format used.

3.12.5. Call of Duty & Call of Duty Mobile markets:

X map - round handicap - A bet on whether a team wins the specified map after applying the stated round handicap to the final round score, including overtime. This market is only available on round-based modes (e.g., Search & Destroy, Control). If the scheduled map is changed to a mode that does not use rounds (e.g., Hardpoint), all bets on this market are void.

3.13. Marvel Rivals:

3.13.1. If one of the players disconnects within the first 2 minutes of in-game time and is unable to reconnect or be replaced within 4 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 2nd minute of in-game time, bets on the relevant markets will be settled according to the official results.

3.14. Crossfire & Crossfire Mobile:

3.14.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 2 full rounds with 4v5 configuration, and if the 5th player does not return during 2 rounds, then all affected bets on that map, match and match side markets will be voided.

For the avoidance of doubt, the two-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.

Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 2 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.

3.14.2. In the case of a round restart, bets on all relevant markets shall stand. All affected markets shall be settled based on the official in-game score of the replayed round.

3.14.3. Matches in Crossfire may be played in various formats (e.g., MR9, MR8, and others). The information about the format applied to a match is determined by the official tournament rules and data. All markets offered take into account the format used in a specific match and are based on the official tournament data.

3.15. Tekken:

3.15.3. Tekken markets:

Winner - A bet on which player will win the match. A match is equivalent to a set in Tekken terms.

X map winner - A bet on which player will win the specified map in the series. A map is equivalent to a game in Tekken terms. A map is won by the player who first achieves 3 KOs (knock-outs) in that map (game).

Map Handicap - A bet on which player will win the match (set) after applying the stated map (game) handicap to the final score. The handicap is applied to the number of maps (games) won by each player.

Total Maps - A bet on the total number of maps (games) played in the match, settled as over or under the stated number.

Correct score (in maps) - A bet on the exact final score of maps (games) won in the match (set). The winner is determined by the first player to reach the required number of map (game)

wins (e.g., 2 in Bo3, 3 in Bo5).

3.16. Street Fighter:

3.16.4. Street Fighter markets:

Winner - A bet on which player will win the match. A match is equivalent to a set in Street Fighter terms.

X map winner - A bet on which player will win the specified map in the series. A map is equivalent to a game in Street Fighter terms. A map is won by the player who first achieves 2 KOs (knock-outs) in that map (game).

Map Handicap - A bet on which player will win the match (set) after applying the stated map (game) handicap to the final score. The handicap is applied to the number of maps (games) won by each player.

Total Maps - A bet on the total number of maps (games) played in the match, settled as over or under the stated number.

Correct score (in maps) - A bet on the exact final score of maps (games) won in the match (set). The winner is determined by the first player to reach the required number of map (game) wins (e.g., 2 in Bo3, 3 in Bo5).

3.17. Overwatch 2:

3.17.1. If one of the players disconnects within the first 2 minutes of in-game time and is unable to reconnect or be replaced within 4 minutes of the in-game time from the moment of

disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 2nd minute of in-game time, bets on the relevant markets will be settled according to the official results.

3.18. Rocket League:

3.18.1. If a game (map) or match is abandoned or awarded by Tournament Organizer decision within the first 2 minutes of in-game time (i.e. from 00:00 up to 1:59), all bets on all markets involving that map and match shall be void. If the abandonment or awarding occurs at the 2nd minute or later, all bets on markets affected by that map or match shall be settled according to the official result.

3.18.2. Rocket League markets:

Winner - A bet on the winner of the match. A match is equivalent to a series in Rocket League terms.

X map winner - A bet on the winner of the specified map. A map is equivalent to a game in Rocket League terms.

Map Handicap - A bet on whether a team wins the match (series) after applying the stated map (game) handicap to the final map (game) score.

Total Maps - A bet on whether the total number of maps (games) played in the match (series) will be over or under the stated number.

Correct score (in maps) - A bet on the exact final map (game) score of the match (series) (e.g., 2–0, 2–1).

3.19. Age of Empires & Starcraft 2 & Starcraft: Brood War & Warcraft III:

3.19.1. If a match or map is abandoned or awarded by Tournament Organizerʼs decision within the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59), all bets on all markets involving that map and match shall be void. If the abandonment or awarding occurs at the 10th minute or later, all bets on markets affected by that map or match shall be settled according to the official result.

3.20. Standoff 2:

3.20.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 3 full rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds, then all affected bets on that map, match and match side markets will be voided.

For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.

Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 3 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.

3.20.2. In the case of a round restart, bets on all relevant markets shall stand. All affected markets shall be settled based on the official in-game score of the replayed round.

3.21. FC 26 specific rules:

3.21.1. All Markets will be settled as set out in accordance with the General Sportsbook Rules and Soccer Market Rules.

3.21.2. Matches in this category may be played using different football simulation titles, irrespective of game developer, e.g. including EA Sports FC or eFootball (formerly PES). Additionally, different game versions may be used (for example, FC 24, FC 25, etc.). Such differences are purely informational and do not constitute grounds for voiding bets.

3.21.3. The stated match duration (e.g. 2x4 or 2x5 minutes) refers to in-game time settings and is informative only. Variations in these settings do not constitute grounds for bet voiding.

3.21.4. Wrong Odds/Players/Teams: If bets are placed on markets with incorrect odds/players/teams, all affected bets shall be voided.

3.21.5. Camera Failure: If a playerʼs camera feed fails and cannot be restored within a reasonable timeframe relative to the expected duration of the match or map, all settled markets will stand, while bets on unsettled markets affected by the interruption will be void. This rule also applies if the camera feed fails during a Key Event and the outcome of that event cannot be verified through official sources.

3.21.7. Stream Issues: the official stream refers to the primary broadcast of the match available to End Users, as designated by the Tournament Organizer or official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be void. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be void. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all bets, including pre-match and live markets.

3.21.8. Critical Malfunctions: This rule applies to verified technical disruptions that prevent normal gameplay, including but not limited to game-breaking bugs, game crashes, or internet/network

outages affecting a player, team, or tournament studio.

If such a malfunction occurs and no Key or Significant Event has taken place, and odds remain unchanged, the game may be restarted and bets on all relevant markets will stand.

If the malfunction occurs after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on all unsettled markets shall be void, while bets on all settled markets will stand.

If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while bets on the remaining unsettled markets shall be void.

3.21.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any bet voiding.

3.22. NBA 2K26 specific rules:

3.22.1. All Markets will be settled as set out in the General and Basketball Market Rules.

3.22.2. Matches in this category may be played using different game versions, including NBA 2K24, NBA 2K25, or NBA 2K26. Such differences are purely informational and do not constitute grounds for voiding bets. 3.22.3. The stated match duration (e.g. 4x5 minutes) refers to in-game time settings and is informative only. Variations in these settings do not constitute grounds for bet voiding. 3.22.4. Wrong Odds/Players: If bets are placed on markets with incorrect odds/players, all affected bets shall be voided.

3.22.5. Wrong Teams/Players: If the game is stopped early and there has been no Significant Event (such as a basket), the match may be restarted. If a Significant Event has already occurred, bets on all affected markets will be void.

3.22.6. Camera Failure: If a playerʼs camera feed fails and cannot be restored within a reasonable timeframe relative to the expected duration of the match or map, bets on all settled markets will stand, while bets on unsettled markets affected by the interruption will be void. This rule also applies if the camera feed fails during a Key Event and the outcome of that event cannot be verified through official sources.

3.22.7. Stream Issues: the official stream refers to the primary broadcast of the match available to users, as designated by the Tournament Organizer or official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be void. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be void. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all bets on including pre-match and live markets.

3.22.8. Critical Malfunctions: This rule applies to verified technical disruptions that prevent normal gameplay, including but not limited to game-breaking bugs, Game Crashes, or internet/network outages affecting a player, team, or tournament studio.

If such a malfunction occurs during a match and no Key or Significant Event has taken place yet, and odds remain unchanged, the game may be restarted and all bets on the relevant markets will stand.

If the malfunction occurs during a match after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on all unsettled markets shall be void, while bets on the settled markets will stand.

If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while bets on the remaining unsettled markets shall be void.

3.22.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any bet voiding.

3.23. Cricket 24 specific rules:

3.23.1. Bets on all Markets will be settled as set out in the General and Cricket Market Rules.

3.23.2. Matches in this category are generally played in a 5-over format (each side bats for a maximum of 5 overs). The stated format refers to in-game settings and is informative only. Variations in these settings do not constitute grounds for bet voiding. 3.23.3. Matches may be played using different game versions, including Cricket 23 or Cricket 24. Such differences are purely informational and do not constitute grounds for voiding bets.

3.23.4. Wrong Odds/Players: If bets are placed on markets with incorrect odds/players, bets on all affected markets shall be voided.

3.23.5. Wrong Teams/Players: If the game is stopped early and there has been no Significant Event (such as a basket), the match may be restarted. If a Significant Event has already occurred, all bets will be void.

3.23.6. Camera Failure: If a playerʼs camera feed fails and cannot be restored within a reasonable timeframe relative to the expected duration of the match or map, bets on all already settled markets will stand, while bets on unsettled markets affected by the interruption will be void. This rule also applies if the camera feed fails during a Key Event and the outcome of that event cannot be verified through official sources.

3.23.7. Stream Issues: the official stream refers to the primary broadcast of the match available to users, as designated by the Tournament Organizer or official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be void. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be void. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all bets, including pre-match and live markets.

3.23.8. Critical Malfunctions: This rule applies to verified technical disruptions that prevent normal gameplay, including but not limited to game-breaking bugs, game crashes, or internet/network outages affecting a player, team, or tournament studio.

If such a malfunction occurs in a match and no Key or Significant Event has taken place yet, odds remain unchanged and the game may be restarted and bets on all markets related will stand.

If the malfunction occurs in a match after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on markets unsettled after the disruption or malfunction shall be void, while bets on markets already settled will stand.

If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while the bets on remaining unsettled markets shall be void. 3.23.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any bet voiding.

IV. Esports solution betting rules

1.1. General Rules.

1.1.1. Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds (e.g. odds that include typo, back-office error, fixed matches), switched odds or a bet made after an event has started or match was affected by obvious technical problems.

1.1.2. All bets will be settled, when the outcome of the market has taken place.

1.1.3. Market "Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.

1.1.4. Market "Correct Score» is where it is possible to bet on the (partial or definite) exact score of a match or event.

1.1.5. Market "Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.

1.1.6. Market "Odd/Even" is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.)."Odd" is 1,3,5 etc.; "Even" is 0,2,4 etc.

1.1.7. Market "Half time/Full time" is where it is possible to bet on the result in half time and the final outcome of the match. E.g. if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e. other than two halves).

1.1.8. Market "Period betting" is where it is possible to bet on the outcome of each separate period within a match/event.

1.1.9. Market "Draw No Bet" is where it is possible to bet on either "1" or "2" as defined in . It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (E.g. match ends as a draw), or the particular occurrence does not happen (E.g. Draw No Bet and match ends 0-0) the stakes will be refunded.

1.1.10. Market "Handicap" is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void.

1.1.11. Market Asian Handicap: Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (ie. 3 goals or more margin). In the eventuality that Team A wins with only a 2 goal margin, the bet will be considered as partially won with a full payout on the -1.5 part of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a “tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal margin, the whole stake would be lost. Away teams are given a +1.75 goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.

1.1.12. Market "Double Chance" is where it is possible to bet simultaneously on two (partial or definite) outcomes of a match or event. The options are: 1X, 12 and X2 with "1", "X" and "2" as defined in.

1.1.13. Market "Team to score first and win" refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match all bets will be settled as void.

1.1.14. Bets on "Quarter / Half / Period X" refer to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.

1.1.15. Bets on "Result at end of Quarter / Half / Period X…” refer to the result of the match/event after termination of the stipulated time frame and will take into account all other points/goals/events tallied from previous parts of the event/match.

1.1.16. Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant reaching the earliest the particular tally of points/goals/events. If the offer lists a timeframe (or any other period restriction) it will not include any other points/goals/events tallied from other parts of the event/match which are not related to the mentioned time frame. Should the listed score not be reached within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.

1.1.17. Bets on "Winner of Point X / Scorer of Goal X'' and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.

1.1.18. Any reference for a team to win all halves/periods (e.g. Team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.

1.2. Basketball Market Rules

1.2.1. Markets do not consider overtime unless otherwise stated.

1.2.2. If a match ends before the Xth is reached, this market is considered void (cancelled). Who scores Xth point? (incl. ot), Which team will win race to x points? (incl. OT).

1.3. Cricket Market Rules

1.3.1. Delivery Markets Runs off . The result will be determined by the number of runs added to the team total, off the specified delivery. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re- bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.

1.3.2. Over Markets Runs in Over. The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement.

1.3.3. Wicket in Over. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

1.3.4. Over Odd/EvenDescription: Will the number of runs scored in the specified over be odd or even? Rules: As “Runs in Over”. Zero will be deemed to be an even number.

1.3.5. Innings Markets. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings. In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.

1.4. eSoccer

1.4.1. Match Format

The match consists of 2 halves with one of the following durations: 2x6 minutes 2x4 minutes 2x15 minutes

The match duration includes injury time, but excludes extra time and penalty shootouts.

1.4.2. Settlement

All markets are settled according to the General Rules.

1.5. eSoccer: Volta

1.5.1. Match Format

The match consists of 2 halves of 3 minutes each. This duration includes injury time and extra time, but does not include penalty shootouts. 1.5.2. Settlement

All markets are settled according to the General Rules.

1.6. eSoccer: Penalty

1.6.1. Match Format

The match consists of 5 penalty shots per team, following traditional penalty shootout rules: Each team takes up to 5 shots alternately. The team with the most goals after 5 shots wins. If the score is tied after 5 shots each, the shootout continues with a sudden death format (1 shot each) until a winner is determined. 1.6.2. Settlement

All markets are settled according to the General Rules.

1.7. eSoccer: X-Battle FC

1.7.1. Match Format The match consists of 2 halves of 30 seconds each. No overtime is played. 1.7.2. Settlement

All markets are settled according to the General Rules.

1.8. eBasketball

1.8.1. Match Format The match consists of 4 quarters of 6 minutes each. Overtime is included in the match duration. 1.8.2. Settlement

All markets are settled according to the General Rules and the Basketball Market Rules.

1.9. eBasketball: Blitz

1.9.1. Match Format

The match consists of 1 quarter of 1 minute.

1.9.2. Settlement

All markets are settled according to the General Rules and the Basketball Market Rules.

1.10. eStreetball

1.10.1. Match Format

The match is played up to 11 points. The first team to reach 11 points wins.

1.10.2. Settlement

All markets are settled according to the General Rules and the Basketball Market Rules.

1.11. eFighting: Injustice 2 / MK11

1.11.1. Match Outcome Match Winner: The character who wins the overall fight. Round Winner: The character who wins an individual round within the fight.

1.11.2. Market Definitions Health Bar: Each fighter has 2 health bars. The second becomes active only after the first is fully depleted. First Damage: The first successful attack landed during the match. Clash: A special in-fight moment where both fighters can engage in a challenge to recover health. The outcome may be won by either fighter or end in a draw. Supermove: A rare and powerful move unique to each character, executed under specific conditions. Will There Be Mercy: Indicates whether the "Mercy" mechanic is used — a moment where one fighter chooses to spare their opponent instead of finishing them. Finish Him Method: The way the opponent is defeated — examples include Fatality, Brutality, or a regular hit. Winner HP Left: The amount of health remaining for the winning character at the end of the match. 1.11.3. Settlement

All markets are settled according to the definitions provided above and the official outcome as determined by the game.

1.12. eCricket

1.12.1. Match Format

The match consists of 2 innings — one per team.

1.12.2. Inning Format

Each inning consists of 5 overs, with 6 deliveries per over.

1.12.3. Settlement

All markets are settled according to the General Rules and the Cricket Market Rules.

1.13. eCricket: Super Over

1.13.1. Match Format

The match consists of 1 over per team.

1.13.2. Settlement

All markets are settled according to the General Rules and the Cricket Market Rules.

1.14. eCricket: X-Battle Bats

1.14.1. Match Format

The match consists of 10 rounds, with 1 hit per round. No extra innings are played.

1.14.2. Settlement

All markets are settled according to the General Rules

1.15. eShooter: CS2 (MR15)

1.15.1. Match Format

The match consists of 15 rounds, with the first team to reach 8 rounds is declared the winner.

1.15.2. Settlement

All markets are settled according to the General Rules.

1.16. eShooter: CS2 (BO3)

1.16.1 Match Format

The match is played in a Best of 3 format — the first team to win 2 maps is declared the winner.

1.16.2. Settlement

All markets are settled according to the General Rules.

1.17. eHorse Racing

1.17.1. Settlement

All markets are settled according to the General Rules.

1.18. eTennis

1.18.1. Match Outcome

The winner is the first player to win 2 sets.

1.18.2. Set Format

Each set is played to 3 games. A player can win the set by: Reaching 4–2, or Winning 4–3 via a tie-break.

1.18.3. Tie-Break Format

The Bet is settled as Won, if the tie-break is won by the first player reaches 5 points with a minimum 2-point lead (e.g., 7–5, 8–6, 9–7, etc.).

1.18.4. Settlement

All markets are settled according to the General Rules.

1.19. eVolleyball

1.19.1. Match Format

The match consists of 1 set played to 25 points. There is no over/under rule applied.

1.19.2. Settlement

All markets are settled according to the General Rules.

1.20. eBoxing

1.20.1 Match Format

The match consists of 1 round lasting 2 minutes.

1.20.2. Settlement

All markets are settled according to the General Rules.

1.21. eKabaddi

1.21.1. Match Format

The match consists of 2 halves, each lasting 5 minutes.

1.21.2. Settlement

All markets are settled according to the General Rules.

1.22. eVaquejada

1.22.1. Match Format

The match consists of 4 rounds, each with 4 attempts: Attempts 1–2 are scored with a maximum of 8 points each Attempts 3–4 are scored with a maximum of 10 points each 1.22.2. Settlement

All markets are settled according to the General Rules.

V. Greyhound, Horse and Harness Racing rules

1. General

1.1 All bets shall be settled based on the official declaration of the result of the race as made by the relevant racing authority on the day of the race.

1.2 In the event of a Dead Heat, the bet will be paid out at face value divided by the number of Dead Heating winners of the event.

1.3 Whilst the sportsbook strives to provide the most up to date and accurate data, the sportsbook shall not liable for any errors regarding the Horses, Greyhound or Harness racing data.

2. Market Specific Rules

2.1. To the market “Win Betting” Dead heat rules apply.

2.2. To the market “Place Betting” the following rules apply:

2.2.1. Where there are 8 or more runners in a race, a place shall be paid on first, second and third places. If a bet is placed when the field has 8 or more runners and the field later reduced to 7 or less runners, first, second and third places will be paid, however deductions shall apply. See Deductions Table in clause 3.3.5. 2.2.2. Dead heat rules apply

2.3. To the market “Top 2 Bettingʼ the following rules apply:

2.3.1. Pays on runners to come 1st or 2nd in the race.

2.3.2. Bets are only valid on races with 5 or more runners. Any bets placed on a race with less than 5 runners will be voided. 2.3.3. Dead heat rules apply.

3. Settlement & Cancellation rules

3.1. Scratchings

3.1.1. If a runner is scratched, the stake will be refunded.

3.2. Abandoned, Postponed and Transferred Races

3.2.1. If a race is abandoned or transferred to another venue/track (including transferring to a different track at the same venue) or postponed to another date, single bets shall be void. Affected Combo Bets will be recalculated excluding that Event.

3.2.2. Where a race is postponed and rescheduled to take place at the same venue within 48 hours of the original scheduled start time of the race, all bets shall stand as if the race was not postponed. 3.2.3. If scratchings are reinstated due to a postponed race at the same venue then all bets shall be void. 3.3. Deductions

3.3.1. Any bet may be subject to deduction after the placement of the bet. These deductions are applied to the face value (expected winnings) of the bet. 3.3.2. In the case of scratchings after the declaration of the final field, and after the bet has been placed, deductions will apply to the face value of the winning bets as per Deductions table - See Deductions Table in clause 3.3.5. 3.3.3. Deduction calculations are specified as a percentage deducted from the amount of the stakeʼs winnings. 3.3.4. In the event that multiple runners are scratched from a race, a combined deduction rate will be calculated by summing the total of each of the scratched runners deduction rate as per Deductions table. See Deductions Table in clause 3.3.5 3.3.5. Deductions Table

Odds from (>, more than) Odds to (<=, less or equal) Market “Win” (%)* Market “Top 2/” (%)* Market “Place” (%)* 1.00 1.01 76 40 26 1.01 1.02 75 40 26 1.02 1.03 75 40 26 1.03 1.04 73 40 26 1.04 1.05 73 40 26 1.05 1.06 73 40 26 1.06 1.07 73 40 26

1.07 1.08 72 40 26 1.08 1.09 72 40 26 1.09 1.10 72 40 26 1.10 1.12 71 40 26 1.12 1.14 71 40 26 1.14 1.16 71 40 26 1.16 1.18 69 40 26 1.18 1.20 69 39 26 1.20 1.22 67 39 26 1.22 1.24 65 38 26 1.24 1.25 65 38 26 1.25 1.26 65 38 26 1.26 1.28 65 38 26 1.28 1.30 65 38 26 1.30 1.35 62 38 26 1.35 1.40 60 37 25 1.40 1.45 56 37 25 1.45 1.50 55 37 25 1.50 1.55 53 36 24 1.55 1.60 51 36 24 1.60 1.65 49 35 24 1.65 1.70 47 34 24 1.70 1.75 46 34 23 1.75 1.80 45 34 23 1.80 1.85 44 33 23

1.85 1.90 43 33 23 1.90 1.95 41 32 22 1.95 2.00 40 32 22 2.00 2.05 40 32 22 2.05 2.10 39 31 22 2.10 2.15 37 31 21 2.15 2.20 36 30 21 2.20 2.25 36 30 21 2.25 2.30 35 29 21 2.30 2.35 34 29 21 2.35 2.40 33 29 20 2.40 2.45 31 28 20 2.45 2.50 31 28 20 2.50 2.60 30 27 19 2.60 2.70 29 27 19 2.70 2.80 28 26 18 2.80 2.90 27 25 18 2.90 3.00 26 25 18 3.00 3.10 25 24 17 3.10 3.20 24 23 17 3.20 3.30 23 22 16 3.30 3.40 22 22 16 3.40 3.50 22 22 16 3.50 3.60 21 21 15 3.60 3.70 20 21 15

3.70 3.80 20 20 15 3.80 3.90 19 20 14 3.90 4.00 19 20 14 4.00 4.20 18 19 14 4.20 4.40 18 19 14 4.40 4.50 18 19 14 4.50 4.60 16 18 14 4.60 4.80 15 17 13 4.80 5.00 15 17 13 5.00 5.50 13 15 12 5.50 6.00 12 15 12 6.00 6.50 11 14 11 6.50 7.00 10 13 10 7.00 7.50 9 12 9 7.50 8.00 8 11 8 8.00 8.50 8 11 8 8.50 9.00 7 10 7 9.00 9.50 7 10 7 9.50 10.00 6 8 6 10.00 11.00 5 7 5 11.00 12.00 5 7 5 12.00 13.00 4 6 4 13.00 14.00 4 6 4 14.00 15.00 3 4 3 15.00 16.00 3 4 3

16.00 17.00 3 4 3 17.00 18.00 2 3 2 18.00 19.00 2 3 2 19.00 20.00 2 3 2 20.00 ~ 0 0 0

*The column provides amount of deduction of the face value of the winnings of the respective bet.

3.4. Errors

3.4.1. If the sportsbook publishes, posts or quotes any incorrect betting information for any horse racing, greyhound or harness racing Event, including, but not limited to posting wrong odds, then regardless of the cause of the source of such error sportsbook reserves the right to void any respective bet. 3.5. Acceptance of Bets after Race Start Time

3.5.1. If a single bet is inadvertently accepted after the official start time of the Event, the bet shall be voided and will be refunded to the End User. 3.5.2. If a bet was accepted after the official start time of the Event as part of a Combo bet then that Event shall be deemed void, and the remaining leg(s) of the Combo bet will stand. 3.6. Other

3.6.1. In the event of a horse or a greyhound being withdrawn late by order of the stewards, all bets will be paid taking into account the stewards decision regarding the status of the horse or greyhound (as applicable), including deductions on remaining runners. See deductions table in clause 3.5.5. 3.6.2. Bets will be settled as per the official decision of stewards on race day. Where a horse/dog is later disqualified or placings amended at a later date, for any reason, the official result as declared by stewards on the day of the race will stand for the purposes of bet settlement.

VI. Predictions

1. General Rules

1.1. Scope of Predictions: The "Predictions" section covers betting markets on various events, including but not limited to Politics, Arts, Entertainment, Science, and specialized Sporting milestones. 1.2. Specific Market Rules (Tooltips): Due to the unique nature of each "Predictions" market, the specific criteria for settlement, winning conditions, and definitive timeframes are provided directly within the information tooltips (marked with the "i" symbol) located next to each market. By placing a bet on a "Predictions" market, the End User confirms they have read and accepted the specific settlement rules provided in the respective tooltip. In the event of any conflict between the General Sportsbook Rules and the information contained in the market tooltip, the tooltip information shall prevail. 1.3. Sources and Settlement: The official sources (websites, government records, or official announcements) used to verify the outcome of a "Predictions" market will be specified in the market's information tooltip. If a specified source becomes unavailable or provides ambiguous data, the Sportsbook reserves the right to use other publicly recognized and reputable sources to determine the result. 1.4. Postponement and Cancellations: Unless otherwise specified in the tooltip, if an event within the "Predictions" category is cancelled, is indefinitely postponed or will never happen due to objective or force majeure circumstances for a period longer than 1 (one) year from the expected deadline, all unsettled bets will be declared Void (Refunded). If a specific deadline for the outcome is mentioned in the tooltip, the bet will be settled based on the situation at that exact deadline.

VII. Log of Changes

Version Editor Date Reason of change

1.0 Andris Backovs 13.01.2023 First release 1.1 Andris Backovs 24.09.2024 Updates related to the new added markets to the sportsbook 1.2 Andris Backovs 02.12.2024 Review and revision due to implementation of GLI- 33 standard 1.3 Andris Backovs 20.12.2024 Deleting duplicated rules 1.4 Andris Backovs 04.02.2025 Updates related to Esports formats and Soccer stats. 1.5 Andris Backovs 16.05.2025 Updates related to Regulatory requirements, Soccer stats and new sportsbook feature 1.6 Andris Backovs 31.07.2025 Updates in Early Payout betting rules, Special sports rules (Tennis, baseball, chess) and Esports solution betting rules. 1.7 Andris Backovs 29.10.2025 Updates in Bet settings section and postponed events rules 1.8 Arthur Lyanniy 15.02.2026 Updates related to General Rules (5.5 / 5.25); Special rules for sports (1 / 3 / 4 / 5 / 6 / 12 / 18 / 22); Esports new rules) 1.9 Arthur Lyanniy 23.04.2026 Updates related to Early Payout; Predictions; Placeholder and Bracket betting

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